Commit Graph

1111 Commits

Author SHA1 Message Date
Andrea Righi
24ef0f6c00
Merge pull request #94 from sched-ext/scx-rustland-smt-improvements
scx-rustland: SMT improvements
2024-01-17 21:01:26 +01:00
Andrea Righi
be1cb8774b scx_rustland: improve SMT performance
The user-space scheduler dispatches tasks in batches, with the batch
size matching the number of idle CPUs.

Commit 791bdbe ("scx_rustland: introduce SMT support") changed the order
of idle CPUs, prioritizing dispatching tasks on the least busy cores
(those with the most idle CPUs) before moving on to busier cores (those
with the least idle CPUs).

While this approach works well for a small number of tasks, it can lead
to uneven performance as the number of tasks increases and all cores are
saturated. Such uneven performance can be attributed to SMT interactions
causing potential short lags and erratic system performance. In some
cases, disabling SMT entirely results in better system responsiveness.

To address this issue, instruct the scheduler to implicitly disable SMT
and consistently dispatch tasks only on the first (or last) CPU of each
core. This approach ensures an equal distribution of tasks among the
available cores, preventing SMT disturbances and aligning with non-SMT
performance, also when a significant amount of tasks are running.

Additionally, the unused sibling CPUs within each core can be used as
"spare" CPUs for the BPF dispatcher. This is particularly beneficial for
tasks that cannot be dispatched on the target CPU selected by the
scheduler, due to cpumask restrictions or congestion conditions.

Therefore, this new approach allows to enhance system responsiveness on
SMT systems, while simultaneously improving scheduler stability.

Some preliminary results on an AMD Ryzen 7 5800X 8-Cores (SMT enabled):
running my usual benchmark of measuring the fps of a videogame
(Counter-Strike 2) during a parallel kernel build-induced system
overload, shows an improvement of approximately 2x (from 8-10fps to
15-25fps vs 1-2fps with EEVDF).

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-17 20:49:17 +01:00
Andrea Righi
f0c33320ab scx_rustland: avoid calling scx_bpf_kick_cpu() from update_idle()
Prior to commit 676bd88 ("bpf_rustland: do not dispatch the scheduler to
the global DSQ"), the user-space scheduler was dispatched using
SCX_DSQ_GLOBAL and we needed to explicitly kick idle CPUs from
update_idle() to ensure that at least one CPU was available to run the
user-space scheduler.

Now that we are using SCX_DSQ_LOCAL_ON|cpu to dispatch the user-space
scheduler, the target CPU is implicitly kicked. Therefore, the call to
scx_bpf_kick_cpu() within .update_idle() becomes redundant and we can
get rid of it.

Fixes: 676bd88 ("bpf_rustland: do not dispatch the scheduler to the global DSQ")
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-17 20:49:17 +01:00
Tejun Heo
9089cc09bb
Merge pull request #92 from sched-ext/nest_callbacks
scx_nest: Set timer callback after cancelling
2024-01-17 09:27:22 -10:00
Andrea Righi
a900d76ceb
Merge pull request #91 from sched-ext/scx-rustland-dynamic-slice-boost
scx_rustland: introduce dynamic slice boost
2024-01-16 21:51:39 +01:00
David Vernet
7a3fe759f2
scx_nest: Remove -D option for eager compaction
Now that scheduling BPF timers works correctly, we don't need this extra
logic to eagerly compact if a scheduling for compaction has happened a
few times in a row. Let's remove it.

Signed-off-by: David Vernet <void@manifault.com>
2024-01-16 14:08:36 -06:00
David Vernet
607119d8a4
scx_nest: Set timer callback after cancelling
In scx_nest, we use a per-cpu BPF timer to schedule compaction for a
primary core before it goes idle. If a task comes along that could use
that core, we cancel the callback with bpf_timer_cancel().
bpf_timer_cancel() drops a refcnt on the prog and nullifies the
callback, so if we want to schedule the callback again, we must use
bpf_timer_set_callback() to reset the prog. This patch does that.

Reported-by: Julia Lawall <julia.lawall@inria.fr>
Signed-off-by: David Vernet <void@manifault.com>
2024-01-16 14:01:39 -06:00
Tejun Heo
f28e5fb259
Merge pull request #88 from sirlucjan/systemd
Add systemd services for scx schedulers
2024-01-16 07:29:44 -10:00
David Vernet
b8687a051e
Merge pull request #90 from sched-ext/scx-rustland-smt
scx_rustland: introduce SMT support
2024-01-16 10:30:41 -06:00
Piotr Gorski
af1f344447
Allow to run from both /usr/sbin and /usr/bin
Signed-off-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
2024-01-16 16:04:30 +01:00
Andrea Righi
0b3c399519 scx_rustland: introduce dynamic slice boost
Update the slice boost dynamically, as a function of the amount of CPUs
in the system and the amount of tasks currently waiting to be
dispatched: as the amount of waiting tasks in the task_pool increases,
reduce the slice boost.

This adjustment ensures that the scheduler adheres more closely to a
pure vruntime-based policy as the amount of tasks contending the
available CPUs increases and it allows to sustain stress tests that are
spawning a massive amount of tasks.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-16 11:51:51 +01:00
Andrea Righi
791bdbec97 scx_rustland: introduce SMT support
Introduce a basic support of CPU topology awareness. With this change,
the scheduler will prioritize dispatching tasks to idle CPUs with fewer
busy SMT siblings, then, it will proceed to CPUs with more busy SMT
siblings, in ascending order.

To implement this, introduce a new CoreMapping abstraction, that
provides a mapping of the available core IDs in the system along with
their corresponding lists of CPU IDs. This, coupled with the
get_cpu_pid() method from the BpfScheduler abstraction, allows the
user-space scheduler to enforce the policy outlined above and improve
performance on SMT systems.

Keep in mind that this improvement is relevent only when the amount of
tasks running in the system is less than the amount of CPUs. As soon as
the amount of running tasks increases, they will be distributed across
all available CPUs and cores, thereby negating the advantages of SMT
isolation.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-16 11:33:35 +01:00
Piotr Gorski
c7678eb0e9
Adapting service names to scheduler names
Signed-off-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
2024-01-16 10:26:25 +01:00
Piotr Gorski
d618a06d92
Add systemd services for scx schedulers
Signed-off-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
2024-01-15 23:41:59 +01:00
Andrea Righi
09e7905ee0
Merge pull request #87 from sched-ext/scx-rustland-allocator
scx_userland: use a custom memory allocator to prevent page faults
2024-01-15 16:21:17 +01:00
Andrea Righi
63209b865d scx_rustland: support aligned allocations in RustLandAllocator
Even if the current implementation of the user-space scheduler doesn't
require to allocate aligned memory, add a simple support to aligned
allocations in RustLandAllocator, in order to make it more generic and
potentially usable by other schedulers / components.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-15 13:44:33 +01:00
Andrea Righi
c593e3605e scx_rustland: report user-space scheduler page fault counter
Periodically report a page fault counter in the scheduler output. The
user-space scheduler should never trigger page faults, otherwise we may
experience deadlocks (that would trigger the sched-ext watchdog,
unloading the scheduler).

Reporting a page fault counter periodically to stdout can be really
helpful to debug potential issues with the custom allocator.

Moreover, group together also nr_sched_congested and
nr_failed_dispatches with nr_page_faults and use the sum of all these
counters to determine the healthy status of the user-space scheduler
(reporting it to stdout as well).

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-14 22:07:37 +01:00
Andrea Righi
9708a80130 scx_userland: use a custom memory allocator to prevent page faults
To prevent potential deadlock conditions under heavy loads, any
scheduler that delegates scheduling decisions to user-space should avoid
triggering page faults.

To address this issue, replace the default Rust allocator with a custom
one (RustLandAllocator), designed to operate on a pre-allocated buffer.

This, coupled with the memory locking (via mlockall), prevents page
faults from happening during the execution of the user-space scheduler,
avoiding the deadlock condition.

This memory allocator is completely transparent to the user-space
scheduler code and it is applied automatically when the bpf module is
imported.

In the future we may decide to move this allocator to a more generic
place (scx_utils crate), so that also other user-space Rust schedulers
can use it.

This initial implementation of the RustLandAllocator is very simple: a
basic block-based allocator that uses an array to track the status of
each memory block (allocated or free).

This allocator can be improved in the future, but right now, despite its
simplicity, it shows a reasonable speed and efficiency in meeting memory
requests from the user-space scheduler, having to deal mostly with small
and uniformly sized allocations.

With this change in place scx_rustland survived more than 10hrs on a
heavily stressed system (with stress-ng and kernel builds running in a
loop):

 $ ps -o pid,rss,etime,cmd -p `pidof scx_rustland`
     PID   RSS     ELAPSED CMD
   34966 75840    10:00:44 ./build/scheds/rust/scx_rustland/debug/scx_rustland

Without this change it is possible to trigger the sched-ext watchdog
timeout in less than 5min, under the same system load conditions.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-14 22:07:37 +01:00
Tejun Heo
930f92cb77
Merge pull request #86 from sched-ext/scx-rustland-remove-old-todo
scx_rustland: remove obsolete TODO note
2024-01-11 09:49:23 -10:00
Andrea Righi
acc1d51560 scx_rustland: remove obsolete TODO note
Entries from TaskInfoMap associated to exiting tasks are already removed
via the BPF .exit_task() callback, so drop the obsolete TODO note and
replace it with a proper comment.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-11 20:47:36 +01:00
Andrea Righi
e0bf2325c4
Merge pull request #85 from sched-ext/scx-rustland-voluntary-context-switch-boost
scx_rustland: voluntary context switch boost
2024-01-11 19:32:52 +01:00
Andrea Righi
12d89e1d84 scx_rustland: add a troubleshooting section
Add a brief troubleshooting section to the command line help.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-11 18:14:46 +01:00
Andrea Righi
2157f638df scx_rustland: voluntary context switch boost
Improve priority boosting using voluntary context switches metric.

Overview
========

The current criteria to apply the time slice boost (option `-b`) is to
distinguish between newly created tasks and tasks that are already
running: in order to prioritize interactive applications (games,
multimedia, etc.) we apply a time slice usage penalty on newly created
tasks, indirectly boosting the priority of tasks that are already
running, which are likely to be the interactive applications that we
aim to prioritize.

Problem
=======

This approach works well when the background workload forks a bunch of
short-lived tasks (e.g., a parallel kernel build), but it fails to
properly classify CPU-intensive background tasks (i.e., video/3D
rendering, encryption, large data analysis, etc.), because these
applications, typically, do not generate many short-lived processes.

In presence of such workloads the time slice penalty is not enforced,
resulting in a lack of any boost for interactive applications.

Solution
========

A more effective critiria for distinguishing between interactive
applications and background CPU-intensive applications is to examine the
voluntary context switches: an application that periodically releases
the CPU voluntarily is very likely to be interactive.

Therefore, change the time slice boost logic to apply a bonus (scale down
the accounted used time slice) to tasks that show an increase in their
voluntary context switches counter over a time frame of 10 sec.

Based on experimental results, this simple heurstic appears to be quite
effective in classifying interactive tasks and prioritize them over
potential background CPU-intensive tasks.

Additionally, having a better criteria to identify interactive tasks
allow to prioritize also newly created tasks, thereby enhancing the
responsiveness of interactive shell sessions.

This always ensures the prompt execution of system commands, even when
the system is massively overloaded, unlike the previous time slice boost
logic, which made interactive shell sessions less responsive by
deprioritizing newly created tasks.

Results
=======

With this new logic in place it is possible to play a video game (e.g.,
Terraria) without experiencing any frame rate drop (60 fps), while a
parallel CPU stress test (`stress-ng -c 32`) is running in the
background. The same result can also be obtained with a parallel kernel
build (`make -j 32`). Thus, there is no regression compared to the
previous "ideal" test case.

Even when mixing both workloads (`make -j 16` + `stress-ng -c 16`),
Terraria can still be played without noticeable lag in the audio or
video, maintaining a consistent 60 fps.

In addition to that, shell commands are also very responsive.

Following, the results (average and standard deviation of 10 runs) of
two simple interactive shell commands, while both the `make -j 16` and
`stress-ng -c 16` workloads are running in background:

  avg time           "uname -r"       "ps axuw > /dev/null"
  =========================================================
  EEVDF                 11.1ms                     231.8ms
  scx_rustland           2.6ms                     212.0ms

  stdev              "uname -r"       "ps axuw > /dev/null"
  =========================================================
  EEVDF                   2.28                       23.41
  scx_rustland            0.70                        9.11

Tests conducted on a 8-cores laptop (11th Gen Intel i7-1195G7 @
4.800GHz) with 16GB of RAM.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-11 18:14:30 +01:00
Andrea Righi
1cf03770c7 scx_rustland: expose voluntary context switches to the scheduler
Provide the number of voluntary context switches (nvcsw) for each task
to the user-space scheduler.

This extra information can then be used by the scheduler to enhance its
decision-making process when scheduling tasks.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-11 14:10:39 +01:00
Tejun Heo
30c25ff30e
Merge pull request #84 from sched-ext/htejun-README-update
Update README.md to include terraria video
2024-01-10 15:18:41 -10:00
Tejun Heo
331f28b775
Update README.md to include terraria video 2024-01-10 15:17:35 -10:00
David Vernet
90874df9ef
Merge pull request #83 from sched-ext/htejun-README-updates
scx_rustland: Update README.md
2024-01-10 18:57:02 -06:00
Tejun Heo
1395f14975
Update README.md
Embed the video and drop "live" from section title as it's not really live.
2024-01-10 14:47:33 -10:00
Tejun Heo
b32d73ae4e
Merge pull request #82 from sched-ext/htejun
scx_flatcg: Fix fallout from direct dispatch API update
2024-01-10 11:25:36 -10:00
Tejun Heo
18f7fe8477 scx_flatcg: Fix fallout from direct dispatch API update
552b75a9c7 ("scx: Build fix after kernel update") updated scx_flatcg along
with other schedulers to use the new direct dispatching from
ops.select_cpu() mechanism. However, this was buggy for flatcg.

flatcg uses direct dispatch for two purposes - as an optimization when there
are idle cpus and to avoid dealing with custom CPU affinities in the
dispatch logic. While the former can be moved to ops.select_cpu(), the
latter can't as it should also apply to tasks which get enqueued without
preceding ops.select_cpu(), e.g., when the task gets requeued after an
attribute change or runs out of time slice. The API update incorrectly moved
both to ops.select_cpu() leading to futile retries of try_pick_next_cgroup()
and scheduling misbheaviors.

Fix it by separating out the two cases and only keeping the idle
optimization case in ops.select_cpu().

Signed-off-by: Tejun Heo <tj@kernel.org>
2024-01-10 10:57:50 -10:00
Tejun Heo
c1f22ea073 scx_flatcg: Report pick_next_cgroup() race and fail counts
To improve visibility into failure mode. While at it, improve output
formatting.

Signed-off-by: Tejun Heo <tj@kernel.org>
2024-01-10 10:52:24 -10:00
Tejun Heo
ae50b155ca
Merge pull request #80 from sched-ext/scx-flatcg-mitigate-stall
scx_flatcg: introduce CGROUP_MAX_RETRIES
2024-01-10 09:49:09 -10:00
Tejun Heo
af06d3dd4b
Merge pull request #81 from sched-ext/scx-rustland-time-slice-boost
scx_rustland: time slice boost
2024-01-10 08:15:47 -10:00
Andrea Righi
0609abdca6 scx_flatcg: introduce CGROUP_MAX_RETRIES
We may end up stalling for too long in fcg_dispatch() if
try_pick_next_cgroup() doesn't find another valid cgroup to pick. This
can be quite risky, considering that we are holding the rq lock in
dispatch().

This condition can be reproduced easily in our CI, where we can trigger
stalling softirq works:

[    4.972926] NOHZ tick-stop error: local softirq work is pending, handler #200!!!

Or rcu stalls:

[   47.731900] rcu: INFO: rcu_preempt detected stalls on CPUs/tasks:
[   47.731900] rcu:     1-...!: (0 ticks this GP) idle=b29c/1/0x4000000000000000 softirq=2204/2204 fqs=0
[   47.731900] rcu:     3-...!: (0 ticks this GP) idle=db74/1/0x4000000000000000 softirq=2286/2286 fqs=0
[   47.731900] rcu:     (detected by 0, t=26002 jiffies, g=6029, q=54 ncpus=4)
[   47.731900] Sending NMI from CPU 0 to CPUs 1:

To mitigate this issue reduce the amount of try_pick_next_cgroup()
retries from BPF_MAX_LOOPS (8M) to CGROUP_MAX_RETRIES (1024).

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-10 17:36:17 +01:00
Andrea Righi
0198d893ce scx_rustland: introduce time slice boost parameter
Introduce a parameter to prioritize active running tasks over newly
created tasks.

This option can be used to enhance interactive applications (e.g.,
games, audio/video, GUIs, etc.) that are concurrently running with
fork-intensive background workloads (such as a large parallel build for
example).

The boost value (which functions as a penalty) is applied to the time
slice attributed to newly generated tasks, increasing their vruntime
and, in an indirect manner, "boosting" the priority of all the other
concurrent active tasks.

The time slice boost parameter was applied in the live demo video [1] to
enhance the frames per second (fps) of a video game (Terraria), running
simultaneously with a parallel kernel build (`make -j 32`) on an 8-core
laptop (the value used in the video matches the existing setting of
running `scx_rustland -b 200`).

[1] https://www.youtube.com/watch?v=oCfVbz9jvVQ

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-10 17:32:29 +01:00
Andrea Righi
732ba4900b scx_rustland: avoid using SCX_ENQ_PREEMPT
With the introduction of a the dynamic time slice that scales down based
on the number of tasks in the system, there is no obvious benefit in
utilizing SCX_ENQ_PREEMPT to dispatch the user-space scheduler.

The reduced time slice as the task count increases already enhances the
user-space scheduler's opportunities to run and efficiently manage
scheduling tasks, even when the system is massively overloaded.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-10 17:32:29 +01:00
Tejun Heo
be1b184b51
Merge pull request #78 from sched-ext/ci-unstable-ppa
ci: temporarily switch to ppa:arighi/sched-ext-unstable
2024-01-09 11:49:44 -10:00
Andrea Righi
1c92458c4b ci: temporarily switch to ppa:arighi/sched-ext-unstable
Temporarily switch to the unstable sched-ext ppa, so that we can resume
testing with the new kernel API.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-09 22:40:52 +01:00
Andrea Righi
9e782b9cd6
Merge pull request #77 from sched-ext/scx-rustland-update
scx_rustland: small updates
2024-01-09 22:37:14 +01:00
Andrea Righi
db9a29d618 scx_rustland: improve dynamic slice scaling
Move scaling after tasks are sent to the dispatcher: tasks are
dispatched based on the amount of idle CPUs, so checking for any
remaining tasks still sitting in the scheduler after dispatch gives a
better idea how busy the system is.

Moreover, do not scale the time slice based on nr_cpus (otherwise,
systems with a large amount of CPUs would rarely get any scaling at
all).

Instead, apply a scaling factor as a function of how many tasks are
still waiting in the scheduler: nr_scheduled / 2. This method scales
better as the number of CPUs increases.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-09 22:11:07 +01:00
Andrea Righi
1da2983804 scx_rustland: get rid of force_local
Now that we can dispatch directly from select_cpu() we can make the code
more compact and readable by removing the force_local logic.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-09 22:11:07 +01:00
Andrea Righi
6ead675fb6 scx_rustland: add a link to the live demo in the README
Update the README.md adding a link to a live demo video of the
scheduler.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-09 22:11:07 +01:00
Tejun Heo
74923c6cdb
Merge pull request #76 from sched-ext/htejun
Bump versions
2024-01-08 18:51:47 -10:00
Tejun Heo
942b0269b8 Bump versions
After updates to reflect the updated init and direct dispatch API, the
schedulers aren't compatible with older kernels. Bump versions and publish
releases.
2024-01-08 18:49:54 -10:00
David Vernet
4ff504a65c
Merge pull request #75 from sched-ext/htejun
scx: Build fix after kernel update
2024-01-08 21:22:20 -06:00
Tejun Heo
552b75a9c7 scx: Build fix after kernel update
In the latest kernel, sched_ext API has changed in two areas:

- ops.prep_enable/cancel_enable/enable/disable() replaced with
  ops.init_task/enable/disable/exit_task().

- scx_bpf_dispatch() can now be called from ops.select_cpu(). Also,
  SCX_ENQ_LOCAL flag is removed. Instead, users can call
  scx_bpf_select_cpu_dfl() from ops.select_cpu() and use the @is_idle out
  param value to determine whether to dispatch directly.

This commit updates all schedules so that they build.

- Init functions renamed / merged / split.

- ops.select_cpu() is added to several schedulers and local direct
  disptching logic is moved there.

This is the minimum update which is need to make the schedulers build and
work. It needs further update to e.g. move vtime udpates to ops.enable().
2024-01-08 14:48:24 -10:00
Tejun Heo
0ed47cd9a3
Merge pull request #74 from sched-ext/scx-rustland-multicore-fixes
scx_rustland: multicore fixes
2024-01-08 09:21:13 -10:00
Andrea Righi
1ea5aebfb4 scx_rustland: always consider slice_ns as maximum time slice
With the introduction of a the dynamic time slice that scales down based
on the number of tasks in the system, there is no need anymore to apply
a constant scaling factor to time slice to extend the range of the
allowed time slices.

Therefore, get rid of the static scaling and use slice_ns as the upper
limit for the time slice accounted to the tasks.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-08 19:22:38 +01:00
Andrea Righi
9b482f48f1 scx_rustland: determine the amount of cores via /proc/stat
libbpf_rs::num_possible_cpus() may take into account multi-threads
multi-cores information, that are not used efficiently by the scheduler
at the moment.

For simplicity rely on /proc/stat to determine the amount of CPUs that
can be used by the scheduler and provide a proper abstraction to access
this information from the bpf Rust module.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-08 19:11:25 +01:00
Andrea Righi
0d107d6220 scx_rustland: return the proper cpu value from get_task_cpu()
Fix the ternary operator expression to return the CPU id, instead of the
boolean result of the condition.

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-01-08 19:10:59 +01:00