// Copyright (C) 2019 Storj Labs, Inc. // See LICENSE for copying information. // Package asset implements asset embedding via implementing http.FileSystem interface. // // To use the package you would define: // // //go:generate go run ../private/asset/generate/main.go -pkg main -dir ../../web/bootstrap -var embeddedAssets -out console.resource.go // var embeddedAssets http.FileSystem // // This will generate a new "console.resource.go" which contains the content of "../../web/bootstrap". // // In the program initialization you can select based on whether the embedded resources exist or not: // // var assets http.FileSystem // if *staticAssetDirectory != "" { // assets = http.Dir(*staticAssetDirectory) // } else if embeddedAssets == nil { // assets = embeddedAssets // } else { // assets = http.Dir(defaultAssetLocation) // } // // Then write the service in terms of http.FileSystem, which hides the actual thing used for loading. // package asset import ( "fmt" "io/ioutil" "os" "path/filepath" "sort" "time" ) // Asset describes a tree of asset files and directories. type Asset struct { Name string Mode os.FileMode ModTime time.Time Data []byte Children []*Asset } // ReadDir loads an asset directory from filesystem. func ReadDir(path string) (*Asset, error) { abspath, err := filepath.Abs(path) if err != nil { return nil, err } asset, err := ReadFile(abspath) if err != nil { return nil, err } asset.Name = "" return asset, nil } // ReadFile loads an asset from filesystem. func ReadFile(path string) (*Asset, error) { file, err := os.Open(path) if err != nil { return nil, err } defer func() { closeErr := file.Close() if closeErr != nil { if err == nil { err = closeErr } else { err = fmt.Errorf("%v: %v", err, closeErr) } } }() stat, err := file.Stat() if err != nil { return nil, err } asset := &Asset{ Name: stat.Name(), Mode: stat.Mode(), ModTime: stat.ModTime(), } if stat.IsDir() { children, err := file.Readdir(-1) if err != nil { return nil, err } err = asset.readFiles(path, children) if err != nil { return nil, err } } else { asset.Data, err = ioutil.ReadAll(file) if err != nil { return nil, err } } return asset, nil } // readFiles adds all nested files to asset func (asset *Asset) readFiles(dir string, infos []os.FileInfo) error { for _, info := range infos { child, err := ReadFile(filepath.Join(dir, info.Name())) if err != nil { return err } asset.Children = append(asset.Children, child) } sort.Slice(asset.Children, func(i, k int) bool { return asset.Children[i].Name < asset.Children[k].Name }) return nil }