21a58d0ece
* deletes nodes from cache if unresponsive * update error messages * WIP restructuring discovery tickers * passes tests * Removes log messages * Passes up error in graveyard ticker
229 lines
6.7 KiB
Go
229 lines
6.7 KiB
Go
// Copyright (C) 2019 Storj Labs, Inc.
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// See LICENSE for copying information.
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package discovery
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import (
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"context"
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"crypto/rand"
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"time"
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"github.com/zeebo/errs"
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"go.uber.org/zap"
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"storj.io/storj/pkg/kademlia"
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"storj.io/storj/pkg/overlay"
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"storj.io/storj/pkg/statdb"
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"storj.io/storj/pkg/storj"
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"storj.io/storj/pkg/utils"
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)
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var (
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// mon = monkit.Package() //TODO: check whether this needs monitoring
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// Error is a general error class of this package
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Error = errs.Class("discovery error")
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)
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// Config loads on the configuration values for the cache
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type Config struct {
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RefreshInterval time.Duration `help:"the interval at which the cache refreshes itself in seconds" default:"1s"`
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GraveyardInterval time.Duration `help:"the interval at which the the graveyard tries to resurrect nodes" default:"30s"`
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DiscoveryInterval time.Duration `help:"the interval at which the satellite attempts to find new nodes via random node ID lookups" default:"1s"`
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RefreshLimit int `help:"the amount of nodes refreshed at each interval" default:"100"`
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}
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// Discovery struct loads on cache, kad, and statdb
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type Discovery struct {
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log *zap.Logger
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cache *overlay.Cache
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kad *kademlia.Kademlia
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statdb statdb.DB
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config Config
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// refreshOffset tracks the offset of the current refresh cycle
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refreshOffset int64
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}
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// New returns a new discovery service.
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func New(logger *zap.Logger, ol *overlay.Cache, kad *kademlia.Kademlia, stat statdb.DB, config Config) *Discovery {
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return &Discovery{
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log: logger,
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cache: ol,
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kad: kad,
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statdb: stat,
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config: config,
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refreshOffset: 0,
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}
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}
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// NewDiscovery Returns a new Discovery instance with cache, kad, and statdb loaded on
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func NewDiscovery(logger *zap.Logger, ol *overlay.Cache, kad *kademlia.Kademlia, stat statdb.DB, config Config) *Discovery {
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return &Discovery{
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log: logger,
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cache: ol,
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kad: kad,
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statdb: stat,
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config: config,
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}
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}
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// Close closes resources
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func (discovery *Discovery) Close() error { return nil }
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// Run runs the discovery service
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func (discovery *Discovery) Run(ctx context.Context) error {
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refresh := time.NewTicker(discovery.config.RefreshInterval)
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graveyard := time.NewTicker(discovery.config.GraveyardInterval)
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discover := time.NewTicker(discovery.config.DiscoveryInterval)
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defer refresh.Stop()
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defer graveyard.Stop()
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defer discover.Stop()
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for {
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select {
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case <-refresh.C:
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err := discovery.refresh(ctx)
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if err != nil {
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discovery.log.Error("error with cache refresh: ", zap.Error(err))
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}
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case <-discover.C:
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err := discovery.discover(ctx)
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if err != nil {
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discovery.log.Error("error with cache discovery: ", zap.Error(err))
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}
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case <-graveyard.C:
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err := discovery.searchGraveyard(ctx)
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if err != nil {
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discovery.log.Error("graveyard resurrection failed: ", zap.Error(err))
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}
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case <-ctx.Done():
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return ctx.Err()
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default: // don't block
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}
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}
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}
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// refresh updates the cache db with the current DHT.
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// We currently do not penalize nodes that are unresponsive,
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// but should in the future.
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func (discovery *Discovery) refresh(ctx context.Context) error {
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nodes := discovery.kad.Seen()
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for _, v := range nodes {
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if err := discovery.cache.Put(ctx, v.Id, *v); err != nil {
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return err
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}
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}
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list, more, err := discovery.cache.Paginate(ctx, discovery.refreshOffset, discovery.config.RefreshLimit)
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if err != nil {
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return Error.Wrap(err)
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}
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// more means there are more rows to page through in the cache
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if more == false {
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discovery.refreshOffset = 0
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} else {
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discovery.refreshOffset = discovery.refreshOffset + int64(len(list))
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}
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for _, node := range list {
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ping, err := discovery.kad.Ping(ctx, *node)
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if err != nil {
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discovery.log.Info("could not ping node", zap.String("ID", node.Id.String()), zap.Error(err))
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_, err := discovery.statdb.UpdateUptime(ctx, node.Id, false)
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if err != nil {
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discovery.log.Error("could not update node uptime in statdb", zap.String("ID", node.Id.String()), zap.Error(err))
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}
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err = discovery.cache.Delete(ctx, node.Id)
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if err != nil {
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discovery.log.Error("deleting unresponsive node from cache", zap.String("ID", node.Id.String()), zap.Error(err))
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}
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continue
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}
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_, err = discovery.statdb.UpdateUptime(ctx, ping.Id, true)
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if err != nil {
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discovery.log.Error("could not update node uptime in statdb", zap.String("ID", ping.Id.String()), zap.Error(err))
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}
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err = discovery.cache.Put(ctx, ping.Id, ping)
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if err != nil {
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discovery.log.Error("could not put node into cache", zap.String("ID", ping.Id.String()), zap.Error(err))
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}
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}
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return nil
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}
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// graveyard attempts to ping all nodes in the Seen() map from Kademlia and adds them to the cache
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// if they respond. This is an attempt to resurrect nodes that may have gone offline in the last hour
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// and were removed from the cache due to an unsuccessful response.
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func (discovery *Discovery) searchGraveyard(ctx context.Context) error {
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seen := discovery.kad.Seen()
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var errors utils.ErrorGroup
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for _, n := range seen {
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ping, err := discovery.kad.Ping(ctx, *n)
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if err != nil {
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discovery.log.Debug("could not ping node in graveyard check")
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// we don't want to report the ping error to ErrorGroup because it's to be expected here.
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continue
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}
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err = discovery.cache.Put(ctx, ping.Id, ping)
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if err != nil {
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discovery.log.Warn("could not update node uptime")
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errors.Add(err)
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}
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_, err = discovery.statdb.UpdateUptime(ctx, ping.Id, true)
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if err != nil {
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discovery.log.Warn("could not update node uptime")
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errors.Add(err)
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}
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}
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return errors.Finish()
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}
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// Bootstrap walks the initialized network and populates the cache
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func (discovery *Discovery) bootstrap(ctx context.Context) error {
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// o := overlay.LoadFromContext(ctx)
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// kad := kademlia.LoadFromContext(ctx)
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// TODO(coyle): make Bootstrap work
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// look in our routing table
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// get every node we know about
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// ask every node for every node they know about
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// for each newly known node, ask those nodes for every node they know about
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// continue until no new nodes are found
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return nil
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}
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// Discovery runs lookups for random node ID's to find new nodes in the network
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func (discovery *Discovery) discover(ctx context.Context) error {
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r, err := randomID()
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if err != nil {
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return Error.Wrap(err)
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}
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_, err = discovery.kad.FindNode(ctx, r)
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if err != nil && !kademlia.NodeNotFound.Has(err) {
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return Error.Wrap(err)
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}
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return nil
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}
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// Walk iterates over each node in each bucket to traverse the network
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func (discovery *Discovery) walk(ctx context.Context) error {
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// TODO: This should walk the cache, rather than be a duplicate of refresh
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return nil
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}
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func randomID() (storj.NodeID, error) {
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b := make([]byte, 32)
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_, err := rand.Read(b)
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if err != nil {
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return storj.NodeID{}, Error.Wrap(err)
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}
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return storj.NodeIDFromBytes(b)
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}
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