2016-01-22 23:54:49 +00:00
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{ stdenv, callPackage, fetchurl, makeWrapper
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2016-03-22 20:47:11 +00:00
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, alsaLib, libX11, libXcursor, libXinerama, libXrandr, libXi, mesa_noglu
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2016-08-03 14:44:15 +01:00
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, factorio-utils
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2016-04-12 05:19:14 +01:00
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, releaseType
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2016-08-03 14:44:15 +01:00
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, mods ? []
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2016-04-27 11:32:23 +01:00
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, username ? "" , password ? ""
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2016-01-22 23:54:49 +00:00
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}:
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2017-04-30 02:51:07 +01:00
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assert releaseType == "alpha" || releaseType == "headless" || releaseType == "demo";
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2016-04-12 05:19:14 +01:00
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with stdenv.lib;
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2016-01-22 23:54:49 +00:00
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let
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2017-08-15 23:40:52 +01:00
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version = if releaseType != "demo" then "0.15.33" else "0.15.33";
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2016-04-12 05:19:14 +01:00
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arch = if stdenv.system == "x86_64-linux" then {
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inUrl = "linux64";
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inTar = "x64";
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} else if stdenv.system == "i686-linux" then {
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inUrl = "linux32";
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inTar = "i386";
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} else abort "Unsupported platform";
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2016-01-22 23:54:49 +00:00
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2016-04-12 05:19:14 +01:00
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authenticatedFetch = callPackage ./fetch.nix { inherit username password; };
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2016-01-22 23:54:49 +00:00
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2016-04-12 05:19:14 +01:00
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fetch = rec {
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url = "https://www.factorio.com/get-download/${version}/${releaseType}/${arch.inUrl}";
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2017-06-19 21:50:09 +01:00
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name = "factorio_${releaseType}_${arch.inTar}-${version}.tar.xz";
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2016-01-22 23:54:49 +00:00
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x64 = {
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2017-08-15 23:40:52 +01:00
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headless = fetchurl { inherit name url; sha256 = "17x0dlmfd7jwmpmn5i8wag28rl01iysqz3ri6g6msxjnvj5l6byn"; };
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alpha = authenticatedFetch { inherit name url; sha256 = "1m2r0n99ngqq47s9fzr09d347i15an6x9v1qlij8yf8w7lyrdy4z"; };
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demo = fetchurl { inherit name url; sha256 = "03nwn4838yhqq0r76pf2m4wxi32rsq0knsxmq3qq4ycji89q1dyc"; };
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2016-01-22 23:54:49 +00:00
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};
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2016-04-12 05:19:14 +01:00
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i386 = {
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2016-04-12 05:20:45 +01:00
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headless = abort "Factorio 32-bit headless binaries are not available for download.";
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2017-04-30 02:51:07 +01:00
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alpha = abort "Factorio 32-bit client is not available for this version.";
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demo = abort "Factorio 32-bit demo binaries are not available for download.";
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2016-01-22 23:54:49 +00:00
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};
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};
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2016-04-12 05:19:14 +01:00
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configBaseCfg = ''
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use-system-read-write-data-directories=false
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[path]
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read-data=$out/share/factorio/data/
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2016-06-20 20:21:58 +01:00
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[other]
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check_updates=false
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2016-04-12 05:19:14 +01:00
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'';
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2016-01-22 23:54:49 +00:00
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2016-04-12 05:19:14 +01:00
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updateConfigSh = ''
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#! $SHELL
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if [[ -e ~/.factorio/config.cfg ]]; then
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# Config file exists, but may have wrong path.
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# Try to edit it. I'm sure this is perfectly safe and will never go wrong.
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sed -i 's|^read-data=.*|read-data=$out/share/factorio/data/|' ~/.factorio/config.cfg
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else
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# Config file does not exist. Phew.
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install -D $out/share/factorio/config-base.cfg ~/.factorio/config.cfg
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fi
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'';
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2016-01-22 23:54:49 +00:00
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2016-08-03 14:44:15 +01:00
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modDir = factorio-utils.mkModDirDrv mods;
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2016-04-27 11:32:23 +01:00
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base = {
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name = "factorio-${releaseType}-${version}";
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2016-04-12 05:19:14 +01:00
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2016-04-27 11:32:23 +01:00
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src = fetch.${arch.inTar}.${releaseType};
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2016-04-12 05:19:14 +01:00
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2016-08-03 14:44:15 +01:00
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preferLocalBuild = true;
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2016-04-27 11:32:23 +01:00
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dontBuild = true;
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2016-04-12 05:19:14 +01:00
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2016-04-27 11:32:23 +01:00
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installPhase = ''
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mkdir -p $out/{bin,share/factorio}
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cp -a data $out/share/factorio
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cp -a bin/${arch.inTar}/factorio $out/bin/factorio
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patchelf \
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--set-interpreter $(cat $NIX_CC/nix-support/dynamic-linker) \
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$out/bin/factorio
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'';
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meta = {
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description = "A game in which you build and maintain factories";
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longDescription = ''
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Factorio is a game in which you build and maintain factories.
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You will be mining resources, researching technologies, building
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infrastructure, automating production and fighting enemies. Use your
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imagination to design your factory, combine simple elements into
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ingenious structures, apply management skills to keep it working and
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finally protect it from the creatures who don't really like you.
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Factorio has been in development since spring of 2012 and it is
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currently in late alpha.
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'';
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homepage = https://www.factorio.com/;
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license = stdenv.lib.licenses.unfree;
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maintainers = with stdenv.lib.maintainers; [ Baughn elitak ];
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platforms = [ "i686-linux" "x86_64-linux" ];
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};
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};
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2017-04-30 02:51:07 +01:00
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releases = rec {
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headless = base;
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demo = base // {
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buildInputs = [ makeWrapper ];
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libPath = stdenv.lib.makeLibraryPath [
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alsaLib
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libX11
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libXcursor
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libXinerama
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libXrandr
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libXi
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mesa_noglu
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];
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installPhase = base.installPhase + ''
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wrapProgram $out/bin/factorio \
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--prefix LD_LIBRARY_PATH : /run/opengl-driver/lib:$libPath \
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--run "$out/share/factorio/update-config.sh" \
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--argv0 "" \
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--add-flags "-c \$HOME/.factorio/config.cfg ${optionalString (mods != []) "--mod-directory=${modDir}"}"
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# TODO Currently, every time a mod is changed/added/removed using the
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# modlist, a new derivation will take up the entire footprint of the
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# client. The only way to avoid this is to remove the mods arg from the
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# package function. The modsDir derivation will have to be built
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# separately and have the user specify it in the .factorio config or
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# right along side it using a symlink into the store I think i will
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# just remove mods for the client derivation entirely. this is much
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# cleaner and more useful for headless mode.
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# TODO: trying to toggle off a mod will result in read-only-fs-error.
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# not much we can do about that except warn the user somewhere. In
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# fact, no exit will be clean, since this error will happen on close
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# regardless. just prints an ugly stacktrace but seems to be otherwise
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# harmless, unless maybe the user forgets and tries to use the mod
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# manager.
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install -m0644 <(cat << EOF
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${configBaseCfg}
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EOF
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) $out/share/factorio/config-base.cfg
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install -m0755 <(cat << EOF
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${updateConfigSh}
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EOF
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) $out/share/factorio/update-config.sh
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'';
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};
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alpha = demo // {
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installPhase = demo.installPhase + ''
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cp -a doc-html $out/share/factorio
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'';
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};
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2016-01-22 23:54:49 +00:00
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};
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2017-04-30 02:51:07 +01:00
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in stdenv.mkDerivation (releases.${releaseType})
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