storj/satellite/reputation/service.go

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// Copyright (C) 2021 Storj Labs, Inc.
// See LICENSE for copying information.
package reputation
import (
"context"
"time"
"go.uber.org/zap"
"storj.io/common/storj"
"storj.io/storj/satellite/overlay"
)
// DB is an interface for storing reputation data.
type DB interface {
Update(ctx context.Context, request UpdateRequest, now time.Time) (_ *overlay.ReputationStatus, err error)
Get(ctx context.Context, nodeID storj.NodeID) (*Info, error)
// UnsuspendNodeUnknownAudit unsuspends a storage node for unknown audits.
UnsuspendNodeUnknownAudit(ctx context.Context, nodeID storj.NodeID) (err error)
// DisqualifyNode disqualifies a storage node.
DisqualifyNode(ctx context.Context, nodeID storj.NodeID) (err error)
// SuspendNodeUnknownAudit suspends a storage node for unknown audits.
SuspendNodeUnknownAudit(ctx context.Context, nodeID storj.NodeID, suspendedAt time.Time) (err error)
// UpdateAuditHistory updates a node's audit history
UpdateAuditHistory(ctx context.Context, oldHistory []byte, updateReq UpdateRequest, auditTime time.Time) (res *UpdateAuditHistoryResponse, err error)
}
// Info contains all reputation data to be stored in DB.
type Info struct {
AuditSuccessCount int64
TotalAuditCount int64
VettedAt *time.Time
Disqualified *time.Time
Suspended *time.Time
UnknownAuditSuspended *time.Time
OfflineSuspended *time.Time
UnderReview *time.Time
OnlineScore float64
AuditHistory AuditHistory
AuditReputationAlpha float64
AuditReputationBeta float64
UnknownAuditReputationAlpha float64
UnknownAuditReputationBeta float64
}
// Service handles storing node reputation data and updating
// the overlay cache when a node's status changes.
type Service struct {
log *zap.Logger
overlay overlay.DB
db DB
config Config
}
// NewService creates a new reputation service.
func NewService(log *zap.Logger, overlay overlay.DB, db DB, config Config) *Service {
return &Service{
log: log,
overlay: overlay,
db: db,
config: config,
}
}
// ApplyAudit receives an audit result and applies it to the relevant node in DB.
func (service *Service) ApplyAudit(ctx context.Context, nodeID storj.NodeID, reputation overlay.ReputationStatus, result AuditType) (err error) {
defer mon.Task()(&ctx)(&err)
now := time.Now()
statusUpdate, err := service.db.Update(ctx, UpdateRequest{
NodeID: nodeID,
AuditOutcome: result,
AuditLambda: service.config.AuditLambda,
AuditWeight: service.config.AuditWeight,
AuditDQ: service.config.AuditDQ,
SuspensionGracePeriod: service.config.SuspensionGracePeriod,
SuspensionDQEnabled: service.config.SuspensionDQEnabled,
AuditsRequiredForVetting: service.config.AuditCount,
AuditHistory: service.config.AuditHistory,
}, now)
if err != nil {
return err
}
// only update node if its health status has changed, or it's a newly vetted
// node.
// this prevents the need to require caller of ApplyAudit() to always know
// the VettedAt time for a node.
// Due to inconsistencies in the precision of time.Now() on different platforms and databases, the time comparison
// for the VettedAt status is done using time values that are truncated to second precision.
if hasReputationChanged(*statusUpdate, reputation, now) {
err = service.overlay.UpdateReputation(ctx, nodeID, statusUpdate)
if err != nil {
return err
}
}
return err
}
// Get returns a node's reputation info from DB.
// If a node is not found in the DB, default reputation information is returned.
func (service *Service) Get(ctx context.Context, nodeID storj.NodeID) (info *Info, err error) {
defer mon.Task()(&ctx)(&err)
info, err = service.db.Get(ctx, nodeID)
if err != nil {
if ErrNodeNotFound.Has(err) {
// if there is no audit reputation for the node, that's fine and we
// return default reputation values
info = &Info{
UnknownAuditReputationAlpha: 1,
AuditReputationAlpha: 1,
OnlineScore: 1,
}
return info, nil
}
return nil, Error.Wrap(err)
}
return info, nil
}
// TestSuspendNodeUnknownAudit suspends a storage node for unknown audits.
func (service *Service) TestSuspendNodeUnknownAudit(ctx context.Context, nodeID storj.NodeID, suspendedAt time.Time) (err error) {
err = service.db.SuspendNodeUnknownAudit(ctx, nodeID, suspendedAt)
if err != nil {
return err
}
return service.overlay.TestSuspendNodeUnknownAudit(ctx, nodeID, suspendedAt)
}
// TestDisqualifyNode disqualifies a storage node.
func (service *Service) TestDisqualifyNode(ctx context.Context, nodeID storj.NodeID) (err error) {
err = service.db.DisqualifyNode(ctx, nodeID)
if err != nil {
return err
}
return service.overlay.DisqualifyNode(ctx, nodeID)
}
// TestUnsuspendNodeUnknownAudit unsuspends a storage node for unknown audits.
func (service *Service) TestUnsuspendNodeUnknownAudit(ctx context.Context, nodeID storj.NodeID) (err error) {
err = service.db.UnsuspendNodeUnknownAudit(ctx, nodeID)
if err != nil {
return err
}
return service.overlay.TestUnsuspendNodeUnknownAudit(ctx, nodeID)
}
// Close closes resources.
func (service *Service) Close() error { return nil }
// hasReputationChanged determines if the current node reputation is different from the newly updated reputation. This
// function will only consider the Disqualified, UnknownAudiSuspended and OfflineSuspended statuses for changes.
func hasReputationChanged(updated, current overlay.ReputationStatus, now time.Time) bool {
if statusChanged(current.Disqualified, updated.Disqualified) ||
statusChanged(current.UnknownAuditSuspended, updated.UnknownAuditSuspended) ||
statusChanged(current.OfflineSuspended, updated.OfflineSuspended) {
return true
}
// check for newly vetted nodes.
// Due to inconsistencies in the precision of time.Now() on different platforms and databases, the time comparison
// for the VettedAt status is done using time values that are truncated to second precision.
if updated.VettedAt != nil && updated.VettedAt.Truncate(time.Second).Equal(now.Truncate(time.Second)) {
return true
}
return false
}
// statusChanged determines if the two given statuses are different.
func statusChanged(s1, s2 *time.Time) bool {
if s1 == nil && s2 == nil {
return false
} else if s1 != nil && s2 != nil {
return !s1.Equal(*s1)
}
return true
}