6615ecc9b6
Change-Id: Ibb89c42060450e3839481a7e495bbe3ad940610a
115 lines
3.3 KiB
Go
115 lines
3.3 KiB
Go
// Copyright (C) 2019 Storj Labs, Inc.
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// See LICENSE for copying information.
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package checker
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import (
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"context"
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"sync"
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"sync/atomic"
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"time"
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"storj.io/common/pb"
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"storj.io/common/storj"
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"storj.io/storj/satellite/overlay"
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)
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// ReliabilityCache caches the reliable nodes for the specified staleness duration
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// and updates automatically from overlay.
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//
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// architecture: Service
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type ReliabilityCache struct {
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overlay *overlay.Service
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staleness time.Duration
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mu sync.Mutex
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state atomic.Value // contains immutable *reliabilityState
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}
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// reliabilityState
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type reliabilityState struct {
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reliable map[storj.NodeID]struct{}
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created time.Time
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}
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// NewReliabilityCache creates a new reliability checking cache.
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func NewReliabilityCache(overlay *overlay.Service, staleness time.Duration) *ReliabilityCache {
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return &ReliabilityCache{
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overlay: overlay,
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staleness: staleness,
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}
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}
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// LastUpdate returns when the cache was last updated.
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func (cache *ReliabilityCache) LastUpdate() time.Time {
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if state, ok := cache.state.Load().(*reliabilityState); ok {
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return state.created
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}
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return time.Time{}
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}
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// MissingPieces returns piece indices that are unreliable with the given staleness period.
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func (cache *ReliabilityCache) MissingPieces(ctx context.Context, created time.Time, pieces []*pb.RemotePiece) (_ []int32, err error) {
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defer mon.Task()(&ctx)(&err)
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// This code is designed to be very fast in the case where a refresh is not needed: just an
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// atomic load from rarely written to bit of shared memory. The general strategy is to first
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// read if the state suffices to answer the query. If not (due to it not existing, being
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// too stale, etc.), then we acquire the mutex to block other requests that may be stale
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// and ensure we only issue one refresh at a time. After acquiring the mutex, we have to
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// double check that the state is still stale because some other call may have beat us to
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// the acquisition. Only then do we refresh and can then proceed answering the query.
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state, ok := cache.state.Load().(*reliabilityState)
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if !ok || created.After(state.created) || time.Since(state.created) > cache.staleness {
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cache.mu.Lock()
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state, ok = cache.state.Load().(*reliabilityState)
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if !ok || created.After(state.created) || time.Since(state.created) > cache.staleness {
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state, err = cache.refreshLocked(ctx)
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}
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cache.mu.Unlock()
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if err != nil {
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return nil, err
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}
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}
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var unreliable []int32
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for _, piece := range pieces {
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if _, ok := state.reliable[piece.NodeId]; !ok {
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unreliable = append(unreliable, piece.PieceNum)
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}
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}
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return unreliable, nil
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}
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// Refresh refreshes the cache.
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func (cache *ReliabilityCache) Refresh(ctx context.Context) (err error) {
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defer mon.Task()(&ctx)(&err)
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cache.mu.Lock()
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defer cache.mu.Unlock()
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_, err = cache.refreshLocked(ctx)
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return err
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}
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// refreshLocked does the refreshes assuming the write mutex is held.
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func (cache *ReliabilityCache) refreshLocked(ctx context.Context) (_ *reliabilityState, err error) {
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defer mon.Task()(&ctx)(&err)
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nodes, err := cache.overlay.Reliable(ctx)
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if err != nil {
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return nil, Error.Wrap(err)
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}
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state := &reliabilityState{
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created: time.Now(),
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reliable: make(map[storj.NodeID]struct{}, len(nodes)),
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}
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for _, id := range nodes {
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state.reliable[id] = struct{}{}
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}
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cache.state.Store(state)
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return state, nil
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}
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