storj/satellite/metainfo/objectdeletion/state.go

89 lines
2.2 KiB
Go
Raw Normal View History

// Copyright (C) 2020 Storj Labs, Inc.
// See LICENSE for copying information.
package objectdeletion
import (
"context"
"storj.io/common/pb"
)
// ObjectState determines how an object should be handled during
// a delete operation.
// It also stores pointers related to an object.
type ObjectState struct {
ObjectIdentifier
LastSegment *pb.Pointer
ZeroSegment *pb.Pointer
OtherSegments []*pb.Pointer
}
// Status returns the current object status.
func (state *ObjectState) Status() ObjectStatus {
switch {
case state.LastSegment == nil && state.ZeroSegment == nil:
return ObjectMissing
case state.LastSegment != nil && state.ZeroSegment == nil:
return ObjectSingleSegment
case state.LastSegment != nil && state.ZeroSegment != nil:
return ObjectMultiSegment
case state.LastSegment == nil && state.ZeroSegment != nil:
return ObjectActiveOrZombie
default:
return ObjectMissing
}
}
// ObjectStatus is used to determine how to retrieve segment information
// from the database.
type ObjectStatus byte
const (
// ObjectMissing represents when there's no object with that particular name.
ObjectMissing = ObjectStatus(iota)
// ObjectMultiSegment represents a multi segment object.
ObjectMultiSegment
// ObjectSingleSegment represents a single segment object.
ObjectSingleSegment
// ObjectActiveOrZombie represents either an object is being uploaded, deleted or it's a zombie.
ObjectActiveOrZombie
)
// CreateObjectStates creates the current object states.
func CreateObjectStates(ctx context.Context, requests []*ObjectIdentifier, pointers []*pb.Pointer, paths [][]byte) (map[string]*ObjectState, error) {
// Fetch headers to figure out the status of objects.
objects := make(map[string]*ObjectState)
for _, req := range requests {
objects[req.Key()] = &ObjectState{
ObjectIdentifier: *req,
}
}
for i, p := range paths {
// Update our state map.
id, segment, err := ParseSegmentPath(p)
if err != nil {
return nil, Error.Wrap(err)
}
state, ok := objects[id.Key()]
if !ok {
return nil, Error.Wrap(err)
}
switch segment {
case lastSegmentIndex:
state.LastSegment = pointers[i]
case firstSegmentIndex:
state.ZeroSegment = pointers[i]
default:
return nil, Error.New("pointerDB failure")
}
}
return objects, nil
}