uqm: Bring back package and fix 3do extractor.

It was dropped in 324719a5a6.

The UQM package itself doesn't require Haskell, but in order to extract
contents from the 3do version of the game, we need to have a small
helper utility which I wrote in Haskell a while ago. In order to switch
it to Haskell NG, only very minor modifications were necessary, which
are now done with this commit instead of dropping the whole game.

Signed-off-by: aszlig <aszlig@redmoonstudios.org>
This commit is contained in:
aszlig 2015-05-07 07:56:03 +02:00
parent 5454be28aa
commit c7e7f12ef6
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3 changed files with 170 additions and 0 deletions

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@ -0,0 +1,60 @@
{ stdenv, requireFile, writeText, fetchurl, haskellPackages }:
with stdenv.lib;
let
makeSpin = num: let
padded = (optionalString (lessThan num 10) "0") + toString num;
in "slides.spins.${padded} = 3DOVID:" +
"addons/3dovideo/spins/ship${padded}.duk:" +
"addons/3dovideo/spins/spin.aif:" +
"addons/3dovideo/spins/ship${padded}.aif:89";
videoRMP = writeText "3dovideo.rmp" (''
slides.ending = 3DOVID:addons/3dovideo/ending/victory.duk
slides.intro = 3DOVID:addons/3dovideo/intro/intro.duk
'' + concatMapStrings makeSpin (range 0 24));
helper = with haskellPackages; mkDerivation {
pname = "uqm3donix";
version = "0.1.0.0";
src = fetchurl {
url = "https://github.com/aszlig/uqm3donix/archive/v0.1.0.0.tar.gz";
sha256 = "0d40gpc3bqkw68varjxwgbdzxw0dvwqksijmvij5ixmlcspbjgvb";
};
isLibrary = false;
isExecutable = true;
buildDepends = [ base binary bytestring filepath tar ];
description = "Extract video files from a Star Control II 3DO image";
license = stdenv.lib.licenses.bsd3;
};
in stdenv.mkDerivation {
name = "uqm-3dovideo";
src = requireFile rec {
name = "videos.tar";
sha256 = "044h0cl69r0kc43vk4n0akk0prwzb7inq324h5yfqb38sd4zkds1";
message = ''
In order to get the intro and ending sequences from the 3DO version, you
need to have the original 3DO Star Control II CD. Create an image from the
CD and use uqm3donix* to extract a tarball with the videos from it. The
reason for this is because the 3DO uses its own proprietary disk format.
Save the file as videos.tar and use "nix-prefetch-url file://${name}" to
add it to the Nix store.
[*] ${helper}/bin/uqm3donix CDIMAGE ${name}
'';
};
buildCommand = ''
mkdir -vp "$out"
tar xf "$src" -C "$out" --strip-components=3
cp "${videoRMP}" "$out/3dovideo.rmp"
'';
}

108
pkgs/games/uqm/default.nix Normal file
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@ -0,0 +1,108 @@
{ stdenv, fetchurl
, pkgconfig, mesa
, SDL, SDL_image, libpng, zlib, libvorbis, libogg, libmikmod, unzip
, use3DOVideos ? false, requireFile ? null, writeText ? null
, haskellPackages ? null
, useRemixPacks ? false
}:
assert use3DOVideos -> requireFile != null && writeText != null
&& haskellPackages != null;
with stdenv.lib;
let
videos = import ./3dovideo.nix {
inherit stdenv requireFile writeText fetchurl haskellPackages;
};
remixPacks = imap (num: sha256: fetchurl rec {
name = "uqm-remix-disc${toString num}.uqm";
url = "mirror://sourceforge/sc2/${name}";
inherit sha256;
}) [
"1s470i6hm53l214f2rkrbp111q4jyvnxbzdziqg32ffr8m3nk5xn"
"1pmsq65k8gk4jcbyk3qjgi9yqlm0dlaimc2r8hz2fc9f2124gfvz"
"07g966ylvw9k5q9jdzqdczp7c5qv4s91xjlg4z5z27fgcs7rzn76"
"1l46k9aqlcp7d3fjkjb3n05cjfkxx8rjlypgqy0jmdx529vikj54"
];
in stdenv.mkDerivation rec {
name = "uqm-${version}";
version = "0.7.0";
src = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-source.tgz";
sha256 = "08dj7fsvflxx69an6vpf3wx050mk0ycmdv401yffrrqbgxgmqsd3";
};
content = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-content.uqm";
sha256 = "1gx39ns698hyczd4nx73mr0z86bbi4q3h8sw3pxjh1lzla5xpxmq";
};
voice = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-voice.uqm";
sha256 = "0yf9ff5sxk229202gsa7ski6wn7a8hkjjyr1yr7mjdxsnh0zik5w";
};
music = fetchurl {
url = "mirror://sourceforge/sc2/uqm-${version}-3domusic.uqm";
sha256 = "10nbvcrr0lc0mxivxfkcbxnibwk3vwmamabrlvwdsjxd9pk8aw65";
};
/* uses pthread_cancel(), which requires libgcc_s.so.1 to be
loadable at run-time. Adding the flag below ensures that the
library can be found. Obviously, though, this is a hack. */
NIX_LDFLAGS="-lgcc_s";
buildInputs = [SDL SDL_image libpng libvorbis libogg libmikmod unzip pkgconfig mesa];
postUnpack = ''
mkdir -p uqm-${version}/content/packages
mkdir -p uqm-${version}/content/addons
ln -s "$content" "uqm-${version}/content/packages/uqm-0.7.0-content.uqm"
ln -s "$music" "uqm-${version}/content/addons/uqm-0.7.0-3domusic.uqm"
ln -s "$voice" "uqm-${version}/content/addons/uqm-0.7.0-voice.uqm"
'' + optionalString useRemixPacks (concatMapStrings (disc: ''
ln -s "${disc}" "uqm-$version/content/addons/${disc.name}"
'') remixPacks) + optionalString use3DOVideos ''
ln -s "${videos}" "uqm-${version}/content/addons/3dovideo"
'';
/* uqm has a 'unique' build system with a root script incidentally called
* 'build.sh'. */
configurePhase = ''
echo "INPUT_install_prefix_VALUE='$out'" >> config.state
echo "INPUT_install_bindir_VALUE='$out/bin'" >> config.state
echo "INPUT_install_libdir_VALUE='$out/lib'" >> config.state
echo "INPUT_install_sharedir_VALUE='$out/share'" >> config.state
PREFIX=$out ./build.sh uqm config
'';
buildPhase = ''
./build.sh uqm
'';
installPhase = ''
./build.sh uqm install
sed -i $out/bin/uqm -e "s%/usr/local/games/%$out%g"
'';
meta = {
description = "Remake of Star Control II";
longDescription = ''
The goals for the The Ur-Quan Masters project are:
- to bring Star Control II to modern platforms, thereby making a lot of people happy
- to make game translations easy, thereby making even more people happy
- to adapt the code so that people can more easily make their own spin-offs, thereby making zillions more people happy!
'';
homepage = http://sc2.sourceforge.net/;
license = stdenv.lib.licenses.gpl2;
maintainers = with maintainers; [ jcumming aszlig ];
};
}

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@ -13126,6 +13126,8 @@ let
unvanquished = callPackage ../games/unvanquished { }; unvanquished = callPackage ../games/unvanquished { };
uqm = callPackage ../games/uqm { };
urbanterror = callPackage ../games/urbanterror { }; urbanterror = callPackage ../games/urbanterror { };
ue4demos = recurseIntoAttrs (callPackage ../games/ue4demos { }); ue4demos = recurseIntoAttrs (callPackage ../games/ue4demos { });