storj/protos/overlay/overlay.proto
JT Olio 8e7f4f6ebe protos: update protobufs with go generate (#169)
the import for timestamp and duration should use
the path provided by a standard protocol buffer library
installation
2018-07-26 13:20:02 -07:00

81 lines
2.1 KiB
Protocol Buffer

// Copyright (C) 2018 Storj Labs, Inc.
// See LICENSE for copying information.
syntax = "proto3";
import "google/protobuf/duration.proto";
package overlay;
// NodeTransport is an enum of possible transports for the overlay network
enum NodeTransport {
TCP = 0;
}
// Overlay defines the interface for communication with the overlay network
service Overlay {
// Lookup finds a nodes address from the network
rpc Lookup(LookupRequest) returns (LookupResponse);
// FindStorageNodes finds a list of nodes in the network that meet the specified request parameters
rpc FindStorageNodes(FindStorageNodesRequest) returns (FindStorageNodesResponse);
}
service Nodes {
rpc Query(QueryRequest) returns (QueryResponse);
}
// LookupRequest is is request message for the lookup rpc call
message LookupRequest {
string nodeID = 1;
}
// LookupResponse is is response message for the lookup rpc call
message LookupResponse {
Node node = 1;
}
// FindStorageNodesResponse is is response message for the FindStorageNodes rpc call
message FindStorageNodesResponse {
repeated Node nodes = 1;
}
// FindStorageNodesRequest is is request message for the FindStorageNodes rpc call
message FindStorageNodesRequest {
int64 objectSize = 1;
google.protobuf.Duration contractLength = 2;
OverlayOptions opts = 3;
}
// NodeAddress contains the information needed to communicate with a node on the network
message NodeAddress {
NodeTransport transport = 1;
string address = 2;
}
// OverlayOptions is a set of criteria that a node must meet to be considered for a storage opportunity
message OverlayOptions {
google.protobuf.Duration maxLatency = 1;
NodeRep minReputation = 2; // Not sure what NodeRep is yet.
int64 minSpeedKbps = 3;
int64 limit = 4;
}
// NodeRep is the reputation characteristics of a node
message NodeRep {}
// Node represents a node in the overlay network
message Node {
string id = 1;
NodeAddress address = 2;
}
message QueryRequest {
overlay.Node sender = 1;
overlay.Node receiver = 2;
}
message QueryResponse {
overlay.Node sender = 1;
repeated overlay.Node response = 2;
}