storj/private/groupcancel/groupcancel.go

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// Copyright (C) 2019 Storj Labs, Inc.
// See LICENSE for copying information.
package groupcancel
import (
"context"
"sync"
"time"
)
// _context embeds a context.Context so that it can be embed without exporting
// a field named Context for external packages to inspect or modify.
type _context struct{ context.Context }
// Context keeps track of a set of operations and helps cancel long tails.
type Context struct {
_context
cancel func()
start time.Time
cancelAt float64
extraWait float64
mu sync.Mutex
canceled bool
total int
good int
bad int
timer *time.Timer
}
// NewContext constructs a Context which implements context.Context and allows one to
// cancel it based on the speed at which some operations completed.
//
// When the number of successful operations vs the number of non-bad remaining operations
// exceeds the ratio to cancel at, the Context will cancel after waiting an amount of time
// computed by the amount of time it took so far multiplied by extraWait.
//
// It returns the Context and a cancel func that must be called, much like the context api.
func NewContext(ctx context.Context, total int, cancelAt float64, extraWait float64) (*Context, func()) {
ctx, cancel := context.WithCancel(ctx)
c := &Context{
_context: _context{Context: ctx},
cancel: cancel,
start: time.Now(),
cancelAt: cancelAt,
extraWait: extraWait,
canceled: false,
total: total,
good: 0,
bad: 0,
}
return c, c.lockedCancel
}
// ensure that our context type implements context.Context as expected.
var _ context.Context = (*Context)(nil)
// lockedCancel acquires the mutex and issues a cancel.
func (c *Context) lockedCancel() {
c.mu.Lock()
defer c.mu.Unlock()
c.issueCancel()
}
// issueCancel does the work to cancel. It must be called with the mutex held.
func (c *Context) issueCancel() {
c.cancel()
if c.timer != nil {
c.timer.Stop()
}
c.canceled = true
}
// Success tells the Context that one of the operations was successful.
func (c *Context) Success() {
c.mu.Lock()
defer c.mu.Unlock()
c.good++
c.checkCancel()
}
// Failure tells the Context that one of the operations was a failure.
func (c *Context) Failure() {
c.mu.Lock()
defer c.mu.Unlock()
c.bad++
c.checkCancel()
}
// checkCancel checks the state of the Context and either directly issues
// a cancel or sets a timer to do so.
func (c *Context) checkCancel() {
switch {
// if the timer is set, we're already done.
case c.timer != nil:
// if we're already canceled, we're already done.
case c.canceled:
// if we've reached/surpassed the total, we're done. issue the cancel.
case c.good+c.bad >= c.total:
c.issueCancel()
// if our ratio exceeds cancelAt, set the timer to issue the cancel.
case float64(c.good)/float64(c.total-c.bad) >= c.cancelAt:
delay := time.Duration(float64(time.Since(c.start)) * c.extraWait)
c.timer = time.AfterFunc(delay, c.lockedCancel)
}
}