scx/scheds/rust
Changwoo Min 016229cbcf scx_lavd: revising tunables for less-preemptive games
In some games (e.g., Elden Ring), it was observed that preemption
happens much less frequently. The reason is that tasks' runtime per
schedule is similar, so it does not meet the existing criteria. To
alleviate the problem, the following three tunables are revised:

1) Smaller LAVD_PREEMPT_KICK_MARGIN and LAVD_PREEMPT_TICK_MARGIN help to
   trigger more preemption.

2) Smaller LAVD_SLICE_MAX_NS works better especially 250 or 300Hz
   kernels.

3) Longer LAVD_ELIGIBLE_TIME_MAX purturbes time lines less frequently.

Signed-off-by: Changwoo Min <changwoo@igalia.com>
2024-06-24 00:27:33 +09:00
..
scx_lavd scx_lavd: revising tunables for less-preemptive games 2024-06-24 00:27:33 +09:00
scx_layered compat: Drop __COMPAT_scx_bpf_cpuperf_*() 2024-06-16 06:16:53 -10:00
scx_mitosis compat: Drop __COMPAT_scx_bpf_switch_all() 2024-06-15 20:03:37 -10:00
scx_rlfifo rlfifo: Use topo.nr_cpu_ids() instead of topo.nr_cpus_possible() 2024-06-21 12:57:20 -05:00
scx_rustland topo: Return nr_cpu_ids from host Topology 2024-06-21 12:57:13 -05:00
scx_rusty Merge pull request #377 from jfernandez/metrics-rs 2024-06-21 15:23:20 -05:00
meson.build scheds: Add scx_mitosis scheduler 2024-06-11 10:34:53 -07:00
README.md scx_lavd: add scx_lavd (Latency-criticality Aware Virtual Deadline) scheduler 2024-03-16 10:31:07 +09:00

RUST SCHEDULERS

Introduction

This directory contains schedulers with user space rust components.

The README in each scheduler directory provides some background and describes the types of workloads or scenarios they're designed to accommodate. For more details on any of these schedulers, please see the header comment in their main.rs or *.bpf.c files.

Schedulers