630718c392
Using random piece num may generate the exact same key or piecenum. Instead use fixed piecenum and key. Change-Id: I54b7bc1a6698149bf99608dd46501ea963cec084
173 lines
6.4 KiB
Go
173 lines
6.4 KiB
Go
// Copyright (C) 2019 Storj Labs, Inc.
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// See LICENSE for copying information.
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package gracefulexit_test
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import (
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"math/rand"
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"testing"
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"time"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"storj.io/common/storj"
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"storj.io/common/testcontext"
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"storj.io/storj/private/testplanet"
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"storj.io/storj/satellite/gracefulexit"
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"storj.io/storj/satellite/metainfo/metabase"
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"storj.io/storj/satellite/overlay"
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)
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func TestGracefulExit_DeleteAllFinishedTransferQueueItems(t *testing.T) {
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testplanet.Run(t, testplanet.Config{
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SatelliteCount: 1, StorageNodeCount: 7,
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}, func(t *testing.T, ctx *testcontext.Context, planet *testplanet.Planet) {
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var (
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cache = planet.Satellites[0].DB.OverlayCache()
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currentTime = time.Now()
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)
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// mark some of the storagenodes as successful exit
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nodeSuccessful1 := planet.StorageNodes[1]
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_, err := cache.UpdateExitStatus(ctx, &overlay.ExitStatusRequest{
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NodeID: nodeSuccessful1.ID(),
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ExitInitiatedAt: currentTime.Add(-time.Hour),
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ExitLoopCompletedAt: currentTime.Add(-30 * time.Minute),
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ExitFinishedAt: currentTime.Add(-25 * time.Minute),
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ExitSuccess: true,
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})
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require.NoError(t, err)
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nodeSuccessful2 := planet.StorageNodes[2]
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_, err = cache.UpdateExitStatus(ctx, &overlay.ExitStatusRequest{
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NodeID: nodeSuccessful2.ID(),
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ExitInitiatedAt: currentTime.Add(-time.Hour),
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ExitLoopCompletedAt: currentTime.Add(-17 * time.Minute),
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ExitFinishedAt: currentTime.Add(-16 * time.Minute),
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ExitSuccess: true,
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})
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require.NoError(t, err)
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nodeSuccessful3 := planet.StorageNodes[3]
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_, err = cache.UpdateExitStatus(ctx, &overlay.ExitStatusRequest{
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NodeID: nodeSuccessful3.ID(),
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ExitInitiatedAt: currentTime.Add(-time.Hour),
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ExitLoopCompletedAt: currentTime.Add(-9 * time.Minute),
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ExitFinishedAt: currentTime.Add(-5 * time.Minute),
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ExitSuccess: true,
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})
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require.NoError(t, err)
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// mark some of the storagenodes as failed exit
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nodeFailed1 := planet.StorageNodes[4]
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_, err = cache.UpdateExitStatus(ctx, &overlay.ExitStatusRequest{
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NodeID: nodeFailed1.ID(),
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ExitInitiatedAt: currentTime.Add(-time.Hour),
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ExitLoopCompletedAt: currentTime.Add(-28 * time.Minute),
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ExitFinishedAt: currentTime.Add(-20 * time.Minute),
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ExitSuccess: true,
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})
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require.NoError(t, err)
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nodeFailed2 := planet.StorageNodes[5]
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_, err = cache.UpdateExitStatus(ctx, &overlay.ExitStatusRequest{
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NodeID: nodeFailed2.ID(),
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ExitInitiatedAt: currentTime.Add(-time.Hour),
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ExitLoopCompletedAt: currentTime.Add(-17 * time.Minute),
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ExitFinishedAt: currentTime.Add(-15 * time.Minute),
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ExitSuccess: true,
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})
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require.NoError(t, err)
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nodeWithoutItems := planet.StorageNodes[6]
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_, err = cache.UpdateExitStatus(ctx, &overlay.ExitStatusRequest{
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NodeID: nodeWithoutItems.ID(),
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ExitInitiatedAt: currentTime.Add(-time.Hour),
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ExitLoopCompletedAt: currentTime.Add(-35 * time.Minute),
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ExitFinishedAt: currentTime.Add(-32 * time.Minute),
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ExitSuccess: false,
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})
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require.NoError(t, err)
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// add some items to the transfer queue for the exited nodes
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queueItems, nodesItems := generateTransferQueueItems(t, []*testplanet.StorageNode{
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nodeSuccessful1, nodeSuccessful2, nodeSuccessful3, nodeFailed1, nodeFailed2,
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})
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gracefulExitDB := planet.Satellites[0].DB.GracefulExit()
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err = gracefulExitDB.Enqueue(ctx, queueItems)
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require.NoError(t, err)
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// count nodes exited before 15 minutes ago
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nodes, err := gracefulExitDB.CountFinishedTransferQueueItemsByNode(ctx, currentTime.Add(-15*time.Minute))
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require.NoError(t, err)
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require.Len(t, nodes, 3, "invalid number of nodes which have exited 15 minutes ago")
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for id, n := range nodes {
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assert.EqualValues(t, nodesItems[id], n, "unexpected number of items")
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}
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// count nodes exited before 4 minutes ago
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nodes, err = gracefulExitDB.CountFinishedTransferQueueItemsByNode(ctx, currentTime.Add(-4*time.Minute))
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require.NoError(t, err)
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require.Len(t, nodes, 5, "invalid number of nodes which have exited 4 minutes ago")
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for id, n := range nodes {
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assert.EqualValues(t, nodesItems[id], n, "unexpected number of items")
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}
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// delete items of nodes exited before 15 minutes ago
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count, err := gracefulExitDB.DeleteAllFinishedTransferQueueItems(ctx, currentTime.Add(-15*time.Minute))
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require.NoError(t, err)
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expectedNumDeletedItems := nodesItems[nodeSuccessful1.ID()] +
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nodesItems[nodeSuccessful2.ID()] +
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nodesItems[nodeFailed1.ID()]
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require.EqualValues(t, expectedNumDeletedItems, count, "invalid number of delet items")
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// check that only a few nodes have exited are left with items
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nodes, err = gracefulExitDB.CountFinishedTransferQueueItemsByNode(ctx, currentTime.Add(time.Minute))
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require.NoError(t, err)
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require.Len(t, nodes, 2, "invalid number of exited nodes with items")
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for id, n := range nodes {
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assert.EqualValues(t, nodesItems[id], n, "unexpected number of items")
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assert.NotEqual(t, nodeSuccessful1.ID(), id, "node shouldn't have items")
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assert.NotEqual(t, nodeSuccessful2.ID(), id, "node shouldn't have items")
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assert.NotEqual(t, nodeFailed1.ID(), id, "node shouldn't have items")
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}
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// delete items of there rest exited nodes
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count, err = gracefulExitDB.DeleteAllFinishedTransferQueueItems(ctx, currentTime.Add(time.Minute))
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require.NoError(t, err)
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expectedNumDeletedItems = nodesItems[nodeSuccessful3.ID()] + nodesItems[nodeFailed2.ID()]
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require.EqualValues(t, expectedNumDeletedItems, count, "invalid number of delet items")
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// check that there aren't more exited nodes with items
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nodes, err = gracefulExitDB.CountFinishedTransferQueueItemsByNode(ctx, currentTime.Add(time.Minute))
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require.NoError(t, err)
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require.Len(t, nodes, 0, "invalid number of exited nodes with items")
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})
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}
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func generateTransferQueueItems(t *testing.T, nodes []*testplanet.StorageNode) ([]gracefulexit.TransferQueueItem, map[storj.NodeID]int64) {
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getNodeID := func() storj.NodeID {
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n := rand.Intn(len(nodes))
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return nodes[n].ID()
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}
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var (
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items = make([]gracefulexit.TransferQueueItem, rand.Intn(100)+10)
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nodesItems = make(map[storj.NodeID]int64, len(items))
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)
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for i, item := range items {
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item.NodeID = getNodeID()
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item.Key = metabase.SegmentKey{byte(i)}
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item.PieceNum = int32(i + 1)
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items[i] = item
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nodesItems[item.NodeID]++
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}
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return items, nodesItems
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}
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