now kad inspector features exist on every server that has
kademlia running. likewise, overlay and statdb.
this means kad inspection features are now available on
storage nodes
Change-Id: I343c873552341de13302bfb7a5d79cccc84fc6b8
* intial changes to migrate statdb to masterdb framework
* statdb refactor compiles
* added TestCreateDoesNotExist testcase
* Initial port of statdb to masterdb framework working
* refactored statdb proto def to pkg/statdb
* removed statdb/proto folder
* moved pb.Node to storj.NodeID
* CreateEntryIfNotExistsRequest moved pd.Node to storj.NodeID
* moved the fields from pb.Node to statdb.UpdateRequest
ported TestUpdateExists, TestUpdateUptimeExists, TestUpdateAuditSuccessExists TestUpdateBatchExists
* WIP possible discovery service impl
* Adds discovery service to CaptPlanet
* Updates the config and server for discovery service
* updates testplanet to use discovery package
* update satellite imports
* Removes unnecessary cache test
* linter fixes
* adds discovery startup to captplanet
* invoke refresh
* updates to discovery refresh cycle
* Make implementation more consistent with previous implementation
* add wait before trying to upload
* sleep a bit more
* remove kademlia bootstrap
* updates
* remove comments
* preparing for use of `customtype` gogo extension with `NodeID` type
* review changes
* preparing for use of `customtype` gogo extension with `NodeID` type
* review changes
* wip
* tests passing
* wip fixing tests
* more wip test fixing
* remove NodeIDList from proto files
* linter fixes
* linter fixes
* linter/review fixes
* more freaking linter fixes
* omg just kill me - linterrrrrrrr
* travis linter, i will muder you and your family in your sleep
* goimports everything - burn in hell travis
* goimports update
* go mod tidy
* Loads cache from context for PointerDB access
* WIP adds overlay lookups to pointerdb requests
* Pointer lookup code is added for Get
* adds feature flag for pointerdb return
* refactors pointerdb code
* removes some unnecessary debug logs
* Fixes indent in config
* adds early return for non-remote pointers
* formats code, removes some comments
* Fixes tests broken by pointer proto changes
* adds error check and merges variable declaration
* removes commented out proto import
* adds error check to pdbclient
* Don't use url.Parse for bolt paths: filepaths may not be valid URL-s.
* go.mod: update dependencies
* README.md: add Windows instructions
* pkg/overlay: check for the correct path and text in error
* pkg/overlay: fix tests for windows
* pkg/piecestore: make windows tests pass
* pkg/telemetry: skip test, as it doesn't shutdown nicely
* storage/redis: ensure that redis is clean before running tests
This is a naive implementation of the overlay worker.
Future improvements / to dos:
- Walk through the cache and remove nodes that don't respond
- Better look ups for new nodes
- Better random ID generation
- Kademlia hooks for automatically adding new nodes to the cache
* adding refresh cache functionality, added schedule function
* update put in db
* Tests passing
* wip overlay tests for cache refresh
* update scheduler code
* update refresh function
* WIP adding random lookups to refresh worker
* remove quit channel
* updates fire on schedule and the refresh function finds near nodes
* updates to refresh function, getting more buckets and nodes
* updates to refresh function and cache operations
* add cancellation to context, fix k number of nodes in lookups
* unit tests for service.go in overlay package added
* comments removed
* unit tests for overlay package updated
* updated code for starting redis server
* pkg/provider: with pkg/provider merged, make a single heavy client binary and deprecate old services
* add setup to gw binary too
* captplanet: output what addresses everything is listening on
* revert peertls/io_util changes
* define config flag across all commands
* use trimsuffix
* captplanet
I kind of went overboard this weekend.
The major goal of this changeset is to provide an environment
for local development where all of the various services can
be easily run together. Developing on Storj v3 should be as
easy as running a setup command and a run command!
To do this, this changeset introduces a new tool called
captplanet, which combines the powers of the Overlay Cache,
the PointerDB, the PieceStore, Kademlia, the Minio Gateway,
etc.
Running 40 farmers and a heavy client inside the same process
forced a rethinking of the "services" that we had. To
avoid confusion by reusing prior terms, this changeset
introduces two new types: Providers and Responsibilities.
I wanted to avoid as many merge conflicts as possible, so
I left the existing Services and code for now, but if people
like this route we can clean up the duplication.
A Responsibility is a collection of gRPC methods and
corresponding state. The following systems are examples of
Responsibilities:
* Kademlia
* OverlayCache
* PointerDB
* StatDB
* PieceStore
* etc.
A Provider is a collection of Responsibilities that
share an Identity, such as:
* The heavy client
* The farmer
* The gateway
An Identity is a public/private key pair, a node id, etc.
Farmers all need different Identities, so captplanet
needs to support running multiple concurrent Providers
with different Identities.
Each Responsibility and Provider should allow for configuration
of multiple copies on its own so creating Responsibilities and
Providers use a new workflow.
To make a Responsibility, one should create a "config"
struct, such as:
```
type Config struct {
RepairThreshold int `help:"If redundancy falls below this number of
pieces, repair is triggered" default:"30"`
SuccessThreshold int `help:"If redundancy is above this number then
no additional uploads are needed" default:"40"`
}
```
To use "config" structs, this changeset introduces another
new library called 'cfgstruct', which allows for the configuration
of arbitrary structs through flagsets, and thus through cobra and
viper.
cfgstruct relies on Go's "struct tags" feature to document
help information and default values. Config structs can be
configured via cfgstruct.Bind for binding the struct to a flagset.
Because this configuration system makes setup and configuration
easier *in general*, additional commands are provided that allow
for easy standup of separate Providers. Please make sure to
check out:
* cmd/captplanet/farmer/main.go (a new farmer binary)
* cmd/captplanet/hc/main.go (a new heavy client binary)
* cmd/captplanet/gw/main.go (a new minio gateway binary)
Usage:
```
$ go install -v storj.io/storj/cmd/captplanet
$ captplanet setup
$ captplanet run
```
Configuration is placed by default in `~/.storj/capt/`
Other changes:
* introduces new config structs for currently existing
Responsibilities that conform to the new Responsibility
interface. Please see the `pkg/*/config.go` files for
examples.
* integrates the PointerDB API key with other global
configuration via flags, instead of through environment
variables through viper like it's been doing. (ultimately
this should also change to use the PointerDB config
struct but this is an okay shortterm solution).
* changes the Overlay cache to use a URL for database
configuration instead of separate redis and bolt config
settings.
* stubs out some peer identity skeleton code (but not the
meat).
* Fixes the SegmentStore to use the overlay client and
pointerdb clients instead of gRPC client code directly
* Leaves a very clear spot where we need to tie the object to
stream to segment store together. There's sort of a "golden
spike" opportunity to connect all the train tracks together
at the bottom of pkg/miniogw/config.go, labeled with a
bunch of TODOs.
Future stuff:
* I now prefer this design over the original
pkg/process.Service thing I had been pushing before (sorry!)
* The experience of trying to have multiple farmers
configurable concurrently led me to prefer config structs
over global flags (I finally came around) or using viper
directly. I think global flags are okay sometimes but in
general going forward we should try and get all relevant
config into config structs.
* If you all like this direction, I think we can go delete my
old Service interfaces and a bunch of flags and clean up a
bunch of stuff.
* If you don't like this direction, it's no sweat at all, and
despite how much code there is here I'm not very tied to any
of this! Considering a lot of this was written between midnight
and 6 am, it might not be any good!
* bind tests