nixpkgs/pkgs/misc/emulators/pcsx2/default.nix

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{ alsaLib, cmake, fetchFromGitHub, glib, gettext, gtk2, harfbuzz, lib, libaio
, libpng, libpcap, libxml2, makeWrapper, perl, pkgconfig, portaudio
, SDL2, soundtouch, stdenv, udev, wxGTK, zlib
}:
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stdenv.mkDerivation rec {
pname = "pcsx2";
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version = "1.6.0";
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src = fetchFromGitHub {
owner = "PCSX2";
repo = "pcsx2";
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rev = "v${version}";
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sha256 = "0528kh3275285lvfsykycdhc35c1z8pmccl2s7dfi3va2cp4x8wa";
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};
postPatch = "sed '1i#include \"x86intrin.h\"' -i common/src/x86emitter/cpudetect.cpp";
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cmakeFlags = [
"-DCMAKE_INSTALL_PREFIX=${placeholder "out"}"
"-DDISABLE_ADVANCE_SIMD=TRUE"
"-DDISABLE_PCSX2_WRAPPER=TRUE"
"-DDOC_DIR=${placeholder "out"}/share/doc/pcsx2"
"-DGAMEINDEX_DIR=${placeholder "out"}/share/pcsx2"
"-DGLSL_SHADER_DIR=${placeholder "out"}/share/pcsx2"
"-DwxWidgets_LIBRARIES=${wxGTK}/lib"
"-DwxWidgets_INCLUDE_DIRS=${wxGTK}/include"
"-DwxWidgets_CONFIG_EXECUTABLE=${wxGTK}/bin/wx-config"
"-DPACKAGE_MODE=TRUE"
"-DPLUGIN_DIR=${placeholder "out"}/lib/pcsx2"
"-DREBUILD_SHADER=TRUE"
"-DXDG_STD=TRUE"
"-DGTK2_GLIBCONFIG_INCLUDE_DIR=${glib.out}/lib/glib-2.0/include"
"-DGTK2_GDKCONFIG_INCLUDE_DIR=${gtk2.out}/lib/gtk-2.0/include"
"-DGTK2_INCLUDE_DIRS=${gtk2.dev}/include/gtk-2.0"
"-DGTK3_API=FALSE"
];
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postFixup = ''
wrapProgram $out/bin/PCSX2 \
--set __GL_THREADED_OPTIMIZATIONS 1
'';
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nativeBuildInputs = [ cmake makeWrapper perl pkgconfig ];
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buildInputs = [
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alsaLib
glib
gettext
gtk2
harfbuzz
libaio
libpcap
libpng
libxml2
portaudio
SDL2
soundtouch
udev
wxGTK
zlib
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];
meta = with stdenv.lib; {
description = "Playstation 2 emulator";
longDescription= ''
PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose
is to emulate the PS2 hardware, using a combination of MIPS CPU
Interpreters, Recompilers and a Virtual Machine which manages hardware
states and PS2 system memory. This allows you to play PS2 games on your
PC, with many additional features and benefits.
'';
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homepage = "https://pcsx2.net";
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maintainers = with maintainers; [ hrdinka ];
# PCSX2's source code is released under LGPLv3+. It However ships
# additional data files and code that are licensed differently.
# This might be solved in future, for now we should stick with
# license.free
license = licenses.free;
platforms = platforms.i686;
};
}