* change BindSetup to be an option to Bind
* add process.Bind to allow composite structures
* hack fix for noprefix flags
* used tagged version of structs
Before this PR, some flags were created by calling `cfgstruct.Bind` and having their fields create a flag. Once the flags were parsed, `viper` was used to acquire all the values from them and config files, and the fields in the struct were set through the flag interface.
This doesn't work for slices of things on config structs very well, since it can only set strings, and for a string slice, it turns out that the implementation in `pflag` appends an entry rather than setting it.
This changes three things:
1. Only have a `Bind` call instead of `Bind` and `BindSetup`, and make `BindSetup` an option instead.
2. Add a `process.Bind` call that takes in a `*cobra.Cmd`, binds the struct to the command's flags, and keeps track of that struct in a global map keyed by the command.
3. Use `viper` to get the values and load them into the bound configuration structs instead of using the flags to propagate the changes.
In this way, we can support whatever rich configuration we want in the config yaml files, while still getting command like flags when important.
* tie defaults to releases
this change makes it so that by default, the flag defaults are
chosen based on whether the build was built as a release build or
an ordinary build. release builds by default get release defaults,
whereas ordinary builds by default get dev defaults.
any binary can have its defaults changed by specifying
--defaults=dev
or
--defaults=release
Change-Id: I6d216aa345d211c69ad913159d492fac77b12c64
* make release defaults more clear
this change extends cfgstruct structs to support either
a 'default' tag, or a pair of 'devDefault' and 'releaseDefault'
tags, but not both, for added clarity
Change-Id: Ia098be1fa84b932fdfe90a4a4d027ffb95e249c6
* clarify cfgstruct.DefaultsFlag
Change-Id: I55f2ff9080ebbc0ce83abf956e085242a92f883e
* cmd/statreceiver: lua-scriptable stat receiver
Change-Id: I3ce0fe3f1ef4b1f4f27eed90bac0e91cfecf22d7
* some updates
Change-Id: I7c3485adcda1278fce01ae077b4761b3ddb9fb7a
* more comments
Change-Id: I0bb22993cd934c3d40fc1da80d07e49e686b80dd
* linter fixes
Change-Id: Ied014304ecb9aadcf00a6b66ad28f856a428d150
* catch errors
Change-Id: I6e1920f1fd941e66199b30bc427285c19769fc70
* review feedback
Change-Id: I9d4051851eab18970c5f5ddcf4ff265508e541d3
* errorgroup improvements
Change-Id: I4699dda3022f0485fbb50c9dafe692d3921734ff
* too tricky
the previous thing was better for memory with lots of errors at a time
but https://play.golang.org/p/RweTMRjoSCt is too much of a foot gun
Change-Id: I23f0b3d77dd4288fcc20b3756a7110359576bf44