There are cases when we would like to override the default placement=0 rule.
For example when we would like to exclude tagged nodes from the selection (by default).
Therefore we couldn't use a shortcut any more, we should always check the placement rules, even if we use placement=0.
TODO: we need to update common, and rename `EveryCountry` to `DefaultPlacement`, just to avoid confusion.
https://github.com/storj/storj/issues/6126
Change-Id: Iba6c655bd623e04351ea7ff91fd741785dc193e4
Currently, we have issue were while counting unhealthy pieces we are
counting twice piece which is in excluded country and is outside segment
placement. This can cause unnecessary repair.
This change is also doing another step to move RepairExcludedCountryCodes
from overlay config into repair package.
Change-Id: I3692f6e0ddb9982af925db42be23d644aec1963f
placement.AllowedCountry is the old way to specify placement, with the new approach we can use a more generic (dynamic method), which can check full node information instead of just the country code.
The 90% of this patch is just search and replace:
* we need to use NodeFilters instead of placement.AllowedCountry
* which means, we need an initialized PlacementRules available everywhere
* which means we need to configure the placement rules
The remaining 10% is the placement.go, where we introduced a new type of configuration (lightweight expression language) to define any kind of placement without code change.
Change-Id: Ie644b0b1840871b0e6bbcf80c6b50a947503d7df
ReliabilityCache will be now using refactored overlay Reliable method.
This method will provide more info about nodes (e.g. country code) and
with this we are able to add two dedicated methods to classify pieces:
* OutOfPlacementPieces
* PiecesNodesLastNetsInOrder
With those new method we will fix issue where offline but reliable node
won't be checked for clumped pieces and off placement pieces.
https://github.com/storj/storj/issues/5998
Change-Id: I9ffbed9f07f4881c9db3bd0e5f0412f1a418dd82
Currently we are using Reliable to get missing pieces for repair
checker. The issue is that now checker is looking at more things than
just missing pieces (clumped/off, placement pieces) and using only node
ID is not enough. We have issue where we are skipping offline nodes from
clumped and off placement pieces check.
Reliable was refactored to get data (e.g. country, lastNet) about all
reliable nodes. List is split into online and offline. This data will be
cached for quick use by repair checker. It will be also possible to
check nodes metadata like country code or lastNet.
We are also slowly moving `RepairExcludedCountryCodes` config from
overlay to repair which makes more sens for it.
This this first part of changes.
https://github.com/storj/storj/issues/5998
Change-Id: If534342488c0e440affc2894a8fbda6507b8959d
We were reusing a slice to save on allocations, but it turns out the
function using it was being called in multiple goroutines at the same
time.
This is definitely a problem with repairer/segments.go. I'm not 100%
sure if it also is a problem with checker/observer.go, but I'm making
the change there as well to be on the safe side for now.
Repair workers only ran with this bug on testing satellites, and it
looks like the worst that could have happened was that we repaired
pieces off of well-behaved, non-clumped, in-placement nodes by mistake.
Change-Id: I33c112b05941b63d066caab6a34a543840c6b85d
Checker when qualifying segment for repair is now looking at pieces
location and if they are outisde segment placement puts them into
repair queue.
Fixes https://github.com/storj/storj/issues/5895
Change-Id: If0d941b30ad94c5ef02fb1a03c7f3d04a2df25c7
rather than only logging the last_nets we see in clumpedPieces, this
will run through all the last_nets and log any that have more than one
node. This should have the same outcome, except the counts will be 1
higher (because FindClumpedPieces won't include the first node found in
a clumped network, and this will).
This should be quite a bit faster.
Change-Id: I6a7b2fd387e98963d5295c9ecfde80f2e1ee3b7a
It seems that the "what pieces are clumped" code does not work right, so
this logic is causing repair overload or other repair failures.
Hide it behind a flag while we figure out what is going on, so that
repair can still work in the meantime.
Change-Id: If83ef7895cba870353a67ab13573193d92fff80b
Clumped segments (segments with multiple pieces on the same subnet) may
need repair, but the clumped pieces are considered retrievable and we
don't need to call such segments irreparable.
We do want to know where they're coming from, though, if we can, because
we are seeing more than expected.
Change-Id: I41863b243f4bb007ef8929191a3fde1562565ef9
We will remove segments loop soon so we need first to move
Segment definition to rangedloop package.
https://github.com/storj/storj/issues/5237
Change-Id: Ibe6aad316ffb7073cc4de166f1f17b87aac07363
Additional elements added:
* monkit metric for observers methods like Start/Fork/Join/Finish to
be able to check how much time those methods are taking
* few more logs e.g. entries with processed range
* segmentsProcessed metric to be able to check loop progress
Change-Id: I65dd51f7f5c4bdbb4014fbf04e5b6b10bdb035ec
implemented observer and partial, created new structures to keep mon
metrics remain in same way as in segment loop
Change-Id: I209c126096c84b94d4717332e56238266f6cd004