They aren't meant to be critical (uncatchable) errors.
Tested with nix-env + checkMeta:
[ "x86_64-linux" "i686-linux" "x86_64-darwin" "aarch64-linux" ]
Example: instead of
(steamPackages.override { newStdcpp = true; }).steam-chrootenv
(which wasn't working anyway) you now do just:
steam.override { newStdcpp = true; }
Changed the URLs to the packages over to the steam folder inside <code>pool/steam/s/steam</code>. If the archive folder has been repopulated the next 24hrs ignore this.
The videos work, but there is a problem with sound:
ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library
/nix/store/9z51hr9l19vdhgmqd60jwwrg6ny5md2d-alsa-plugins-1.0.26/lib/alsa-lib/libasound_module_pcm_pulse.so
It tries to open a 64bit plugin, which obviously fails. I think this depends on
/etc/asound.conf, but I'm not sure how to fix it.
Regardless of the problem, in one computer I tried the sound works but other
apps cannot output sound. In another, the sound doesn't work and other apps
continue working as normal.
It turns out that the .deb only contains the changelog and some other docs.
Revert back to using the i686 version, but keep the double url for the future.
I forgot in the previous commit to update the version as I had changed the
tarball hash.
I also modified a bit the launcher script, since xz should only be needed by
the installer.
Since there is no way to modify either steam.sh or the steam binary as they are
hash checked, I took the approach of bypassing steam.sh and create a script
that does its job.
For now it segfaults, but when I try to run under strace, it works perfectly.
Need to check this.
The binaries that get copied to $HOME need patchelf to run, and after that I
need all the runtime libs in the library path. Still not working as I need
glibc2.15.
The script installed with this expression only copies a boostrapper and another
script to the user's home folder. Those also need to be patched to get on with
the installation.