6ecc641d08
We are still using Pandoc’s Markdown parser, which differs from CommonMark spec slightly. Notably: - Line breaks in lists behave differently. - Admonitions do not support the simpler syntax https://github.com/jgm/commonmark-hs/issues/75 - The auto_identifiers uses a different algorithm – I made the previous ones explicit. - Languages (classes) of code blocks cannot contain whitespace so we have to use “pycon” alias instead of Python “console” as GitHub’s linguist While at it, I also fixed the following issues: - ShellSesssion was used - Removed some pointless docbook tags.
347 lines
12 KiB
Markdown
347 lines
12 KiB
Markdown
# Android {#android}
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The Android build environment provides three major features and a number of
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supporting features.
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## Deploying an Android SDK installation with plugins {#deploying-an-android-sdk-installation-with-plugins}
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The first use case is deploying the SDK with a desired set of plugins or subsets
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of an SDK.
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```nix
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with import <nixpkgs> {};
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let
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androidComposition = androidenv.composeAndroidPackages {
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toolsVersion = "26.1.1";
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platformToolsVersion = "30.0.5";
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buildToolsVersions = [ "30.0.3" ];
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includeEmulator = false;
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emulatorVersion = "30.3.4";
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platformVersions = [ "28" "29" "30" ];
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includeSources = false;
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includeSystemImages = false;
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systemImageTypes = [ "google_apis_playstore" ];
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abiVersions = [ "armeabi-v7a" "arm64-v8a" ];
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cmakeVersions = [ "3.10.2" ];
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includeNDK = true;
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ndkVersions = ["22.0.7026061"];
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useGoogleAPIs = false;
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useGoogleTVAddOns = false;
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includeExtras = [
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"extras;google;gcm"
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];
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};
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in
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androidComposition.androidsdk
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```
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The above function invocation states that we want an Android SDK with the above
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specified plugin versions. By default, most plugins are disabled. Notable
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exceptions are the tools, platform-tools and build-tools sub packages.
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The following parameters are supported:
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* `toolsVersion`, specifies the version of the tools package to use
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* `platformsToolsVersion` specifies the version of the `platform-tools` plugin
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* `buildToolsVersions` specifies the versions of the `build-tools` plugins to
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use.
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* `includeEmulator` specifies whether to deploy the emulator package (`false`
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by default). When enabled, the version of the emulator to deploy can be
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specified by setting the `emulatorVersion` parameter.
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* `cmakeVersions` specifies which CMake versions should be deployed.
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* `includeNDK` specifies that the Android NDK bundle should be included.
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Defaults to: `false`.
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* `ndkVersions` specifies the NDK versions that we want to use. These are linked
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under the `ndk` directory of the SDK root, and the first is linked under the
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`ndk-bundle` directory.
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* `ndkVersion` is equivalent to specifying one entry in `ndkVersions`, and
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`ndkVersions` overrides this parameter if provided.
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* `includeExtras` is an array of identifier strings referring to arbitrary
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add-on packages that should be installed.
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* `platformVersions` specifies which platform SDK versions should be included.
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For each platform version that has been specified, we can apply the following
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options:
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* `includeSystemImages` specifies whether a system image for each platform SDK
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should be included.
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* `includeSources` specifies whether the sources for each SDK version should be
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included.
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* `useGoogleAPIs` specifies that for each selected platform version the
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Google API should be included.
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* `useGoogleTVAddOns` specifies that for each selected platform version the
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Google TV add-on should be included.
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For each requested system image we can specify the following options:
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* `systemImageTypes` specifies what kind of system images should be included.
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Defaults to: `default`.
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* `abiVersions` specifies what kind of ABI version of each system image should
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be included. Defaults to: `armeabi-v7a`.
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Most of the function arguments have reasonable default settings.
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You can specify license names:
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* `extraLicenses` is a list of license names.
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You can get these names from repo.json or `querypackages.sh licenses`. The SDK
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license (`android-sdk-license`) is accepted for you if you set accept_license
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to true. If you are doing something like working with preview SDKs, you will
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want to add `android-sdk-preview-license` or whichever license applies here.
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Additionally, you can override the repositories that composeAndroidPackages will
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pull from:
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* `repoJson` specifies a path to a generated repo.json file. You can generate this
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by running `generate.sh`, which in turn will call into `mkrepo.rb`.
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* `repoXmls` is an attribute set containing paths to repo XML files. If specified,
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it takes priority over `repoJson`, and will trigger a local build writing out a
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repo.json to the Nix store based on the given repository XMLs.
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```nix
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repoXmls = {
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packages = [ ./xml/repository2-1.xml ];
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images = [
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./xml/android-sys-img2-1.xml
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./xml/android-tv-sys-img2-1.xml
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./xml/android-wear-sys-img2-1.xml
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./xml/android-wear-cn-sys-img2-1.xml
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./xml/google_apis-sys-img2-1.xml
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./xml/google_apis_playstore-sys-img2-1.xml
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];
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addons = [ ./xml/addon2-1.xml ];
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};
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```
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When building the above expression with:
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```bash
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$ nix-build
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```
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The Android SDK gets deployed with all desired plugin versions.
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We can also deploy subsets of the Android SDK. For example, to only the
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`platform-tools` package, you can evaluate the following expression:
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```nix
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with import <nixpkgs> {};
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let
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androidComposition = androidenv.composeAndroidPackages {
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# ...
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};
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in
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androidComposition.platform-tools
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```
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## Using predefined Android package compositions {#using-predefined-android-package-compositions}
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In addition to composing an Android package set manually, it is also possible
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to use a predefined composition that contains all basic packages for a specific
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Android version, such as version 9.0 (API-level 28).
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The following Nix expression can be used to deploy the entire SDK with all basic
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plugins:
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```nix
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with import <nixpkgs> {};
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androidenv.androidPkgs_9_0.androidsdk
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```
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It is also possible to use one plugin only:
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```nix
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with import <nixpkgs> {};
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androidenv.androidPkgs_9_0.platform-tools
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```
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## Building an Android application {#building-an-android-application}
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In addition to the SDK, it is also possible to build an Ant-based Android
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project and automatically deploy all the Android plugins that a project
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requires.
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```nix
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with import <nixpkgs> {};
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androidenv.buildApp {
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name = "MyAndroidApp";
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src = ./myappsources;
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release = true;
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# If release is set to true, you need to specify the following parameters
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keyStore = ./keystore;
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keyAlias = "myfirstapp";
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keyStorePassword = "mykeystore";
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keyAliasPassword = "myfirstapp";
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# Any Android SDK parameters that install all the relevant plugins that a
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# build requires
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platformVersions = [ "24" ];
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# When we include the NDK, then ndk-build is invoked before Ant gets invoked
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includeNDK = true;
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}
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```
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Aside from the app-specific build parameters (`name`, `src`, `release` and
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keystore parameters), the `buildApp {}` function supports all the function
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parameters that the SDK composition function (the function shown in the
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previous section) supports.
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This build function is particularly useful when it is desired to use
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[Hydra](https://nixos.org/hydra): the Nix-based continuous integration solution
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to build Android apps. An Android APK gets exposed as a build product and can be
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installed on any Android device with a web browser by navigating to the build
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result page.
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## Spawning emulator instances {#spawning-emulator-instances}
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For testing purposes, it can also be quite convenient to automatically generate
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scripts that spawn emulator instances with all desired configuration settings.
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An emulator spawn script can be configured by invoking the `emulateApp {}`
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function:
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```nix
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with import <nixpkgs> {};
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androidenv.emulateApp {
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name = "emulate-MyAndroidApp";
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platformVersion = "28";
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abiVersion = "x86"; # armeabi-v7a, mips, x86_64
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systemImageType = "google_apis_playstore";
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}
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```
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Additional flags may be applied to the Android SDK's emulator through the runtime environment variable `$NIX_ANDROID_EMULATOR_FLAGS`.
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It is also possible to specify an APK to deploy inside the emulator
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and the package and activity names to launch it:
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```nix
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with import <nixpkgs> {};
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androidenv.emulateApp {
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name = "emulate-MyAndroidApp";
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platformVersion = "24";
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abiVersion = "armeabi-v7a"; # mips, x86, x86_64
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systemImageType = "default";
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useGoogleAPIs = false;
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app = ./MyApp.apk;
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package = "MyApp";
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activity = "MainActivity";
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}
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```
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In addition to prebuilt APKs, you can also bind the APK parameter to a
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`buildApp {}` function invocation shown in the previous example.
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## Notes on environment variables in Android projects {#notes-on-environment-variables-in-android-projects}
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* `ANDROID_SDK_ROOT` should point to the Android SDK. In your Nix expressions, this should be
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`${androidComposition.androidsdk}/libexec/android-sdk`. Note that `ANDROID_HOME` is deprecated,
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but if you rely on tools that need it, you can export it too.
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* `ANDROID_NDK_ROOT` should point to the Android NDK, if you're doing NDK development.
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In your Nix expressions, this should be `${ANDROID_SDK_ROOT}/ndk-bundle`.
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If you are running the Android Gradle plugin, you need to export GRADLE_OPTS to override aapt2
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to point to the aapt2 binary in the Nix store as well, or use a FHS environment so the packaged
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aapt2 can run. If you don't want to use a FHS environment, something like this should work:
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```nix
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let
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buildToolsVersion = "30.0.3";
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# Use buildToolsVersion when you define androidComposition
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androidComposition = <...>;
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in
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pkgs.mkShell rec {
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ANDROID_SDK_ROOT = "${androidComposition.androidsdk}/libexec/android-sdk";
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ANDROID_NDK_ROOT = "${ANDROID_SDK_ROOT}/ndk-bundle";
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# Use the same buildToolsVersion here
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GRADLE_OPTS = "-Dorg.gradle.project.android.aapt2FromMavenOverride=${ANDROID_SDK_ROOT}/build-tools/${buildToolsVersion}/aapt2";
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}
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```
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If you are using cmake, you need to add it to PATH in a shell hook or FHS env profile.
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The path is suffixed with a build number, but properly prefixed with the version.
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So, something like this should suffice:
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```nix
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let
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cmakeVersion = "3.10.2";
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# Use cmakeVersion when you define androidComposition
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androidComposition = <...>;
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in
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pkgs.mkShell rec {
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ANDROID_SDK_ROOT = "${androidComposition.androidsdk}/libexec/android-sdk";
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ANDROID_NDK_ROOT = "${ANDROID_SDK_ROOT}/ndk-bundle";
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# Use the same cmakeVersion here
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shellHook = ''
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export PATH="$(echo "$ANDROID_SDK_ROOT/cmake/${cmakeVersion}".*/bin):$PATH"
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'';
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}
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```
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Note that running Android Studio with ANDROID_SDK_ROOT set will automatically write a
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`local.properties` file with `sdk.dir` set to $ANDROID_SDK_ROOT if one does not already
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exist. If you are using the NDK as well, you may have to add `ndk.dir` to this file.
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An example shell.nix that does all this for you is provided in examples/shell.nix.
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This shell.nix includes a shell hook that overwrites local.properties with the correct
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sdk.dir and ndk.dir values. This will ensure that the SDK and NDK directories will
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both be correct when you run Android Studio inside nix-shell.
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## Notes on improving build.gradle compatibility {#notes-on-improving-build.gradle-compatibility}
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Ensure that your buildToolsVersion and ndkVersion match what is declared in androidenv.
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If you are using cmake, make sure its declared version is correct too.
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Otherwise, you may get cryptic errors from aapt2 and the Android Gradle plugin warning
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that it cannot install the build tools because the SDK directory is not writeable.
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```gradle
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android {
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buildToolsVersion "30.0.3"
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ndkVersion = "22.0.7026061"
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externalNativeBuild {
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cmake {
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version "3.10.2"
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}
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}
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}
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```
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## Querying the available versions of each plugin {#querying-the-available-versions-of-each-plugin}
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repo.json provides all the options in one file now.
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A shell script in the `pkgs/development/mobile/androidenv/` subdirectory can be used to retrieve all
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possible options:
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```bash
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./querypackages.sh packages
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```
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The above command-line instruction queries all package versions in repo.json.
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## Updating the generated expressions {#updating-the-generated-expressions}
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repo.json is generated from XML files that the Android Studio package manager uses.
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To update the expressions run the `generate.sh` script that is stored in the
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`pkgs/development/mobile/androidenv/` subdirectory:
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```bash
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./generate.sh
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```
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