scx/scheds/rust/scx_lavd
Andrea Righi 2015faa745 scx_lavd: set correct size for cpu_ctx_stor
The max_entries parameter in BPF_MAP_TYPE_PERCPU_ARRAY defines the
number of values per CPU and for cpu_ctx_stor we only need one item: the
CPU context.

Set max_entries to 1 to avoid allocating unnecessary memory and slightly
reduce the memory footprint.

Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
2024-07-30 09:32:55 +02:00
..
src scx_lavd: set correct size for cpu_ctx_stor 2024-07-30 09:32:55 +02:00
.gitignore scx_lavd: Add .gitignore 2024-04-04 07:15:37 -10:00
build.rs scx_lavd: add scx_lavd (Latency-criticality Aware Virtual Deadline) scheduler 2024-03-16 10:31:07 +09:00
Cargo.toml Bump versions for 1.0.1 release 2024-07-15 13:21:52 -10:00
LICENSE scx_lavd: add scx_lavd (Latency-criticality Aware Virtual Deadline) scheduler 2024-03-16 10:31:07 +09:00
meson.build meson: introduce serialize build option 2024-06-28 10:17:37 +02:00
README.md scx_lavd: add scx_lavd (Latency-criticality Aware Virtual Deadline) scheduler 2024-03-16 10:31:07 +09:00
rustfmt.toml scx_lavd: add scx_lavd (Latency-criticality Aware Virtual Deadline) scheduler 2024-03-16 10:31:07 +09:00

scx_lavd

This is a single user-defined scheduler used within sched_ext, which is a Linux kernel feature which enables implementing kernel thread schedulers in BPF and dynamically loading them. Read more about sched_ext.

Overview

scx_lavd is a BPF scheduler that implements an LAVD (Latency-criticality Aware Virtual Deadline) scheduling algorithm. While LAVD is new and still evolving, its core ideas are 1) measuring how much a task is latency critical and 2) leveraging the task's latency-criticality information in making various scheduling decisions (e.g., task's deadline, time slice, etc.). As the name implies, LAVD is based on the foundation of deadline scheduling. This scheduler consists of the BPF part and the rust part. The BPF part makes all the scheduling decisions; the rust part loads the BPF code and conducts other chores (e.g., printing sampled scheduling decisions).

Typical Use Case

scx_lavd is initially motivated by gaming workloads. It aims to improve interactivity and reduce stuttering while playing games on Linux. Hence, this scheduler's typical use case involves highly interactive applications, such as gaming, which requires high throughput and low tail latencies.

Production Ready?

This scheduler could be used in a production environment where the current code is optimized. The current code does not particularly consider multiple NUMA/CCX domains, so its scheduling decisions in such hardware would be suboptimal. This scheduler currently will mainly perform well on single CCX / single-socket hosts.