// Copyright (C) 2018 Storj Labs, Inc. // See LICENSE for copying information. package sdbclient import ( "context" "google.golang.org/grpc" "gopkg.in/spacemonkeygo/monkit.v2" "storj.io/storj/pkg/auth/grpcauth" "storj.io/storj/pkg/provider" pb "storj.io/storj/pkg/statdb/proto" "storj.io/storj/pkg/storj" "storj.io/storj/pkg/transport" ) var ( mon = monkit.Package() ) // StatDB creates a grpcClient type StatDB struct { client pb.StatDBClient APIKey []byte } // Client services offerred for the interface type Client interface { Create(ctx context.Context, id storj.NodeID) error CreateWithStats(ctx context.Context, id storj.NodeID, stats *pb.NodeStats) error Get(ctx context.Context, id storj.NodeID) (*pb.NodeStats, error) FindValidNodes(ctx context.Context, ids storj.NodeIDList, minStats *pb.NodeStats) (passedIDs storj.NodeIDList, err error) Update(ctx context.Context, id storj.NodeID, auditSuccess, isUp bool, latencyList []int64) (stats *pb.NodeStats, err error) UpdateUptime(ctx context.Context, id storj.NodeID, isUp bool) (*pb.NodeStats, error) UpdateAuditSuccess(ctx context.Context, id storj.NodeID, passed bool) (*pb.NodeStats, error) UpdateBatch(ctx context.Context, nodes []*pb.Node) ([]*pb.NodeStats, []*pb.Node, error) CreateEntryIfNotExists(ctx context.Context, id storj.NodeID) (stats *pb.NodeStats, err error) } // NewClient initializes a new statdb client func NewClient(identity *provider.FullIdentity, address string, APIKey string) (Client, error) { apiKeyInjector := grpcauth.NewAPIKeyInjector(APIKey) tc := transport.NewClient(identity) conn, err := tc.DialAddress( context.Background(), address, grpc.WithUnaryInterceptor(apiKeyInjector), ) if err != nil { return nil, err } return &StatDB{client: pb.NewStatDBClient(conn)}, nil } // a compiler trick to make sure *StatDB implements Client var _ Client = (*StatDB)(nil) // Create is used for creating a new entry in the stats db with default reputation func (sdb *StatDB) Create(ctx context.Context, id storj.NodeID) (err error) { defer mon.Task()(&ctx)(&err) node := pb.Node{ Id: id, } createReq := &pb.CreateRequest{ Node: &node, } _, err = sdb.client.Create(ctx, createReq) return err } // CreateWithStats is used for creating a new entry in the stats db with a specific reputation // stats must have AuditCount, AuditSuccessCount, UptimeCount, UptimeSuccessCount func (sdb *StatDB) CreateWithStats(ctx context.Context, id storj.NodeID, stats *pb.NodeStats) (err error) { defer mon.Task()(&ctx)(&err) node := &pb.Node{ Id: id, } createReq := &pb.CreateRequest{ Node: node, Stats: stats, } _, err = sdb.client.Create(ctx, createReq) return err } // Get is used for retrieving a new entry from the stats db func (sdb *StatDB) Get(ctx context.Context, id storj.NodeID) (stats *pb.NodeStats, err error) { defer mon.Task()(&ctx)(&err) getReq := &pb.GetRequest{ NodeId: id, } res, err := sdb.client.Get(ctx, getReq) if err != nil { return nil, err } return res.Stats, nil } // FindValidNodes is used for retrieving a subset of nodes that meet a minimum reputation requirement // minStats must have AuditSuccessRatio, UptimeRatio, AuditCount func (sdb *StatDB) FindValidNodes(ctx context.Context, ids storj.NodeIDList, minStats *pb.NodeStats) (passedIDs storj.NodeIDList, err error) { defer mon.Task()(&ctx)(&err) findValidNodesReq := &pb.FindValidNodesRequest{ NodeIds: ids, MinStats: minStats, } res, err := sdb.client.FindValidNodes(ctx, findValidNodesReq) if err != nil { return nil, err } return res.PassedIds, nil } // Update is used for updating a node's stats in the stats db func (sdb *StatDB) Update(ctx context.Context, id storj.NodeID, auditSuccess, isUp bool, latencyList []int64) (stats *pb.NodeStats, err error) { defer mon.Task()(&ctx)(&err) node := pb.Node{ Id: id, AuditSuccess: auditSuccess, IsUp: isUp, LatencyList: latencyList, UpdateAuditSuccess: true, UpdateUptime: true, UpdateLatency: true, } updateReq := &pb.UpdateRequest{ Node: &node, } res, err := sdb.client.Update(ctx, updateReq) if err != nil { return nil, err } return res.Stats, nil } // UpdateUptime is used for updating a node's uptime in statdb func (sdb *StatDB) UpdateUptime(ctx context.Context, id storj.NodeID, isUp bool) (stats *pb.NodeStats, err error) { defer mon.Task()(&ctx)(&err) node := pb.Node{ Id: id, IsUp: isUp, } updateReq := &pb.UpdateUptimeRequest{ Node: &node, } res, err := sdb.client.UpdateUptime(ctx, updateReq) if err != nil { return nil, err } return res.Stats, nil } // UpdateAuditSuccess is used for updating a node's audit success in statdb func (sdb *StatDB) UpdateAuditSuccess(ctx context.Context, id storj.NodeID, passed bool) (stats *pb.NodeStats, err error) { defer mon.Task()(&ctx)(&err) node := pb.Node{ Id: id, AuditSuccess: passed, } updateReq := &pb.UpdateAuditSuccessRequest{ Node: &node, } res, err := sdb.client.UpdateAuditSuccess(ctx, updateReq) if err != nil { return nil, err } return res.Stats, nil } // UpdateBatch is used for updating multiple nodes' stats in the stats db func (sdb *StatDB) UpdateBatch(ctx context.Context, nodes []*pb.Node) (statsList []*pb.NodeStats, failedNodes []*pb.Node, err error) { defer mon.Task()(&ctx)(&err) updateBatchReq := &pb.UpdateBatchRequest{ NodeList: nodes, } res, err := sdb.client.UpdateBatch(ctx, updateBatchReq) if err != nil { return nil, nil, err } return res.StatsList, res.FailedNodes, nil } // CreateEntryIfNotExists creates a db entry for a node if entry doesn't already exist func (sdb *StatDB) CreateEntryIfNotExists(ctx context.Context, id storj.NodeID) (stats *pb.NodeStats, err error) { defer mon.Task()(&ctx)(&err) node := &pb.Node{Id: id} createReq := &pb.CreateEntryIfNotExistsRequest{ Node: node, } res, err := sdb.client.CreateEntryIfNotExists(ctx, createReq) if err != nil { return nil, err } return res.Stats, nil }