scx/scheds/rust/scx_bpfland
Andrea Righi 918cfc613d scx_bpfland: optimize producer/consumer workloads
When selecting an idle CPU for a task that has been woken up, prioritize
reusing the same CPU if the waker and wakee share the same L3 cache.

Otherwise, attempt to migrate the wakee to the waker's CPU, provided it
is allowed by the wakee's scheduling domain.

This seems to consistently improve FPS performance when the system is
not operating over its full capacity.

Example:
 $ __GL_SYNC_TO_VBLANK=0 vblank_mode=0 glxgears -geometry 800x600

 - before: ~18305.77 FPS
 - after:  ~19060.62 FPS

Signed-off-by: Andrea Righi <andrea.righi@linux.dev>
2024-09-05 19:02:09 +02:00
..
src scx_bpfland: optimize producer/consumer workloads 2024-09-05 19:02:09 +02:00
build.rs scx_bpfland: update copyright info 2024-08-14 16:17:54 +02:00
Cargo.toml scx_bpfland: Convert to scx_stats 2024-08-24 23:14:55 -10:00
LICENSE scheds: introduce scx_bpfland 2024-06-27 17:28:42 +02:00
README.md scheds: introduce scx_bpfland 2024-06-27 17:28:42 +02:00
rustfmt.toml scheds: introduce scx_bpfland 2024-06-27 17:28:42 +02:00

scx_bpfland

This is a single user-defined scheduler used within sched_ext, which is a Linux kernel feature which enables implementing kernel thread schedulers in BPF and dynamically loading them. Read more about sched_ext.

Overview

scx_bpfland: a vruntime-based sched_ext scheduler that prioritizes interactive workloads.

This scheduler is derived from scx_rustland, but it is fully implemented in BPF with minimal user-space Rust part to process command line options, collect metrics and logs out scheduling statistics. The BPF part makes all the scheduling decisions.

Tasks are categorized as either interactive or regular based on their average rate of voluntary context switches per second. Tasks that exceed a specific voluntary context switch threshold are classified as interactive. Interactive tasks are prioritized in a higher-priority queue, while regular tasks are placed in a lower-priority queue. Within each queue, tasks are sorted based on their weighted runtime: tasks that have higher weight (priority) or use the CPU for less time (smaller runtime) are scheduled sooner, due to their a higher position in the queue.

Moreover, each task gets a time slice budget. When a task is dispatched, it receives a time slice equivalent to the remaining unused portion of its previously allocated time slice (with a minimum threshold applied). This gives latency-sensitive workloads more chances to exceed their time slice when needed to perform short bursts of CPU activity without being interrupted (i.e., real-time audio encoding / decoding workloads).

Typical Use Case

Interactive workloads, such as gaming, live streaming, multimedia, real-time audio encoding/decoding, especially when these workloads are running alongside CPU-intensive background tasks.

In this scenario scx_bpfland ensures that interactive workloads maintain a high level of responsiveness.

Production Ready?

The scheduler is based on scx_rustland, implementing nearly the same scheduling algorithm with minor changes and optimizations to be fully implemented in BPF.

Given that the scx_rustland scheduling algorithm has been extensively tested, this scheduler can be considered ready for production use.