storj/pkg/kademlia/testrouting/testrouting.go

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// Copyright (C) 2019 Storj Labs, Inc.
// See LICENSE for copying information.
package testrouting
import (
"context"
"sort"
"sync"
"time"
monkit "gopkg.in/spacemonkeygo/monkit.v2"
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"storj.io/storj/pkg/overlay"
"storj.io/storj/pkg/pb"
"storj.io/storj/pkg/storj"
"storj.io/storj/storage"
)
var (
mon = monkit.Package()
)
type nodeData struct {
node *pb.Node
ordering int64
lastUpdated time.Time
fails int
inCache bool
}
// Table is a routing table that tries to be as correct as possible at
// the expense of performance.
type Table struct {
self storj.NodeID
bucketSize int
cacheSize int
allowedFailures int
mu sync.Mutex
counter int64
nodes map[storj.NodeID]*nodeData
splits map[string]bool
}
// New creates a new Table. self is the owning node's node id, bucketSize is
// the kademlia k value, cacheSize is the size of each bucket's replacement
// cache, and allowedFailures is the number of failures on a given node before
// the node is removed from the table.
func New(self storj.NodeID, bucketSize, cacheSize, allowedFailures int) *Table {
return &Table{
self: self,
bucketSize: bucketSize,
cacheSize: cacheSize,
allowedFailures: allowedFailures,
nodes: map[storj.NodeID]*nodeData{},
splits: map[string]bool{},
}
}
// K returns the Table's routing depth, or Kademlia k value
func (t *Table) K() int { return t.bucketSize }
// CacheSize returns the size of replacement cache
func (t *Table) CacheSize() int { return t.cacheSize }
// ConnectionSuccess should be called whenever a node is successfully connected
// to. It will add or update the node's entry in the routing table.
func (t *Table) ConnectionSuccess(ctx context.Context, node *pb.Node) (err error) {
defer mon.Task()(&ctx)(&err)
t.mu.Lock()
defer t.mu.Unlock()
// don't add ourselves
if node.Id == t.self {
return nil
}
// if the node is already here, update it
if cell, exists := t.nodes[node.Id]; exists {
cell.node = node
cell.lastUpdated = time.Now()
cell.fails = 0
// skip placement order and cache status
return nil
}
// add unconditionally (it might be going into a replacement cache)
t.nodes[node.Id] = &nodeData{
node: node,
ordering: t.counter,
lastUpdated: time.Now(),
fails: 0,
// makeTree within preserveInvariants might promote this to true
inCache: false,
}
t.counter++
t.preserveInvariants()
return nil
}
// ConnectionFailed should be called whenever a node can't be contacted.
// If a node fails more than allowedFailures times, it will be removed from
// the routing table. The failure count is reset every successful connection.
func (t *Table) ConnectionFailed(ctx context.Context, node *pb.Node) (err error) {
defer mon.Task()(&ctx)(&err)
t.mu.Lock()
defer t.mu.Unlock()
// if the node exists and the failure is with the address we have, record
// a failure
if data, exists := t.nodes[node.Id]; exists &&
pb.AddressEqual(data.node.Address, node.Address) {
data.fails++ //TODO: we may not need this
// if we've failed too many times, remove the node
if data.fails > t.allowedFailures {
delete(t.nodes, node.Id)
t.preserveInvariants()
}
}
return nil
}
// FindNear will return up to limit nodes in the routing table ordered by
// kademlia xor distance from the given id.
func (t *Table) FindNear(ctx context.Context, id storj.NodeID, limit int) (_ []*pb.Node, err error) {
defer mon.Task()(&ctx)(&err)
t.mu.Lock()
defer t.mu.Unlock()
// find all non-cache nodes
nodes := make([]*nodeData, 0, len(t.nodes))
for _, node := range t.nodes {
if !node.inCache {
nodes = append(nodes, node)
}
}
// sort by distance
sort.Sort(nodeDataDistanceSorter{self: id, nodes: nodes})
// return up to limit nodes
if limit > len(nodes) {
limit = len(nodes)
}
rv := make([]*pb.Node, 0, limit)
for _, data := range nodes[:limit] {
rv = append(rv, data.node)
}
return rv, nil
}
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// Local returns the local node
func (t *Table) Local() overlay.NodeDossier {
// the routing table has no idea what the right address of ourself is,
// so this is the wrong place to get this information. we could return
// our own id only?
panic("Unimplementable")
}
// Self returns the node's configured node id.
func (t *Table) Self() storj.NodeID { return t.self }
// MaxBucketDepth returns the largest depth of the routing table tree. This
// is useful for determining which buckets should be refreshed.
func (t *Table) MaxBucketDepth() (int, error) {
t.mu.Lock()
defer t.mu.Unlock()
var maxDepth int
t.walkLeaves(t.makeTree(), func(b *bucket) {
if b.depth > maxDepth {
maxDepth = b.depth
}
})
return maxDepth, nil
}
// GetNodes retrieves nodes within the same kbucket as the given node id
func (t *Table) GetNodes(id storj.NodeID) (nodes []*pb.Node, ok bool) {
panic("TODO")
}
// GetBucketIds returns a storage.Keys type of bucket ID's in the Kademlia instance
func (t *Table) GetBucketIds(context.Context) (storage.Keys, error) {
panic("TODO")
}
// SetBucketTimestamp records the time of the last node lookup for a bucket
func (t *Table) SetBucketTimestamp(context.Context, []byte, time.Time) error {
panic("TODO")
}
// GetBucketTimestamp retrieves time of the last node lookup for a bucket
func (t *Table) GetBucketTimestamp(context.Context, []byte) (time.Time, error) {
panic("TODO")
}
func (t *Table) preserveInvariants() {
t.walkLeaves(t.makeTree(), func(b *bucket) {
// pull the latest nodes out of the replacement caches for incomplete
// buckets
for len(b.cache) > 0 && len(b.nodes) < t.bucketSize {
recentNode := b.cache[len(b.cache)-1]
recentNode.inCache = false
b.cache = b.cache[:len(b.cache)-1]
b.nodes = append(b.nodes, recentNode)
}
// prune remaining replacement cache entries
if len(b.cache) > t.cacheSize {
for _, node := range b.cache[:len(b.cache)-t.cacheSize] {
delete(t.nodes, node.node.Id)
}
}
})
}
type bucket struct {
prefix string
depth int
similar *bucket
dissimilar *bucket
nodes []*nodeData
cache []*nodeData
}
func (t *Table) walkLeaves(b *bucket, fn func(b *bucket)) {
if !t.splits[b.prefix] {
fn(b)
} else if b.similar != nil {
t.walkLeaves(b.similar, fn)
t.walkLeaves(b.dissimilar, fn)
}
}
func (t *Table) makeTree() *bucket {
// to make sure we get the logic right, we're going to reconstruct the
// routing table binary tree data structure every time.
nodes := make([]*nodeData, 0, len(t.nodes))
for _, node := range t.nodes {
nodes = append(nodes, node)
}
var root bucket
// we'll replay the nodes in original placement order
sort.Slice(nodes, func(i, j int) bool {
return nodes[i].ordering < nodes[j].ordering
})
nearest := make([]*nodeData, 0, t.bucketSize+1)
for _, node := range nodes {
// keep track of the nearest k nodes
nearest = append(nearest, node)
sort.Sort(nodeDataDistanceSorter{self: t.self, nodes: nearest})
if len(nearest) > t.bucketSize {
nearest = nearest[:t.bucketSize]
}
t.add(&root, node, false, nearest)
}
return &root
}
func (t *Table) add(b *bucket, node *nodeData, dissimilar bool, nearest []*nodeData) {
if t.splits[b.prefix] {
if b.similar == nil {
similarBit := bitAtDepth(t.self, b.depth)
b.similar = &bucket{depth: b.depth + 1, prefix: extendPrefix(b.prefix, similarBit)}
b.dissimilar = &bucket{depth: b.depth + 1, prefix: extendPrefix(b.prefix, !similarBit)}
}
if bitAtDepth(node.node.Id, b.depth) == bitAtDepth(t.self, b.depth) {
t.add(b.similar, node, dissimilar, nearest)
} else {
t.add(b.dissimilar, node, true, nearest)
}
return
}
if node.inCache {
b.cache = append(b.cache, node)
return
}
if len(b.nodes) < t.bucketSize {
node.inCache = false
b.nodes = append(b.nodes, node)
return
}
if dissimilar && !isNearest(node.node.Id, nearest) {
node.inCache = true
b.cache = append(b.cache, node)
return
}
t.splits[b.prefix] = true
if len(b.cache) > 0 {
panic("unreachable codepath")
}
nodes := b.nodes
b.nodes = nil
for _, existingNode := range nodes {
t.add(b, existingNode, dissimilar, nearest)
}
t.add(b, node, dissimilar, nearest)
}
// Close closes without closing dependencies
func (t *Table) Close() error { return nil }