cb9a7bdc71
This change makes dial timeout configurable and change it also from defatul 20s to 5s. Main motivation is that during repair we often loose lots of time to dial which eventually will fail. New timeout should be still enough to dial but we will move forward quicker to next node if that one will fail. Timeout is also applied directly as context timeout in case we will use noise of tcp fast open one day. Change-Id: I021bf459af49b11241e314fa1a7887c81d5214ea
205 lines
7.7 KiB
Go
205 lines
7.7 KiB
Go
// Copyright (C) 2019 Storj Labs, Inc.
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// See LICENSE for copying information.
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package repairer
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import (
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"context"
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"time"
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"github.com/spacemonkeygo/monkit/v3"
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"github.com/zeebo/errs"
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"go.uber.org/zap"
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"golang.org/x/sync/semaphore"
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"storj.io/common/memory"
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"storj.io/common/sync2"
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"storj.io/storj/satellite/repair/queue"
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)
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// Error is a standard error class for this package.
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var (
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Error = errs.Class("repairer")
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mon = monkit.Package()
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)
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// Config contains configurable values for repairer.
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type Config struct {
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MaxRepair int `help:"maximum segments that can be repaired concurrently" releaseDefault:"5" devDefault:"1" testDefault:"10"`
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Interval time.Duration `help:"how frequently repairer should try and repair more data" releaseDefault:"5m0s" devDefault:"1m0s" testDefault:"$TESTINTERVAL"`
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DialTimeout time.Duration `help:"time limit for dialing storage node" default:"5s"`
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Timeout time.Duration `help:"time limit for uploading repaired pieces to new storage nodes" default:"5m0s" testDefault:"1m"`
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DownloadTimeout time.Duration `help:"time limit for downloading pieces from a node for repair" default:"5m0s" testDefault:"1m"`
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TotalTimeout time.Duration `help:"time limit for an entire repair job, from queue pop to upload completion" default:"45m" testDefault:"10m"`
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MaxBufferMem memory.Size `help:"maximum buffer memory (in bytes) to be allocated for read buffers" default:"4.0 MiB"`
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MaxExcessRateOptimalThreshold float64 `help:"ratio applied to the optimal threshold to calculate the excess of the maximum number of repaired pieces to upload" default:"0.05"`
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InMemoryRepair bool `help:"whether to download pieces for repair in memory (true) or download to disk (false)" default:"false"`
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ReputationUpdateEnabled bool `help:"whether the audit score of nodes should be updated as a part of repair" default:"false"`
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UseRangedLoop bool `help:"whether to enable repair checker observer with ranged loop" default:"true"`
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DoDeclumping bool `help:"repair pieces on the same network to other nodes" default:"false"`
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DoPlacementCheck bool `help:"repair pieces out of segment placement" default:"true"`
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}
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// Service contains the information needed to run the repair service.
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//
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// architecture: Worker
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type Service struct {
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log *zap.Logger
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queue queue.RepairQueue
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config *Config
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JobLimiter *semaphore.Weighted
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Loop *sync2.Cycle
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repairer *SegmentRepairer
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nowFn func() time.Time
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}
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// NewService creates repairing service.
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func NewService(log *zap.Logger, queue queue.RepairQueue, config *Config, repairer *SegmentRepairer) *Service {
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return &Service{
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log: log,
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queue: queue,
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config: config,
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JobLimiter: semaphore.NewWeighted(int64(config.MaxRepair)),
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Loop: sync2.NewCycle(config.Interval),
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repairer: repairer,
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nowFn: time.Now,
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}
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}
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// Close closes resources.
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func (service *Service) Close() error { return nil }
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// WaitForPendingRepairs waits for all ongoing repairs to complete.
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//
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// NB: this assumes that service.config.MaxRepair will never be changed once this Service instance
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// is initialized. If that is not a valid assumption, we should keep a copy of its initial value to
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// use here instead.
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func (service *Service) WaitForPendingRepairs() {
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// Acquire and then release the entire capacity of the semaphore, ensuring that
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// it is completely empty (or, at least it was empty at some point).
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//
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// No error return is possible here; context.Background() can't be canceled
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_ = service.JobLimiter.Acquire(context.Background(), int64(service.config.MaxRepair))
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service.JobLimiter.Release(int64(service.config.MaxRepair))
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}
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// TestingSetMinFailures sets the minFailures attribute, which tells the Repair machinery that we _expect_
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// there to be failures and that we should wait for them if necessary. This is only used in tests.
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func (service *Service) TestingSetMinFailures(minFailures int) {
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service.repairer.ec.TestingSetMinFailures(minFailures)
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}
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// Run runs the repairer service.
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func (service *Service) Run(ctx context.Context) (err error) {
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defer mon.Task()(&ctx)(&err)
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// Wait for all repairs to complete
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defer service.WaitForPendingRepairs()
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return service.Loop.Run(ctx, service.processWhileQueueHasItems)
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}
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// processWhileQueueHasItems keeps calling process() until the queue is empty or something
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// else goes wrong in fetching from the queue.
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func (service *Service) processWhileQueueHasItems(ctx context.Context) error {
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for {
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err := service.process(ctx)
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if err != nil {
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if queue.ErrEmpty.Has(err) {
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return nil
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}
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service.log.Error("process", zap.Error(Error.Wrap(err)))
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return err
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}
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}
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}
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// process picks items from repair queue and spawns a repair worker.
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func (service *Service) process(ctx context.Context) (err error) {
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defer mon.Task()(&ctx)(&err)
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// wait until we are allowed to spawn a new job
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if err := service.JobLimiter.Acquire(ctx, 1); err != nil {
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return err
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}
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// IMPORTANT: this timeout must be started before service.queue.Select(), in case
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// service.queue.Select() takes some non-negligible amount of time, so that we can depend on
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// repair jobs being given up within some set interval after the time in the 'attempted'
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// column in the queue table.
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//
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// This is the reason why we are using a semaphore in this somewhat awkward way instead of
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// using a simpler sync2.Limiter pattern. We don't want this timeout to include the waiting
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// time from the semaphore acquisition, but it _must_ include the queue fetch time. At the
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// same time, we don't want to do the queue pop in a separate goroutine, because we want to
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// return from service.Run when queue fetch fails.
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ctx, cancel := context.WithTimeout(ctx, service.config.TotalTimeout)
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seg, err := service.queue.Select(ctx)
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if err != nil {
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service.JobLimiter.Release(1)
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cancel()
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return err
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}
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service.log.Debug("Retrieved segment from repair queue")
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// this goroutine inherits the JobLimiter semaphore acquisition and is now responsible
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// for releasing it.
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go func() {
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defer service.JobLimiter.Release(1)
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defer cancel()
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if err := service.worker(ctx, seg); err != nil {
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service.log.Error("repair worker failed:", zap.Error(err))
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}
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}()
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return nil
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}
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func (service *Service) worker(ctx context.Context, seg *queue.InjuredSegment) (err error) {
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defer mon.Task()(&ctx)(&err)
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workerStartTime := service.nowFn().UTC()
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service.log.Debug("Limiter running repair on segment")
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// note that shouldDelete is used even in the case where err is not null
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shouldDelete, err := service.repairer.Repair(ctx, seg)
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if shouldDelete {
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if err != nil {
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service.log.Error("unexpected error repairing segment!", zap.Error(err))
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} else {
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service.log.Debug("removing repaired segment from repair queue")
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}
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delErr := service.queue.Delete(ctx, seg)
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if delErr != nil {
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err = errs.Combine(err, Error.New("failed to remove segment from queue: %v", delErr))
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}
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}
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if err != nil {
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return Error.Wrap(err)
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}
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repairedTime := service.nowFn().UTC()
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timeForRepair := repairedTime.Sub(workerStartTime)
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mon.FloatVal("time_for_repair").Observe(timeForRepair.Seconds()) //mon:locked
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insertedTime := seg.InsertedAt
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// do not send metrics if segment was added before the InsertedTime field was added
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if !insertedTime.IsZero() {
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timeSinceQueued := workerStartTime.Sub(insertedTime)
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mon.FloatVal("time_since_checker_queue").Observe(timeSinceQueued.Seconds()) //mon:locked
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}
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return nil
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}
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// SetNow allows tests to have the server act as if the current time is whatever they want.
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func (service *Service) SetNow(nowFn func() time.Time) {
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service.nowFn = nowFn
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service.repairer.SetNow(nowFn)
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}
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