Weijia Wang
|
03b6ad65f3
|
Merge pull request #223092 from wegank/godot-test
treewide: migrate more packages to scons_latest
|
2023-03-25 20:05:15 +02:00 |
|
Weijia Wang
|
eb2ade40d1
|
treewide: migrate more packages to scons_latest
|
2023-03-25 18:39:03 +02:00 |
|
Joscha
|
8b2f20425d
|
godot_4: 4.0-stable -> 4.0.1-stable
|
2023-03-22 22:59:39 +01:00 |
|
DavidCrompton1192@gmail.com
|
e6f2da638b
|
godot: 4.0-rc1 -> 4.0-stable
|
2023-03-01 13:05:11 -05:00 |
|
Jason Yundt
|
54cb9661f3
|
godot_4: 4.0-beta16 -> 4.0-rc1 & use “hash =” instead of “sha256 =”
Changelog: <https://godotengine.org/article/release-candidate-godot-4-0-rc-1/>
When you use the sha256 attribute, using a “sha256-” prefix is
redundant, so this commit uses the hash attribute instead.
Co-authored-by: Artturin <Artturin@artturin.com>
|
2023-02-10 16:13:02 -05:00 |
|
Shiryel
|
744d35f629
|
godot_4: 4.0-beta14 -> 4.0-beta16
|
2023-01-28 02:41:33 -03:00 |
|
mdarocha
|
603239b8a0
|
godot_4: 4.0-beta10 -> 4.0-beta14
|
2023-01-22 18:26:45 +01:00 |
|
Shiryel
|
24a71f566b
|
godot_4: 4.0-beta3 -> 4.0-beta10
|
2022-12-28 18:37:48 -03:00 |
|
Artturin
|
c55b931644
|
treewide: fix lints and remove a unneeded cmake input
|
2022-12-09 01:16:08 +02:00 |
|
Shiryel
|
e149ae2429
|
godot_4: init at 4.0-beta3
|
2022-10-23 18:00:52 -03:00 |
|