Commit Graph

9 Commits

Author SHA1 Message Date
Tejun Heo
4d1f0639d8 Version: v1.0.3 2024-08-21 06:42:11 -10:00
Andrea Righi
8656effa50 scx_bpfland: update copyright info
Signed-off-by: Andrea Righi <andrea.righi@linux.dev>
2024-08-14 16:17:54 +02:00
Tejun Heo
63c4a0191f
Merge branch 'main' into topic/inlined-skeleton-members 2024-08-08 14:23:37 -10:00
Tejun Heo
cd6a4d72c7 Bump versions for 1.0.2 release 2024-08-08 14:10:16 -10:00
Tejun Heo
7c3ffe96e1 Unify crate dependency versions
Different sub-projects are using different versions for the same crates.
Synchronize them to the latest.
2024-08-08 13:26:47 -10:00
Daniel Müller
565aec3662 rust: Update libbpf-rs & libbpf-cargo to 0.24
Update libbpf-rs & libbpf-cargo to 0.24. Among other things, generated
skeletons now contain directly accessible map and program objects, no
longer necessitating the use of accessor methods. As a result, the risk
for mutability conflicts is reduced greatly.

Signed-off-by: Daniel Müller <deso@posteo.net>
2024-07-16 11:48:52 -07:00
Tejun Heo
51334b5c4d Bump versions for 1.0.1 release 2024-07-15 13:21:52 -10:00
Tejun Heo
761ec142ce Bump most versions to 1.0.0
sched_ext is about to be merged upstream. There are some compatibility
breaking changes and we're making the current sched_ext/for-6.11
1edab907b57d ("sched_ext/scx_qmap: Pick idle CPU for direct dispatch on
!wakeup enqueues") the baseline.

Tag everything except scx_mitosis as 1.0.0. As scx_mitosis is still in early
development and is currently temporarily disabled, only the patchlevel is
bumped.
2024-07-12 11:34:14 -10:00
Andrea Righi
5a44329d45 scheds: introduce scx_bpfland
Overview
========

This scheduler is derived from scx_rustland, but it is fully implemented
in BFP with minimal user-space Rust part to process command line
options, collect metrics and logs out scheduling statistics.

Unlike scx_rustland, all scheduling decisions are made by the BPF
component.

Motivation
==========

The primary goal of this scheduler is to act as a performance baseline
for comparison with scx_rustland, allowing for a better assessment of
the overhead caused by kernel/user-space interactions.

It can also be used to deploy prototypes initially tested in the
scx_rustland scheduler. In fact, this scheduler is expected to
outperform scx_rustland, due to the elimitation of the kernel/user-space
overhead.

Scheduling policy
=================

scx_bpfland is a vruntime-based sched_ext scheduler that prioritizes
interactive workloads. Its scheduling policy closely mirrors
scx_rustland, but it has been re-implemented in BPF with some small
adjustments.

Tasks are categorized as either interactive or regular based on their
average rate of voluntary context switches per second: tasks that exceed
a specific voluntary context switch threshold are classified as
interactive.

Interactive tasks are prioritized in a higher-priority DSQ, while
regular tasks are placed in a lower-priority DSQ. Within each queue,
tasks are sorted based on their weighted runtime, using the built-in scx
vtime ordering capabilities (scx_bpf_dispatch_vtime()).

Moreover, each task gets a time slice budget. When a task is dispatched,
it receives a time slice equivalent to the remaining unused portion of
its previously allocated time slice (with a minimum threshold applied).

This gives latency-sensitive workloads more chances to exceed their time
slice when needed to perform short bursts of CPU activity without being
interrupted (i.e., real-time audio encoding / decoding workloads).

Results
=======

According to the initial test results, using the same benchmark "playing
a videogame while recompiling the kernel", this scheduler seems to
provide a +5% improvement in the frames-per-second (fps) compared to
scx_rustland, with video games such as Cyberpunk 2077, Counter-Strike 2
and Baldur's Gate 3.

Initial test results indicate that this scheduler offers around a +5%
improvement in frames-per-second (fps) compared to scx_rustland when
using the benchmark "playing a video game while recompiling the kernel".

This improvement was observed in games such as Cyberpunk 2077,
Counter-Strike 2, and Baldur's Gate 3.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-06-27 17:28:42 +02:00