Commit Graph

10 Commits

Author SHA1 Message Date
Weijia Wang
03b6ad65f3
Merge pull request #223092 from wegank/godot-test
treewide: migrate more packages to scons_latest
2023-03-25 20:05:15 +02:00
Weijia Wang
eb2ade40d1 treewide: migrate more packages to scons_latest 2023-03-25 18:39:03 +02:00
Joscha
8b2f20425d godot_4: 4.0-stable -> 4.0.1-stable 2023-03-22 22:59:39 +01:00
DavidCrompton1192@gmail.com
e6f2da638b godot: 4.0-rc1 -> 4.0-stable 2023-03-01 13:05:11 -05:00
Jason Yundt
54cb9661f3 godot_4: 4.0-beta16 -> 4.0-rc1 & use “hash =” instead of “sha256 =”
Changelog: <https://godotengine.org/article/release-candidate-godot-4-0-rc-1/>

When you use the sha256 attribute, using a “sha256-” prefix is
redundant, so this commit uses the hash attribute instead.

Co-authored-by: Artturin <Artturin@artturin.com>
2023-02-10 16:13:02 -05:00
Shiryel
744d35f629 godot_4: 4.0-beta14 -> 4.0-beta16 2023-01-28 02:41:33 -03:00
mdarocha
603239b8a0 godot_4: 4.0-beta10 -> 4.0-beta14 2023-01-22 18:26:45 +01:00
Shiryel
24a71f566b godot_4: 4.0-beta3 -> 4.0-beta10 2022-12-28 18:37:48 -03:00
Artturin
c55b931644 treewide: fix lints and remove a unneeded cmake input 2022-12-09 01:16:08 +02:00
Shiryel
e149ae2429 godot_4: init at 4.0-beta3 2022-10-23 18:00:52 -03:00