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Adjust the amount of vruntime budget an idle task can accumulate in function of its latency weight, which is derived from the average number of voluntary context switches. This ensures that latency-sensitive tasks naturally receive an additional priority boost and we can get avoid scaling down the vruntime to determine the task's deadline, making the scheduler more fair. It also makes the scheduler more robust, now rustland can survive intensive stress tests, such as `stress-ng --cpu-sched 64` or hackbench. Signed-off-by: Andrea Righi <andrea.righi@linux.dev> |
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scx_rustland
This is a single user-defined scheduler used within sched_ext, which is a Linux kernel feature which enables implementing kernel thread schedulers in BPF and dynamically loading them. Read more about sched_ext.
Overview
scx_rustland is made of a BPF component (scx_rustland_core) that implements the low level sched-ext functionalities and a user-space counterpart (scheduler), written in Rust, that implements the actual scheduling policy.
How To Install
Available as a Rust crate: cargo add scx_rustland
Typical Use Case
scx_rustland is designed to prioritize interactive workloads over background CPU-intensive workloads. For this reason the typical use case of this scheduler involves low-latency interactive applications, such as gaming, video conferencing and live streaming.
scx_rustland is also designed to be an "easy to read" template that can be used by any developer to quickly experiment more complex scheduling policies fully implemented in Rust.
Production Ready?
Not quite. For production scenarios, other schedulers are likely to exhibit better performance, as offloading all scheduling decisions to user-space comes with a certain cost.
However, a scheduler entirely implemented in user-space holds the potential for seamless integration with sophisticated libraries, tracing tools, external services (e.g., AI), etc.
Hence, there might be situations where the benefits outweigh the overhead, justifying the use of this scheduler in a production environment.
Demo
The key takeaway of this demo is to demonstrate that , despite the overhead of running a scheduler in user-space, we can still obtain interesting results and, in this particular case, even outperform the default Linux scheduler (EEVDF) in terms of application responsiveness (fps), while a CPU intensive workload (parallel kernel build) is running in the background.