storj/storagenode/gracefulexit/chore_test.go
Michal Niewrzal 6ac5bf0d7c satellite/gracefulexit: remove segments loop parts
We are switching completely to ranged loop.

https://github.com/storj/storj/issues/5368

Change-Id: Ia3e2d7879d91f7f5ffa99b8e8f108380e3b39f31
2023-04-24 15:00:26 +00:00

196 lines
5.8 KiB
Go

// Copyright (C) 2019 Storj Labs, Inc.
// See LICENSE for copying information.
package gracefulexit_test
import (
"context"
"testing"
"time"
"github.com/stretchr/testify/require"
"github.com/zeebo/errs"
"storj.io/common/memory"
"storj.io/common/storj"
"storj.io/common/testcontext"
"storj.io/common/testrand"
"storj.io/storj/private/testplanet"
"storj.io/storj/satellite/overlay"
"storj.io/storj/storagenode/blobstore"
)
func TestChore(t *testing.T) {
const successThreshold = 4
testplanet.Run(t, testplanet.Config{
SatelliteCount: 1,
StorageNodeCount: successThreshold + 2,
UplinkCount: 1,
Reconfigure: testplanet.Reconfigure{
Satellite: testplanet.ReconfigureRS(2, 3, successThreshold, successThreshold),
},
}, func(t *testing.T, ctx *testcontext.Context, planet *testplanet.Planet) {
satellite1 := planet.Satellites[0]
uplinkPeer := planet.Uplinks[0]
err := uplinkPeer.Upload(ctx, satellite1, "testbucket", "test/path1", testrand.Bytes(5*memory.KiB))
require.NoError(t, err)
exitingNode, err := findNodeToExit(ctx, planet)
require.NoError(t, err)
nodePieceCounts, err := getNodePieceCounts(ctx, planet)
require.NoError(t, err)
exitSatellite(ctx, t, planet, exitingNode)
newNodePieceCounts, err := getNodePieceCounts(ctx, planet)
require.NoError(t, err)
var newExitingNodeID storj.NodeID
for k, v := range newNodePieceCounts {
if v > nodePieceCounts[k] {
newExitingNodeID = k
}
}
require.NotNil(t, newExitingNodeID)
require.NotEqual(t, exitingNode.ID(), newExitingNodeID)
newExitingNode := planet.FindNode(newExitingNodeID)
require.NotNil(t, newExitingNode)
exitSatellite(ctx, t, planet, newExitingNode)
})
}
func exitSatellite(ctx context.Context, t *testing.T, planet *testplanet.Planet, exitingNode *testplanet.StorageNode) {
satellite1 := planet.Satellites[0]
exitingNode.GracefulExit.Chore.Loop.Pause()
_, piecesContentSize, err := exitingNode.Storage2.BlobsCache.SpaceUsedBySatellite(ctx, satellite1.ID())
require.NoError(t, err)
require.NotZero(t, piecesContentSize)
exitStatus := overlay.ExitStatusRequest{
NodeID: exitingNode.ID(),
ExitInitiatedAt: time.Now(),
}
_, err = satellite1.Overlay.DB.UpdateExitStatus(ctx, &exitStatus)
require.NoError(t, err)
err = exitingNode.DB.Satellites().InitiateGracefulExit(ctx, satellite1.ID(), time.Now(), piecesContentSize)
require.NoError(t, err)
// check that the storage node is exiting
exitProgress, err := exitingNode.DB.Satellites().ListGracefulExits(ctx)
require.NoError(t, err)
require.Len(t, exitProgress, 1)
// initiate graceful exit on satellite side by running the SN chore.
exitingNode.GracefulExit.Chore.Loop.TriggerWait()
// run the satellite ranged loop to build the transfer queue.
_, err = satellite1.RangedLoop.RangedLoop.Service.RunOnce(ctx)
require.NoError(t, err)
// check that the satellite knows the storage node is exiting.
exitingNodes, err := satellite1.DB.OverlayCache().GetExitingNodes(ctx)
require.NoError(t, err)
require.Len(t, exitingNodes, 1)
require.Equal(t, exitingNode.ID(), exitingNodes[0].NodeID)
queueItems, err := satellite1.DB.GracefulExit().GetIncomplete(ctx, exitStatus.NodeID, 10, 0)
require.NoError(t, err)
require.Len(t, queueItems, 1)
// run the SN chore again to start processing transfers.
exitingNode.GracefulExit.Chore.Loop.TriggerWait()
// wait for workers to finish
err = exitingNode.GracefulExit.Chore.TestWaitForNoWorkers(ctx)
require.NoError(t, err)
// check that there are no more items to process
queueItems, err = satellite1.DB.GracefulExit().GetIncomplete(ctx, exitStatus.NodeID, 10, 0)
require.NoError(t, err)
require.Len(t, queueItems, 0)
exitProgress, err = exitingNode.DB.Satellites().ListGracefulExits(ctx)
require.NoError(t, err)
for _, progress := range exitProgress {
if progress.SatelliteID == satellite1.ID() {
require.NotNil(t, progress.CompletionReceipt)
require.NotNil(t, progress.FinishedAt)
require.EqualValues(t, progress.StartingDiskUsage, progress.BytesDeleted)
}
}
// make sure there are no more pieces on the node.
namespaces, err := exitingNode.DB.Pieces().ListNamespaces(ctx)
require.NoError(t, err)
for _, ns := range namespaces {
err = exitingNode.DB.Pieces().WalkNamespace(ctx, ns, func(blobInfo blobstore.BlobInfo) error {
return errs.New("found a piece on the node. this shouldn't happen.")
})
require.NoError(t, err)
}
}
// getNodePieceCounts tallies all the pieces per node.
func getNodePieceCounts(ctx context.Context, planet *testplanet.Planet) (_ map[storj.NodeID]int, err error) {
nodePieceCounts := make(map[storj.NodeID]int)
for _, n := range planet.StorageNodes {
node := n
namespaces, err := node.DB.Pieces().ListNamespaces(ctx)
if err != nil {
return nil, err
}
for _, ns := range namespaces {
err = node.DB.Pieces().WalkNamespace(ctx, ns, func(blobInfo blobstore.BlobInfo) error {
nodePieceCounts[node.ID()]++
return nil
})
if err != nil {
return nil, err
}
}
}
return nodePieceCounts, err
}
// findNodeToExit selects the node storing the most pieces as the node to graceful exit.
func findNodeToExit(ctx context.Context, planet *testplanet.Planet) (*testplanet.StorageNode, error) {
satellite := planet.Satellites[0]
objects, err := satellite.Metabase.DB.TestingAllSegments(ctx)
if err != nil {
return nil, err
}
pieceCountMap := make(map[storj.NodeID]int, len(planet.StorageNodes))
for _, sn := range planet.StorageNodes {
pieceCountMap[sn.ID()] = 0
}
for _, object := range objects {
for _, piece := range object.Pieces {
pieceCountMap[piece.StorageNode]++
}
}
var exitingNodeID storj.NodeID
maxCount := 0
for k, v := range pieceCountMap {
if exitingNodeID.IsZero() {
exitingNodeID = k
maxCount = v
continue
}
if v > maxCount {
exitingNodeID = k
maxCount = v
}
}
return planet.FindNode(exitingNodeID), nil
}