Commit Graph

149 Commits

Author SHA1 Message Date
Ryan Wilson
a76778a4ab scx_rusty: Fix BPF crash during CPU hotplug
When hotplugging CPUs in rapid succession, scx_rusty would crash with:
```
scx_bpf_error (Failed to lookup dom[4294967295]
```

The root cause is if the scheduler is restarted fast enough, a task
on a previously hotplugged CPU may not have moved off that CPU yet.
Thus, the CPU -> domain map would contain an invalid domain (u32::max)
and we would fail to lookup the domain correctly in rusty_select_cpu
for prev_cpu.

To fix this, if the CPU is offline, we do not try to allocate to the
same NUMA node (assuming hotplug is a rare operation) beyond domestic
domain. Instead we use greedy allocation - first idle, then busy - then
any CPU.
2024-10-07 11:59:36 -07:00
Pat Somaru
efabcfcdc3
Replace PID with Task Pointer in Rusty
Replace PID with Task Pointer in Rusty

Fixes: #610
2024-10-04 18:06:37 -04:00
Fredrik Lönnegren
4b290a1757 scx_rusty: fix single dom short-circuit
Remove a short-circuit in cpu_to_dom_id that will return domain id 0 for
any input.

This fixes a crash of scx_rusty when running with a single domain and
any CPU is offline.

Signed-off-by: Fredrik Lönnegren <fredrik@frelon.se>
2024-10-03 20:34:18 +02:00
Tejun Heo
7402895f4a version: v1.0.5 2024-10-02 08:34:57 -10:00
I Hsin Cheng
3055716382 scx_rusty: Delete unused function variable
"struct task_struct *p" isn't used within the function
"task_load_adj()". Delete the function parameter for cleaner code.

Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
2024-10-02 17:49:13 +08:00
Ming Yang
445743487a Add #stat_doc attribute macro to Stats struct
`#stat_doc` extends the document from stat desc property.

Add this attribute macro to the remaining Stats structs.

Signed-off-by: Ming Yang <minos.future@gmail.com>
2024-09-30 22:12:11 -07:00
likewhatevs
99d1179866
enable ide's etc. to work on bpf.c files (#668)
* enable ide's etc. to work on the bpf.c files
this makes it so that clangd and ide tools which use clangd
can work on the bpf.c code.

nothing should actually be changed outside of that ide/editor
environment, all the changes are ifdef'ed on LSP which is set
in the added .clangd file.

* move intf include out of both sides of ifdef toggle
2024-09-24 16:55:02 -04:00
Jake Hillion
8ca45cfa37
lint: enable cargo fmt (#643)
Use `cargo fmt` with a specific nightly branch in the CI to enforce formatting. Globally format these files while the diff is still small so we can stay on top of it.

Test plan:
- CI lint check passes.
2024-09-11 10:03:20 +01:00
Fredrik Lönnegren
f155966b77 scx_rusty: init domains when calculating averages
The domains are added to the aggregator when load is added (and
duty_cycle is not 0.0f64).

This commit makes sure that all domains are added to the aggregator even
when the calculated duty_cycle is 0.

Signed-off-by: Fredrik Lönnegren <fredrik@frelon.se>
2024-09-10 21:51:41 +02:00
Tejun Heo
46fc2e1a49 version: v1.0.4 2024-09-05 18:12:45 -10:00
Tejun Heo
f010eda5c0 meson: Remove scheds/rust/*/meson.build
These aren't used since 43950c65 ("build: Use workspace to group rust
sub-projects"). Drop them.
2024-09-04 06:40:17 -10:00
Avraham Hollander
0b6ebf826e scx_lavd, scx_mitosis, scx_rusty: Add comma for grammatical consistency
with the same change in the other schedulers
2024-08-26 13:06:58 -04:00
Tejun Heo
43950c65bd build: Use workspace to group rust sub-projects
meson build script was building each rust sub-project under rust/ and
scheds/rust/ separately. This means that each rust project is built
independently which leads to a couple problems - 1. There are a lot of
shared dependencies but they have to be built over and over again for each
proejct. 2. Concurrency management becomes sad - we either have to unleash
multiple cargo builds at the same time possibly thrashing the system or
build one by one.

We've been trying to solve this from meson side in vain. Thankfully, in
issue #546, @vimproved suggested using cargo workspace which makes the
sub-projects share the same target directory and built together by the same
cargo instance while still allowing each project to behave independently for
development and publishing purposes.

Make the following changes:

- Create two cargo workspaces - one under rust/, the other under
  scheds/rust/. Each contains all rust projects underneath it.

- Don't let meson descend into rust/. These are libraries used by the rust
  schedulers. No need to build them from meson. Cargo will build them as
  needed.

- Change the rust_scheds build target to invoke `cargo build` in
  scheds/rust/ and let cargo do its thing.

- Remove per-scheduler meson.build files and instead generate custom_targets
  in scheds/rust/meson.build which invokes `cargo build -p $SCHED`.

- This changes rust binary directory. Update README and
  meson-scripts/install_rust_user_scheds accordingly.

- Remove per-scheduler Cargo.lock as scheds/rust/Cargo.lock is shared by all
  schedulers now.

- Unify .gitignore handling.

The followings are build times on Ryzen 3975W:

Before:
  ________________________________________________________
  Executed in  165.93 secs    fish           external
     usr time   40.55 mins    2.71 millis   40.55 mins
     sys time    3.34 mins   36.40 millis    3.34 mins

After:
  ________________________________________________________
  Executed in   36.04 secs    fish           external
     usr time  336.42 secs    0.00 millis  336.42 secs
     sys time   36.65 secs   43.95 millis   36.61 secs

Wallclock time is reduced 5x and CPU time 7x.
2024-08-25 00:47:58 -10:00
Tejun Heo
625381280c scx_stats: Shorten exported names and add prelude module
Let's make it a bit easier to use:

- Shorten exported names by changing the prefix from ScxStats to Stats. This
  should be distinctive enough and more inline with how most libraries name
  their exports.

- Importing the right set of traits can be tricky. Introduce prelude module
  so that importing is a bit less painful.
2024-08-24 22:04:25 -10:00
Tejun Heo
1bba713a29
Merge pull request #542 from sched-ext/htejun/scx_stats
scx_stats, scx_rusty, scx_layered: Implement `--help-stats`
2024-08-24 15:38:36 -10:00
Avraham Hollander
66b5dd0de9 Clean up scx_rusty help info a bit 2024-08-24 11:56:12 -04:00
Tejun Heo
25e437753c scx_layered, scx_rusty: Implement --help-stats
which shows all the defined stats. While at it, make some cosmetic updates.
2024-08-23 12:39:47 -10:00
Tejun Heo
405bcc63fe scx_stats: Make ScxStatsServerData a public carrier of data needed for stats server
And move related ops into it. This is a bit more natural and will also allow
doing other operaitons (e.g. describing stats) without launching the server.
2024-08-23 12:23:57 -10:00
Tejun Heo
9e3b4e6db0 scx_stats: A bit of cleanups and renames 2024-08-23 09:09:02 -10:00
Tejun Heo
8c8912ccea Merge branch 'main' into htejun/scx_rusty 2024-08-23 07:50:23 -10:00
Tejun Heo
44a0f1b124 scx_utils: Factor out monitor_stats() from scx_rusty and scx_layered 2024-08-23 06:46:19 -10:00
Tejun Heo
0f04a93dd1 scx_rusty: Add stat descriptions and make minor adjustments 2024-08-23 05:46:13 -10:00
Tejun Heo
36865234f8 scx_rusty: Add scx_stats annotations necessary for openmetrics translation 2024-08-23 04:59:08 -10:00
Tejun Heo
2f3f473cd3 scx_rusty: Improve timestamp reporting 2024-08-23 04:31:27 -10:00
Tejun Heo
76934f3aab scx_rusty: Convert to scx_stats
This allows scx_rusty to avoid generating excessive logs for statistics
while still allowing detailed monitoring on demand.
2024-08-22 19:44:12 -10:00
Tejun Heo
16c07a5cd9 scx_rusty: Don't reset bpf_stats, remember prev states and calculate delta
This will ease transition to scx_stats.
2024-08-22 13:02:23 -10:00
Tejun Heo
13fa48a871 scx_rusty: Separate out stats generation and formatting
to prepare for scx_stats conversion.
2024-08-22 10:03:10 -10:00
Tejun Heo
b4564520e5 scx_rusty: Simplify Stats structs and take id out of the structs
to prepare for scx_stats conversion. While at it, make some cosmetic
changes.
2024-08-22 08:45:33 -10:00
Tejun Heo
4834dec684 scx_rusty: Move stats structs to stats.rs and rename for consistency 2024-08-21 22:04:38 -10:00
Tejun Heo
f726f0b73b Version: Cargo.lock 2024-08-21 06:45:19 -10:00
Tejun Heo
4d1f0639d8 Version: v1.0.3 2024-08-21 06:42:11 -10:00
Tejun Heo
5cf4212330 Revert "rusty: Integrate stats with the metrics framework"
This reverts commit 83373b1f4e in prepration
for converting to scx_stats.
2024-08-20 21:59:25 -10:00
Tejun Heo
516a7590db scx_rusty: Revert log_recorder conversion
scx_rusty will be converted to scx_stats in a similar fashin with
scx_layered. Undo log_recorder conversion in preparation.
2024-08-20 21:59:20 -10:00
Tejun Heo
1da249f063 scx_utils::topology: Always use NR_CPU_IDS and NR_CPUS_POSSIBLE
Always use the LazyLock versions and drop the counterparts from Topology.
2024-08-20 21:57:56 -10:00
Tejun Heo
f7c193e528 scx_utils, scx_rusty: Minor updates to version handling
- Update scx_utils/build.rs so that 12 char SHA1 is generated instead of
  full one.

- Add --version to scx_rusty. Use custom one as we don't want to use the
  default cargo version one.
2024-08-20 21:03:05 -10:00
Tejun Heo
8f786be08f scx_rusty: cargo fmt 2024-08-20 21:03:05 -10:00
Tejun Heo
4440567949 scx_rusty: Update Cargo.lock 2024-08-20 21:03:05 -10:00
I Hsin Cheng
5d85937842 scx_rusty: Fix typo
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
2024-08-16 22:03:59 +08:00
Tejun Heo
c16b48d7b2 scheds/rust: Include Cargo.lock in the repo
Binary packages are expected to include Cargo.lock in the repo so that the
produced binaries match across different builds.
2024-08-15 23:08:35 -10:00
I Hsin Cheng
15b40de408 scx_rusty: Fix logical error when filtering tasks
The logic of tasks filtering were moved from find_first_candidate() into
a vector filter operation in commit 1c3b563. However, it was forgotten
to transfer the logic with "NOT" since now .filter() will populate the
tasks we want, rather than .skip_while() which was throwing unwanted
tasks out.

That's why the logic here should be reverse so we won't take kworker or
migrated tasks into considerations.

Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
2024-08-10 22:56:20 +08:00
Tejun Heo
63c4a0191f
Merge branch 'main' into topic/inlined-skeleton-members 2024-08-08 14:23:37 -10:00
Tejun Heo
cd6a4d72c7 Bump versions for 1.0.2 release 2024-08-08 14:10:16 -10:00
Tejun Heo
7c3ffe96e1 Unify crate dependency versions
Different sub-projects are using different versions for the same crates.
Synchronize them to the latest.
2024-08-08 13:26:47 -10:00
David Vernet
5401876430
Revert "rusty: Rework deadline as a signed sum" 2024-07-25 14:50:45 -05:00
David Vernet
09536aa15d
Merge pull request #309 from sched-ext/rusty_improved_dl
rusty: Rework deadline as a signed sum
2024-07-25 13:44:54 -05:00
David Vernet
c1ad602ce5
rusty: Transfer latency priority between CPU-intensive and interactive tasks
In some scenarios, a CPU-intensive task may be on the critical path for
interactive workloads. For example, you may have a game with CPU-intensive
tasks that are crunching the logic for the game, and that's required for the
game to proceed without being choppy.

To support such workflows, this change adds logic to allow a non-interactive
task to inherit the lower (i.e. stronger) latency priority of another task if
it wakes or is woken by that task.

Signed-off-by: David Vernet <void@manifault.com>
2024-07-25 11:55:40 -05:00
David Vernet
933ea9baa1
rusty: Rework deadline as a signed sum
Currently, a task's deadline is computed as its vtime + a scaled function of
its average runtime (with its deadline being scaled down if it's more
interactive). This makes sense intuitively, as we do want an interactive task
to have an earlier deadline, but it also has some flaws.

For one thing, we're currently ignoring duty cycle when determining a task's
deadline. This has a few implications. Firstly, because we reward tasks with
higher waker and blocked frequencies due to considering them to be part of a
work chain, we implicitly penalize tasks that rarely ever use the CPU because
those frequencies are low. While those tasks are likely not part of a work
chain, they also should get an interactivity boost just by pure virtue of not
using the CPU very often. This should in theory be addressed by vruntime, but
because we cap the amount of vtime that a task can accumulate to one slice, it
may not be adequately reflected after a task runs for the first time.

Another problem is that we're minimizing a task's deadline if it's interactive,
but we're also not really penalizing a task that's a super CPU hog by
increasing its deadline. We sort of do a bit by applying a higher niceness
which gives it a higher deadline for a lower weight, but its somewhat minimal
considering that we're using niceness, and that the best an interactive task
can do is minimize its deadline to near zero relative to its vtime.

What we really want to do is "negatively" scale an interactive task's deadline
with the same magnitude as we "positively" scale a CPU-hogging task's deadline.
To do this, we make two major changes to how we compute deadline:

1. Instead of using niceness, we now instead use our own straightforward
   scaling factor. This was chosen arbitrarily to be a scaling by 1000, but we
   can and should improve this in the future.

2. We now create a _signed_ linear latency priority factor as a sum of the
   three following inputs:
   - Work-chain factor (log_2 of product of blocked freq and waker freq)
   - Inverse duty cycle factor (log_2 of the inverse of a task's duty cycle --
     higher duty cycle means lower factor)
   - Average runtime factor (Higher avg runtime means higher average runtime
     factor)

We then compute the latency priority as:

	lat_prio := Average runtime factor - (work-chain factor + duty cycle factor)

This gives us a signed value that can be negative. With this, we can compute a
non-negative weight value by calculating a weight from the absolute value of
lat_prio, and use this to scale slice_ns. If lat_prio is negative we calculate
a task's deadline as its vtime MINUS its scaled slice_ns, and if it's positive,
it's the task's vtime PLUS scaled slice_ns.

This ends up working well because you get a higher weight both for highly
interactive tasks, and highly CPU-hogging / non-interactive tasks, which lets
you scale a task's deadline "more negatively" for interactive tasks, and "more
positively" for the CPU hogs.

With this change, we get a significant improvement in FPS. On a 7950X, if I run
the following workload:

	$ stress-ng -c $((8 * $(nproc)))

1. I get 60 FPS when playing Stellaris (while time is progressing at max
   speed), whereas EEVDF gets 6-7 FPS.

2. I get ~15-40 FPS while playing Civ6, whereas EEVDF seems to get < 1 FPS. The
   Civ6 benchmark doesn't even start after over 4 minutes in the initial frame
   with EEVDF, but gets us 13s / turn with rusty.

3. It seems that EEVDF has improved with Terraria in v6.9. It was able to
   maintain ~30-55 FPS, as opposed to the ~5-10FPS we've seen in the past.
   rusty is still able to maintain a solid 60-62FPS consistently with no
   problem, however.
2024-07-25 11:55:03 -05:00
Daniel Müller
98af514972 scx_rusty: Simplify LoadBalancer::populate_tasks_by_load()
Simplify LoadBalancer::populate_tasks_by_load() by cutting out the
heap allocation bits, by moving mutable accesses in front of immutable
ones. Because multiple immutable accesses (between bss and rodata) do
not conflict, we don't need the intermediate PID storage.

Signed-off-by: Daniel Müller <deso@posteo.net>
2024-07-23 13:59:26 -07:00
I Hsin Cheng
2525b94af4 scx_rusty: Remove unused variable
Remove unused variable "has_preferred_dom".

Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
2024-07-17 20:30:17 +08:00
I Hsin Cheng
bf2f0fbf35 scx_rusty: Remove skip_while in find_first_candidate
Followed commit 1c3b563, move the checking of task.migrated.get() into
the vector filter. In this way, we can remove the skip_while() call in
find_first_candidate().

Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
2024-07-17 20:27:12 +08:00