nixpkgs/pkgs/games/factorio/default.nix

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{ stdenv, callPackage, fetchurl, makeWrapper
, alsaLib, libX11, libXcursor, libXinerama, libXrandr, libXi, libGL
, factorio-utils
, releaseType
, mods ? []
, username ? "" , password ? ""
, experimental ? false
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}:
assert releaseType == "alpha"
|| releaseType == "headless"
|| releaseType == "demo";
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let
# NB If you nix-prefetch-url any of these, be sure to add a --name arg,
# where the ultimate "_" (before the version) is changed to a "-".
branch = if experimental then "experimental" else "stable";
binDists = {
x86_64-linux = let bdist = bdistForArch { inUrl = "linux64"; inTar = "x64"; }; in {
alpha = {
stable = bdist { sha256 = "0gxa8wh0py4l1ym57sfq792kfh00khi0f9ykjlmjqqkdksyxgddf"; fetcher = authenticatedFetch; };
experimental = bdist { sha256 = "1iy3k9zrw3za9mabf89lfl8i20xfij66ih5vngz5xfyy99mwxiy6"; version = "0.16.35"; fetcher = authenticatedFetch; };
};
headless = {
stable = bdist { sha256 = "0n2j86af41dkbsyyy5lawjpdd7c0lvfdwxpwbj1m8v470i1g8zq4"; };
experimental = bdist { sha256 = "0x4miyva1lmiyv3lb4savdlycia1kzw6bri4qj9b2jmyw1dr8x8h"; version = "0.16.35"; };
};
demo = {
stable = bdist { sha256 = "1z04rdlcxnfwami0l5nm292w4ydfhr1s6rcl8hxrsa73d4xk5lch"; version = "0.16.36"; };
experimental = bdist { };
};
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};
i686-linux = let bdist = bdistForArch { inUrl = "linux32"; inTar = "i386"; }; in {
alpha = {
stable = bdist { sha256 = "0nnfkxxqnywx1z05xnndgh71gp4izmwdk026nnjih74m2k5j086l"; version = "0.14.23"; nameMut = asGz; };
experimental = bdist { };
};
headless = {
stable = bdist { };
experimental = bdist { };
};
demo = {
stable = bdist { };
experimental = bdist { };
};
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};
};
actual = binDists.${stdenv.system}.${releaseType}.${branch} or (throw "Factorio: unsupported platform");
bdistForArch = arch: { sha256 ? null
, version ? "0.16.36"
, fetcher ? fetchurl
, nameMut ? x: x
}:
if sha256 == null then
throw "Factorio ${releaseType}-${arch.inTar} binaries are not (and were never?) available to download"
else {
inherit version arch;
src = fetcher {
inherit sha256;
url = "https://www.factorio.com/get-download/${version}/${releaseType}/${arch.inUrl}";
name = nameMut "factorio_${releaseType}_${arch.inTar}-${version}.tar.xz";
};
};
authenticatedFetch = callPackage ./fetch.nix { inherit username password; };
asGz = builtins.replaceStrings [".xz"] [".gz"];
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configBaseCfg = ''
use-system-read-write-data-directories=false
[path]
read-data=$out/share/factorio/data/
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[other]
check_updates=false
'';
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updateConfigSh = ''
#! $SHELL
if [[ -e ~/.factorio/config.cfg ]]; then
# Config file exists, but may have wrong path.
# Try to edit it. I'm sure this is perfectly safe and will never go wrong.
sed -i 's|^read-data=.*|read-data=$out/share/factorio/data/|' ~/.factorio/config.cfg
else
# Config file does not exist. Phew.
install -D $out/share/factorio/config-base.cfg ~/.factorio/config.cfg
fi
'';
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modDir = factorio-utils.mkModDirDrv mods;
base = with actual; {
name = "factorio-${releaseType}-${version}";
inherit src;
preferLocalBuild = true;
dontBuild = true;
installPhase = ''
mkdir -p $out/{bin,share/factorio}
cp -a data $out/share/factorio
cp -a bin/${arch.inTar}/factorio $out/bin/factorio
patchelf \
--set-interpreter $(cat $NIX_CC/nix-support/dynamic-linker) \
$out/bin/factorio
'';
meta = {
description = "A game in which you build and maintain factories";
longDescription = ''
Factorio is a game in which you build and maintain factories.
You will be mining resources, researching technologies, building
infrastructure, automating production and fighting enemies. Use your
imagination to design your factory, combine simple elements into
ingenious structures, apply management skills to keep it working and
finally protect it from the creatures who don't really like you.
Factorio has been in development since spring of 2012 and it is
currently in late alpha.
'';
homepage = https://www.factorio.com/;
license = stdenv.lib.licenses.unfree;
maintainers = with stdenv.lib.maintainers; [ Baughn elitak ];
platforms = [ "i686-linux" "x86_64-linux" ];
};
};
releases = rec {
headless = base;
demo = base // {
buildInputs = [ makeWrapper ];
libPath = stdenv.lib.makeLibraryPath [
alsaLib
libX11
libXcursor
libXinerama
libXrandr
libXi
libGL
];
installPhase = base.installPhase + ''
wrapProgram $out/bin/factorio \
--prefix LD_LIBRARY_PATH : /run/opengl-driver/lib:$libPath \
--run "$out/share/factorio/update-config.sh" \
--argv0 "" \
--add-flags "-c \$HOME/.factorio/config.cfg" \
${if mods!=[] then "--add-flags --mod-directory=${modDir}" else ""}
# TODO Currently, every time a mod is changed/added/removed using the
# modlist, a new derivation will take up the entire footprint of the
# client. The only way to avoid this is to remove the mods arg from the
# package function. The modsDir derivation will have to be built
# separately and have the user specify it in the .factorio config or
# right along side it using a symlink into the store I think i will
# just remove mods for the client derivation entirely. this is much
# cleaner and more useful for headless mode.
# TODO: trying to toggle off a mod will result in read-only-fs-error.
# not much we can do about that except warn the user somewhere. In
# fact, no exit will be clean, since this error will happen on close
# regardless. just prints an ugly stacktrace but seems to be otherwise
# harmless, unless maybe the user forgets and tries to use the mod
# manager.
install -m0644 <(cat << EOF
${configBaseCfg}
EOF
) $out/share/factorio/config-base.cfg
install -m0755 <(cat << EOF
${updateConfigSh}
EOF
) $out/share/factorio/update-config.sh
'';
};
alpha = demo // {
installPhase = demo.installPhase + ''
cp -a doc-html $out/share/factorio
'';
};
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};
in stdenv.mkDerivation (releases.${releaseType})