storj/pkg/discovery/service.go
Dylan Lott 9bdee7b106
Discovery service (#805)
* WIP possible discovery service impl

* Adds discovery service to CaptPlanet

* Updates the config and server for discovery service

* updates testplanet to use discovery package

* update satellite imports

* Removes unnecessary cache test

* linter fixes

* adds discovery startup to captplanet

* invoke refresh

* updates to discovery refresh cycle

* Make implementation more consistent with previous implementation

* add wait before trying to upload

* sleep a bit more

* remove kademlia bootstrap

* updates

* remove comments
2018-12-14 12:23:54 -07:00

58 lines
1.5 KiB
Go

// Copyright (C) 2018 Storj Labs, Inc.
// See LICENSE for copying information.
package discovery
import (
"context"
"storj.io/storj/pkg/kademlia"
"storj.io/storj/pkg/overlay"
"storj.io/storj/pkg/statdb"
)
// Discovery struct loads on cache, kad, and statdb
type Discovery struct {
cache *overlay.Cache
kad *kademlia.Kademlia
statdb *statdb.StatDB
}
// NewDiscovery Returns a new Discovery instance with cache, kad, and statdb loaded on
func NewDiscovery(ol *overlay.Cache, kad *kademlia.Kademlia, stat *statdb.StatDB) *Discovery {
return &Discovery{
cache: ol,
kad: kad,
statdb: stat,
}
}
// Refresh updates the cache db with the current DHT.
// We currently do not penalize nodes that are unresponsive,
// but should in the future.
func (d *Discovery) Refresh(ctx context.Context) error {
// TODO(coyle): make refresh work by looking on the network for new ndoes
nodes := d.kad.Seen()
for _, v := range nodes {
if err := d.cache.Put(ctx, v.Id, *v); err != nil {
return err
}
}
return nil
}
// Bootstrap walks the initialized network and populates the cache
func (d *Discovery) Bootstrap(ctx context.Context) error {
// o := overlay.LoadFromContext(ctx)
// kad := kademlia.LoadFromContext(ctx)
// TODO(coyle): make Bootstrap work
// look in our routing table
// get every node we know about
// ask every node for every node they know about
// for each newly known node, ask those nodes for every node they know about
// continue until no new nodes are found
return nil
}