This change makes scx_rusty mempolicy aware. When a process uses
set_mempolicy it can change NUMA memory preferences and cause
performance issues when tasks are scheduled on remote NUMA nodes. This
change modifies task_pick_domain to use the new helper method that
returns the preferred node id.
Signed-off-by: Daniel Hodges <hodges.daniel.scott@gmail.com>
Estimating the service time from run time and frequency is not
incorrect. However, it reacts slowly to sudden changes since it relies
on the moving average. Hence, we directly measure the service time to
enforce fairness.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Instead of performing domain mask checking inside
"find_first_candidate()" every time, check whether the tasks within push
domain are abled to run on pull domain by performing the mask check at
vector generation stage.
This way can also avoid repeated computation generated by the same
(task, pull_dom) pair as they'll try to check whether the pull domain is
in the task domain mask.
Also since whether a task is a kworker won't change in time, we can
perform the check earlier and put it in the filter, too.
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
We always use nr_cpu_ids to represent the maximum CPU id returned by
scx_bpf_nr_cpu_ids().
Replace cpu_max with nr_cpu_ids to be more consistent with the rest of
the code.
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
We can rely on scx_bpf_nr_cpu_ids() to create all the possible per-CPU
DSQs, eliminating the need for the hard-coded limit MAX_CPUS.
In this way scx_bpfland can support the same amount of CPUs that the
kernel can handle.
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
Instead of constantly checking the need to drain tasks from the DSQs of
the offline CPUs, provide an atomic flag to notify when there are tasks
to be drained from the offline CPUs.
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
Refine the safeguard mechanism to avoid generating too many interactive
tasks in the system, which could nullify the effect of the
interactive/regular task classification.
The safeguard mechanism operates by pausing the promotion of new tasks
to interactive status during the task wake-up process, whenever the
number of interactive tasks in the priority queue exceeds a specific
limit (set to 4x the number of online CPUs).
Halting the promotion of additional interactive tasks allows to
prioritize those already classified as interactive, thereby preventing
potential "bursts" of excessive interactive tasks in the system.
This refines the mitigation already provided by commit 640bd562
("scx_bpfland: prevent tasks from abusing interactive priority boost").
Fixes: 640bd562 ("scx_bpfland: prevent tasks from abusing interactive priority boost")
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
Always assign the maximum time slice if there are idle CPUs in the
system.
Otherwise, double the task's unused time slice to reward tasks that use
less CPU time and at the same time refill the time slice of the tasks
every time they're dispatched.
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
sched_ext is about to be merged upstream. There are some compatibility
breaking changes and we're making the current sched_ext/for-6.11
1edab907b57d ("sched_ext/scx_qmap: Pick idle CPU for direct dispatch on
!wakeup enqueues") the baseline.
Tag everything except scx_mitosis as 1.0.0. As scx_mitosis is still in early
development and is currently temporarily disabled, only the patchlevel is
bumped.
Sync from sched_ext/for-6.11 1edab907b57d ("sched_ext/scx_qmap: Pick idle
CPU for direct dispatch on !wakeup enqueues")
git://git.kernel.org/pub/scm/linux/kernel/git/tj/sched_ext.git for-6.11
- cgroup support hasn't landed in the upstream kernel yet. This most likely
will happen in a few weeks. For the time being, disable scx_flatcg,
scx_pair and scx_mitosis.
- Compat macro for DSQ task iterator dropped. This is now a part of
the baseline.
- scx_bpf_consume() isn't upstream yet. BPF interfacing side is still being
discussed. Dropped example usage from tools/sched_ext. None of the
practical schedulers use it, so this should be fine for now.
- scx_bpf_cpu_rq() added.
- AUTOATTACH workaround for newer libbpf versions added.
A task can become a runnable on any task's context not only its waker
task. Thus, we should not count wake-up on unrelated task's context.
With this commit, the scheduler can (much more) accurately detect
waker-wakee relationsships.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
The prior approach using the sum of weights gives too much penalty to
nice tasks with large nice values. With this commit, the time slice is
determined by the number of runnable tasks regardless of nice priority.
Note that the fairness will still be enforced based on tasks' nice
priorities (weights).
Signed-off-by: Changwoo Min <changwoo@igalia.com>
To easily distinguish, let's initialize the current logical clock to
zero (not the current physical time). Also, avoid the deadline
calculation being zero by adding +1 here and there.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
The priority boost for interactive tasks can be exploited to render the
system nearly unresponsive by creating numerous tasks that constantly
switch between wait/wakeup states.
For example, stress tests like `hackbench -l 10000` can significantly
degrade system responsiveness.
To mitigate this, limit the number of interactive tasks added to the
priority queue to 4x the number of online CPUs.
This simple approach appears to be a quite effective at identifying
potential spam of "fake" interactive tasks, while still prioritizing
legitimate interactive tasks.
Additionally, periodically refresh the interactive status of the tasks
based on their most recent average of voluntary context switches,
preventing the interactive status from being too "sticky".
Tested-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
Avoid dispatching per-CPU kthreads directly, since this may cause
interactivity problems or unfairness, for example if there are too many
softirqs being scheduled (e.g., in presence of high RX network traffic
or when running certain stress tests, like hackbench).
Moreover, in order to help with testing and benchmarks, introduce the
option --local-kthread, that allows to restore the old behavior if
enabled.
Tested-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
When updating the task vruntime, ensure the time slice delta is always a
positive value. Failing to do so may cause the global vruntime to
increase excessively due to overflows.
Tested-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
Periodically report the amount of online CPUs to stdout.
The online CPUs are initially evaluated looking at the online cpumask,
then the value is updated in the .cpu_offline() / .cpu_online()
callbacks.
Tested-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
Keep track of the CPUs that are running interactive tasks and report
their amount to stdout.
Tested-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
The correct default value of slice_ns 5ms, not 5s.
This change doesn't really make any difference in practice, since these
values are changed by the Rust part when the scheduler is started, but
it's good to keep this aligned to the proper values for consistency.
Tested-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
Signed-off-by: Andrea Righi <righi.andrea@gmail.com>
This commit changes the use of a physical clock to a virtual, logical
clock in calculating deadlines.
- The virtual current clock advances upon a task's running to its
virtual deadline.
- When enqueuing a task, its virtual deadline from the virtual current
clock is calculated.
With the above two changes, this guarantees that there is no such task
whose virtual deadline is smaller than the virtual current clock. This
means any enqueuing task can compete with any other already enqueued
tasks. This allows a latency-critical task to be immediately scheduled
if needed.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Every time we need to dispatch a task re-evalate its time slice as:
(unused_time_slice + min_time_slice) / 2
This allows to refill the time slice for tasks that haven't used much of
their previously assigned time, improving fairness.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Make sure to always classify interactive tasks, even when the system is
not fully utilized. This ensures that if the system suddenly becomes
overloaded, we already know which tasks need to be dispatched to the
priority DSQ.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Tasks are consumed from various DSQs in the following order:
per-CPU DSQs => priority DSQ => shared DSQ
Tasks in the shared DSQ may be starved by those in the priority DSQ,
which in turn may be starved by tasks dispatched to any per-CPU DSQ.
To mitigate this, record the timestamp of the last task scheduling event
both from the priority DSQ and the shared DSQ.
If the starvation threshold is exceeded without consuming a task, the
scheduler will be forced to consume a task from the corresponding DSQ.
The starvation threshold can be adjusted using the --starvation-thresh
command line parameter (default is 5ms).
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
There is no need to RCU protect the cpumask for the offline CPUs: it is
created once when the scheduler is initialized and it's never
deallocated.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Reduce the default time slice down to 5ms for a faster reaction and
system responsiveness when the system is overcomissioned.
This also helps to provide a more predictable level of performance.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Always use direct CPU dispatch for kthreads, there is no need to treat
kthreads in a special way, simply reuse direct CPU dispatch to
prioritize them.
Moreover, change direct CPU dispatches to use scx_bpf_dispatch_vtime(),
since we may dispatch multiple tasks to the same per-CPU DSQ now.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Small refactoring of the idle CPU selection logic:
- optimize idle CPU selection for tasks that can run on a single CPU
- drop the built-in idle selection policy and completely rely on the
custom one
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
We are incorrectly using the SMT idle cpumask to find any idle CPU, fix
by using the generic idle cpumask.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Implement CPU hotplugging in scx_bpfland without restarting the
scheduler.
The idle selection logic has been updated to consider online CPUs.
Additionally, a cpumask for offline CPUs has been introduced. Tasks
that have been dispatched to the DSQs associated with offline CPUs are
consumed by the other CPUs that are still online.
Moreover, the dependency on the Topology crate is temporarily dropped
and instead, /sys/devices/system/cpu/smt/active is used to determine if
SMT should be taken into account during idle selection. The Topology
crate will be re-introduced later when scx_bpfland will gain more
topology-aware capabilities.
This fixes#406.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
The stats map in scx_rusty is a BPF_MAP_TYPE_PERCPU_ARRAY, with its size
determined by num_possible_cpus(). Initializing it with nr_cpu_ids() can
result in errors such as:
Error: Failed to zero stat
Caused by:
number of values 6 != number of cpus 8
Fix by using num_possible_cpus() to initialize it.
Fixes: 263e02f6 ("rusty: Use nr_cpu_ids instead of nr_cpus_possible")
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
With commit 5d20f89a ("scheds-rust: build rust schedulers in sequence"),
schedulers are now built serially one after the other to prevent meson
and cargo from forking NxN parallel tasks.
However, this change has made building a single scheduler much more
cumbersome, due to the chain of dependencies.
For example, building scx_rusty using the specific meson target would
still result in all schedulers being built, because they all depend on
each other.
To address this issue, introduce the new meson build option
`serialize=true|false` (default is false).
This option allows to disable the schedulers' build chain, restoring the
old behavior.
With this option enabled, it is now possible to build just a single
scheduler, parallelizing the cargo build properly, without triggering
the build of the others. Example:
$ meson setup build -Dbuildtype=release -Dserialize=false
$ meson compile -C build scx_rusty
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
The competition window was 7.5 msec, half of the targeted latency.
However, it is too wide for some workloads, so unrelated tasks may
compete with each other. Hence, it is tightened to about 1 msec with
LAVD_LAT_WEIGHT_SHIFT to avoid unnecessary competition.
Also, when a system is overloaded, now the time space is stretched more
aggressively (i.e., lat_prio^2) when a task's latency priority is low
(high value).
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Introduce a tunable to set a limit of the minimum vruntime that is used
when a task is dispatched, as:
vtime_min = vtime_now - slice_lag_ns
Increasing the time slice lag can make interactive tasks even more
responsive at the cost of starving regular and newly created tasks.
Default time slice lag is 0.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Overview
========
This scheduler is derived from scx_rustland, but it is fully implemented
in BFP with minimal user-space Rust part to process command line
options, collect metrics and logs out scheduling statistics.
Unlike scx_rustland, all scheduling decisions are made by the BPF
component.
Motivation
==========
The primary goal of this scheduler is to act as a performance baseline
for comparison with scx_rustland, allowing for a better assessment of
the overhead caused by kernel/user-space interactions.
It can also be used to deploy prototypes initially tested in the
scx_rustland scheduler. In fact, this scheduler is expected to
outperform scx_rustland, due to the elimitation of the kernel/user-space
overhead.
Scheduling policy
=================
scx_bpfland is a vruntime-based sched_ext scheduler that prioritizes
interactive workloads. Its scheduling policy closely mirrors
scx_rustland, but it has been re-implemented in BPF with some small
adjustments.
Tasks are categorized as either interactive or regular based on their
average rate of voluntary context switches per second: tasks that exceed
a specific voluntary context switch threshold are classified as
interactive.
Interactive tasks are prioritized in a higher-priority DSQ, while
regular tasks are placed in a lower-priority DSQ. Within each queue,
tasks are sorted based on their weighted runtime, using the built-in scx
vtime ordering capabilities (scx_bpf_dispatch_vtime()).
Moreover, each task gets a time slice budget. When a task is dispatched,
it receives a time slice equivalent to the remaining unused portion of
its previously allocated time slice (with a minimum threshold applied).
This gives latency-sensitive workloads more chances to exceed their time
slice when needed to perform short bursts of CPU activity without being
interrupted (i.e., real-time audio encoding / decoding workloads).
Results
=======
According to the initial test results, using the same benchmark "playing
a videogame while recompiling the kernel", this scheduler seems to
provide a +5% improvement in the frames-per-second (fps) compared to
scx_rustland, with video games such as Cyberpunk 2077, Counter-Strike 2
and Baldur's Gate 3.
Initial test results indicate that this scheduler offers around a +5%
improvement in frames-per-second (fps) compared to scx_rustland when
using the benchmark "playing a video game while recompiling the kernel".
This improvement was observed in games such as Cyberpunk 2077,
Counter-Strike 2, and Baldur's Gate 3.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
The old approach was too conservative in running a new task, so when a
fork-heavy workload competes with a CPU-bound workload, the fork-heavy
one is starved. The new approach solves the starvation problem by
inheriting parent's statistics. It seems a good (at least better than
old) guess how a new task will behave.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
When the system is highly loaded with compute-intensive tasks, the old
setting chokes latensive-intensive tasks, so loosen the dealine when the
system is overloaded (> 100% utilization).
Signed-off-by: Changwoo Min <changwoo@igalia.com>
When the lavd is loaded, it prints out its build id. It helps to easily
identify what version it is when testing.
```
01:56:54 [INFO] scx_lavd scheduler is initialized (build ID: 0.8.1-g98a5fa8595430414115c504857cea1a458393838-dirty x86_64-unknown-linux-gnu)
```
Signed-off-by: Changwoo Min <changwoo@igalia.com>
The synchronization for mitosis is a bit ad-hoc, working around lack of
atomics in BPF. This commit updates the logic to use READ/WRITE_ONCE and
compiler barriers to get the behaviors we want.
Signed-off-by: Dan Schatzberg <schatzberg.dan@gmail.com>
When someone is testing schedulers, we often have to ask what version
the scheduler is running as. Now that we can access the build ID from
rust schedulers, let's update scx_rusty to print the build ID when rusty
first starts running.
This results in output such as the following:
```
[void@maniforge scx]$ rusty
19:04:26 [INFO] Running scx_rusty (build ID: 0.8.1-g2043d2537f37c8d75753bb65eb75bca965067564 x86_64-unknown-linux-gnu/debug)
19:04:26 [INFO] NUMA[00] mask= 0b11111111111111111111111111111111
19:04:26 [INFO] DOM[00] mask= 0b00000000111111110000000011111111
19:04:26 [INFO] DOM[01] mask= 0b11111111000000001111111100000000
19:04:26 [INFO] Rusty scheduler started!
```
Signed-off-by: David Vernet <void@manifault.com>
This is a second attempt to optimize tunables for a wider range of
games.
1) LAVD_BOOST_RANGE increased from 14 (35%) to 40 (100% of nice range).
Now the latency priority (biased by nice value) will decide which
task should run first . The nice value will decide the time slice.
2) The first change will give higher priority to latency-critical task
compared to before. For compensation, the slice boost also increased
(2x -> 3x).
Signed-off-by: Changwoo Min <changwoo@igalia.com>
This change adds a new module to the scx_utils crate that provides a
log recorder for metrics-rs. The log recorder will log all metrics to
the console at a configurable interval in an easy to read format. Each
metric type will be displayed in a separate section. Indentation will
be used to show the hierarchy of the metrics. This results in a more
verbose output, but it is easier to read and understand.
scx_rusty was updated to use the log recorder and all explicit metric
logging was removed.
Counters will show the total count and the rate of change per second.
Counters with an additional label, like `type` in
`dispatched_tasks_total` in rusty, will show the count, rate, and
percentage of the total count.
Counters:
dispatched_tasks_total: 65559 [1344.8/s]
prev_idle: 44963 (68.6%) [966.5/s]
wsync_prev_idle: 15696 (23.9%) [317.3/s]
direct_dispatch: 2833 (4.3%) [35.3/s]
dsq: 1804 (2.8%) [21.3/s]
wsync: 262 (0.4%) [4.3/s]
direct_greedy: 1 (0.0%) [0.0/s]
pinned: 0 (0.0%) [0.0/s]
greedy_idle: 0 (0.0%) [0.0/s]
greedy_xnuma: 0 (0.0%) [0.0/s]
direct_greedy_far: 0 (0.0%) [0.0/s]
greedy_local: 0 (0.0%) [0.0/s]
dl_clamped_total: 1290 [20.3/s]
dl_preset_total: 514 [1.0/s]
kick_greedy_total: 6 [0.3/s]
lb_data_errors_total: 0 [0.0/s]
load_balance_total: 0 [0.0/s]
repatriate_total: 0 [0.0/s]
task_errors_total: 0 [0.0/s]
Gauges will show the last set value:
Gauges:
slice_length_us: 20000.00
Histograms will show the average, min, and max. The histogram will be
reset after each log interval to avoid memory leaks, since the data
structure that holds the samples is unbounded.
Histograms:
cpu_busy_pct: avg=1.66 min=1.16 max=2.16
load_avg node=0: avg=0.31 min=0.23 max=0.39
load_avg node=0 dom=0: avg=0.31 min=0.23 max=0.39
processing_duration_us: avg=297.50 min=296.00 max=299.00
Signed-off-by: Jose Fernandez <josef@netflix.com>
In some games (e.g., Elden Ring), it was observed that preemption
happens much less frequently. The reason is that tasks' runtime per
schedule is similar, so it does not meet the existing criteria. To
alleviate the problem, the following three tunables are revised:
1) Smaller LAVD_PREEMPT_KICK_MARGIN and LAVD_PREEMPT_TICK_MARGIN help to
trigger more preemption.
2) Smaller LAVD_SLICE_MAX_NS works better especially 250 or 300Hz
kernels.
3) Longer LAVD_ELIGIBLE_TIME_MAX purturbes time lines less frequently.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Origin assignment of the variable ridx is equivalent to comparing
between "ridx" and "wids - MAX_PIDS". Using u64 max library helper
function to perform the comparison and provide better readability.
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
Check whether the BalanceState of pull_dom.load inside function
try_find_move_task is actually the variant NeedsPull. It'll perform task
migration in abit more conservative manner when the system is under high
loading situation.
Experiments are performed when the system is compiling linux kernel and
undergoing a large amount of I/O operation at the same time using fio.
The result showns that before the modification, there're 12,6617 times
of task migrations system wide. After the modification, there're 11,5419
times of task migrations system wide.
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
In scx_rlfifo, we're currently using topo.nr_cpus_possible() to
determine how many possible CPU IDs we could have on the system. To
properly support systems whose disabled CPUs may be in the middle of the
range of possible CPU IDs, let's instead use topo.nr_cpu_ids() so that
we don't accidentally dispatch to an invalid DSQ.
Signed-off-by: David Vernet <void@manifault.com>
In scx_rusty, we're currently using topo.nr_cpus_possible() to determine
how many possible CPU IDs we could have on the system. scx_rusty already
accounts for offlined CPUs, so to properly support systems whose
disabled CPUs may be in the middle of the range of possible CPU IDs,
let's instead use topo.nr_cpu_ids().
Signed-off-by: David Vernet <void@manifault.com>
In some cases, a host may have an odd topology where there are gaps in
CPU IDs (including between possible CPUs). A common pattern in
schedulers is to perform allocations for every possible CPU ID, such as
creating a per-cpu DSQ. In order to avoid confusing schedulers, let's
track the maximum CPU ID on a system so that we can return the number of
CPU IDs on the system which is inclusive of gaps.
We also update scx_rustland in this change to accommodate the fact that
we no longer export nr_cpus_possible() from TopologyMap.
Signed-off-by: David Vernet <void@manifault.com>
We need a layer of indirection between the stats collection and their
output destinations. Currently, stats are only printed to stdout. Our
goal is to integrate with various telemetry systems such as Prometheus,
StatsD, and custom metric backends like those used by Meta and Netflix.
Importantly, adding a new backend should not require changes to the
existing stats code.
This patch introduces the `metrics` [1] crate, which provides a
framework for defining metrics and publishing them to different
backends.
The initial implementation includes the `dispatched_tasks_count`
metric, tagged with `type`. This metric increments every time a task is
dispatched, emitting the raw count instead of a percentage. A monotonic
counter is the most suitable metric type for this use case, as
percentages can be calculated at query time if needed. Existing logged
metrics continue to print percentages and remain unchanged.
A new flag, `--enable-prometheus`, has been added. When enabled, it
starts a Prometheus endpoint on port 9000 (default is false). This
endpoint allows metrics to be charted in Prometheus or Grafana
dashboards.
Future changes will migrate additional stats to this framework and add
support for other backends.
[1] https://metrics.rs/
Signed-off-by: Jose Fernandez <josef@netflix.com>
Use the function can_task1_kick_task2() to replace places which also
checking the comp_preemption_info between two cpus for better
consistency.
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
It seems that we are not updating `is_idle` when we find an idle CPU
with pick_cpu(), causing unnecessary rescheduling events when
select_cpu() is called.
To resolve this, ensure that the is_idle state is correctly set.
Additionally, always ensure that the task is dispatched to the local DSQ
immediately upon finding (and reserving) an idle CPU.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
- clean up u63 and u32 usages in structures to reduce struct size
- refactoring pick_cpu() for readability
Signed-off-by: Changwoo Min <changwoo@igalia.com>
The required CPU performance (cpuperf) was set to 1024 (100%) when the
CPU utilization was 100%. When a sudden load spike happens, it makes the
system adapt slowly in the next interval.
The new scheme always reserves some headroom in advance, so it sets
cpuperf to 1024 when the CPU utilization reaches to 85%. This gives some
room to adapt in advance.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Modify the execution sequence before lookup operation for new_domc. If
new_dom_id == NO_DOM_FOUND, lookup operation for new_domc is definitely
going to fail so we don't have to wait until we found that new_domc is
NULL, clearing of cpumask and return operation should be done directly
in that case.
Plus we should avoid using try_lookup_dom_ctx outside the context of
lookup_dom_ctx, as it can keep the interface's consistency.
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
The rusty dispatch logic is a bit unnecessarily convoluted. Let's clean it up
so that we're just comparing dom ids rather than iterating over arrays nested
inside of pcpu context.
Signed-off-by: David Vernet <void@manifault.com>
Right now, the SCX_WAKE_SYNC logic in rusty is very primitive. We only check to
see if the waker CPU's runqueue is empty, and then migrate the wakee there if
so. We'll want to expand this to be more thorough, such as:
- Checking to see if prev_cpu and waker_cpu share the same LLC when determining
where to migrate
- Check for whether SCX_WAKE_SYNC migration helps load imbalance between cores
- ...
Right now all of that code is just a big blob in the middle of
rusty_select_cpu(). Let's pull it into its own function to improve readability,
and also add some logic to stay on prev_cpu if it shares an LLC with the waker.
Signed-off-by: David Vernet <void@manifault.com>
It seems that task_set_domain() is nearly at the point where it can
cause the verifier to get confused and think that it's exceeding the
number of available instructions per program. I've seen this a number of
times when making small changes to task_set_domain(), and it's once
again happened @vax-r (I-Hsin Cheng) made a small cleanup change to
rusty in https://github.com/sched-ext/scx/pull/362.
To avoid this, let's just make dom_xfer_task() a separate global program
so that the verifier doens't have to worry about branch pruning, etc
depending on what the caller does. This should hopefully make
task_set_domain() (and its callers) much less brittle.
Signed-off-by: David Vernet <void@manifault.com>
In preparation of upstreaming, let's set the min version requirement at the
released v6.9 kernels. Drop __COMPAT_scx_bpf_cpuperf_*(). The open helper
macros now check the existence of scx_bpf_cpuperf_cap() and abort if not.
In preparation of upstreaming, let's set the min version requirement at the
released v6.9 kernels. Drop __COMPAT_HAS_CPUMASKS(). The open helper macros
now check the existence of scx_bpf_nr_cpu_ids() and abort if not.
In preparation of upstreaming, let's set the min version requirement at the
released v6.9 kernels. Drop __COMPAT_SCX_KICK_IDLE. The open helper macros
now check the existence of SCX_KICK_IDLE and abort if not.
In preparation of upstreaming, let's set the min version requirement at the
released v6.9 kernels. Drop __COMPAT_scx_bpf_switch_call(). The open helper
macros now check the existence of SCX_OPS_SWITCH_PARTIAL and abort if not.
With commit 786ec0c0 ("scx_rlfifo: schedule all tasks in user-space")
all the scheduling decisions are now happening in user-space. This also
bypasses the built-in idle selection logic, delegating the CPU selection
for each task to the user-space scheduler.
The easiest way to distribute tasks across the available CPUs is to
simply allow to dispatch them on the first CPU available.
In this way the scheduler becomes usable in practical scenarios and at
the same time it also maintains its simplicity.
This allows to spread all tasks across all the available CPUs
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Disable all the BPF optimization shortcuts by default and force all
tasks to be processed by the user-space scheduler.
Given that the primary goal of this scheduler is to offer a
straightforward and intuitive example for experimental purposes, this
change simplifies the process for individuals looking to experiment,
allowing them to apply changes to user-space code and quickly observe
the effects, without dealing with any in-kernel optimizations.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
No functional change, just add some comments to better describe the
parameters used when initializing the main BpfScheduler object.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
The bpf_ prefix is used for BPF API. Rename bpf_log2() to u32_log2() and
bpf_log2l() to u64_log2(). While at it, relocate them below compiler
directive helpers.
Keep track of the maximum vruntime among all tasks and flush them if the
difference between the maximum and minimum vruntime exceeds slice_ns.
This helps to prevent excessive starvation, as every task is guaranteed
to be dispatched within the slice_ns time limit.
Tested-by: Tested-by: SoulHarsh007 <harsh.peshwani@outlook.com>
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
These are used in mitosis, but they belong in common code so other
schedulers can do css iteration.
Signed-off-by: Dan Schatzberg <schatzberg.dan@gmail.com>
The old logic for CPU frequency scaling is that the task's CPU
performance target (i.e., target CPU frequency) is checked every tick
interval and updated immediately. Indeed, it samples and updates a
performance target every tick interval. Ultimately, it fluctuates CPU
frequency every tick interval, resulting in less steady performance.
Now, we take a different strategy. The key idea is to increase the
frequency as soon as possible when a task starts running for quick
adoption to load spikes. However, if necessary, it decreases gradually
every tick interval to avoid frequency fluctuations.
In my testing, it shows more stable performance in many workloads
(games, compilation).
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Originally, do_update_sys_stat() simply calculated the system-wide CPU
utilization. Over time, it has evolved to collect all kinds of
system-wide, periodic statistics for decision-making, so it has become
bulky. Now, it is time to refactor it for readability. This commit does
not contain functional changes other than refactoring.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
The periodic CPU utilization routine does a lot of other work now. So we
rename LAVD_CPU_UTIL_INTERVAL_NS to LAVD_SYS_STAT_INTERVAL_NS.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
When a device is suspended and resumed, the suspended duration is added
up to a task's runtime if the task was running on the CPU. After the
resume, the task's runtime is incorrectly long and the scheduler starts
to recognize the system is under heavy load. To avoid such problem, the
suspended duration is measured and substracted from the task's runtime.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
scx_mitosis is a dynamic affinity scheduler which assigns cgroups to
Cells and Cells to discrete sets of CPUs. The number of cells is dynamic
as is the CPU assignment. BPF mostly just does vtime scheduling for each
cell, tracks load, and responds to reconfiguration from userspace.
Userspace makes decisions about how to assign cgroups to cells and cells
to cpus.
This is not yet a complete scheduler, much of the userspace logic is a
placeholder as I experiment with better logic. I also want to add richer
scheduling semantics to userspace, e.g. so that cells can do more
"soft-affinity" rather than the strict partitioning implemented
currently.
Signed-off-by: Dan Schatzberg <schatzberg.dan@gmail.com>
READ_ONCE()/WRITE_ONCE() macros are added in commit 0932fde, we should
be able to utilize the macros to get around the possibility of data
races for domc->min_vruntime.
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
- pick_idle_cpu() was putting idle_smtmask that it didn't acquire.
- layered_enqueue() was unnecessarily entering preemption path after finding
an idle CPU.
- No need to test whether scx_bpf_get_idle_cpu/smtmask() return NULL. They
never do.
- Relocate cctx->yielding test into keep_runinng() from its caller.
scx_lavd: core compaction for low power consumption
When system-wide CPU utilization is low, it is very likely all the CPUs
are running with very low utilization. That means all CPUs run with low
clock frequency thanks to dynamic frequency scaling and very frequently
go in and out from/to C-state. That results in low performance (i.e.,
low clock frequency) and high power consumption (i.e., frequent
P-/C-state transition).
The idea of *core compaction* is using less number of CPUs when
system-wide CPU utilization is low. The chosen cores (called "active
cores") will run in higher utilization and higher clock frequency, and
the rest of the cores (called "idle cores") will be in a C-state for a
much longer duration. Thus, the core compaction can achieve higher
performance with lower power consumption.
One potential problem of core compaction is latency spikes when all the
active cores are overloaded. A few techniques are incorporated to solve
this problem.
1) Limit the active CPU core's utilization below a certain limit (say 50%).
2) Do not use the core compaction when the system-wide utilization is
moderate (say 50%).
3) Do not enforce the core compaction for kernel and pinned user-space
tasks since they are manually optimized for performance.
In my experiments, under a wide range of system-wide CPU utilization
(5%—80%), the core compaction reduces 7-30% power consumption without
sacrificing average and 99p tail latency.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Currently, when preempting, searching for the candidate CPU always starts
from the RR preemption cursor. Let's first try the previous CPU the
preempting task was on as that may have some locality benefits.
When a task is being enqueued outside wakeup path, ops.select_cpu() isn't
called, so we can end up in a situation where a newly enqueued task keeps
waiting in one of the DSQs while there are idle CPUs. Factor out idle CPU
selection path into pick_idle_cpu() and call it from the enqueue path in
such cases. This problem is shared across schedulers and likely needs a more
generic solution in the future.
yield(2) currently gives up the entire slice. Add "yield_ignore" layer
parameter which can modulate the magnitude of yiedling. When 1.0, yields are
completely ignored. 0.5, only half worth of the full slice is given up and
so on.
Currently, a task which yields is treated the same as a task which has run
out its slice. As the budget charged to a task is calculated from wall clock
time, a repeatedly yielding task can stay at the top of the queue for quite
a while hogging the CPU and spiking the number of scheduling events.
Let's add explicit yield support. An yielding task is now always charged the
full slice and not allowed to keep running on the same CPU.
The keep_running path relies on the implicit last task enqueue which makes
the statistics a bit difficult to track. Let's make the enqueue path
comprehensive:
- Set SCX_OPS_ENQ_LAST and handle the last runnable task enqueue explicitly.
- Implement layered_cpu_release() to re-enqueue tasks from a CPU preempted
by a higher pri sched class and handle the re-enqueued tasks explicitly in
layered_enqueue().
- Add more statistics to track all enqueue operations.
When a task exhausts its slice, layered currently doesn't make any effort to
keep it on the same CPU. It dispatches the next task to run and then
enqueues the running one. This leads to suboptimal behaviors. e.g. When this
happens to a task in a preempting layer, the task will most likely find an
idle CPU or a task to preempt and then migrate there causing a completely
unnecessary migration.
This patch layered_dispatch() test whether the current task should keep
running on the CPU and then skip dispatching to keep the task running. This
behavior depends on the implicit local DSQ enqueue mechanism which triggers
when there are no other tasks to run.
- scx_utils: Replace kfunc_exists() with ksym_exists() which doesn't care
about the type of the symbol.
- scx_layered: Fix load failure on kernels >= v6.10-rc due to
scheduler_tick() -> sched_tick rename. Attach the tick fentry function to
either scheduler_tick() or sched_tick().
Make sure to never assign a time slice longer than the default time
slice, that can be used as an upper limit.
This seems to prevent potential stall conditions (reported by the
CachyOS community) when running CPU-intensive workloads, such as:
[ 68.062813] sched_ext: BPF scheduler "rustland" errored, disabling
[ 68.062831] sched_ext: runnable task stall (ollama_llama_se[3312] failed to run for 5.180s)
[ 68.062832] scx_watchdog_workfn+0x154/0x1e0
[ 68.062837] process_one_work+0x18e/0x350
[ 68.062839] worker_thread+0x2fa/0x490
[ 68.062841] kthread+0xd2/0x100
[ 68.062842] ret_from_fork+0x34/0x50
[ 68.062844] ret_from_fork_asm+0x1a/0x30
Fixes: 6f4cd853 ("scx_rustland: introduce virtual time slice")
Tested-by: SoulHarsh007 <harsh.peshwani@outlook.com>
Tested-by: Piotr Gorski <piotrgorski@cachyos.org>
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Overview
========
Currently, a task's time slice is determined based on the total number
of tasks waiting to be scheduled: the more overloaded the system, the
shorter the time slice.
This approach can help to reduce the average wait time of all tasks,
allowing them to progress more slowly, but uniformly, thus providing a
smoother overall system performance.
However, under heavy system load, this approach can lead to very short
time slices distributed among all tasks, causing excessive context
switches that can badly affect soft real-time workloads.
Moreover, the scheduler tends to operate in a bursty manner (tasks are
queued and dispatched in bursts). This can also result in fluctuations
of longer and shorter time slices, depending on the number of tasks
still waiting in the scheduler's queue.
Such behavior can also negatively impact on soft real-time workloads,
such as real-time audio processing.
Virtual time slice
==================
To mitigate this problem, introduce the concept of virtual time slice:
the idea is to evaluate the optimal time slice of a task, considering
the vruntime as a deadline for the task to complete its work before
releasing the CPU.
This is accomplished by calculating the difference between the task's
vruntime and the global current vruntime and use this value as the task
time slice:
task_slice = task_vruntime - min_vruntime
In this way, tasks that "promise" to release the CPU quickly (based on
their previous work pattern) get a much higher priority (due to
vruntime-based scheduling and the additional priority boost for being
classified as interactive), but they are also given a shorter time slice
to complete their work and fulfill their promise of rapidity.
At the same time tasks that are more CPU-intensive get de-prioritized,
but they will tend to have a longer time slice available, reducing in
this way the amount of context switches that can negatively affect their
performance.
In conclusion, latency-sensitive tasks get a high priority and a short
time slice (and they can preempt other tasks), CPU-intensive tasks get
low priority and a long time slice.
Example
=======
Let's consider the following theoretical scenario:
task | time
-----+-----
A | 1
B | 3
C | 6
D | 6
In this case task A represents a short interactive task, task C and D
are CPU-intensive tasks and task B is mainly interactive, but it also
requires some CPU time.
With a uniform time slice, scaled based on the amount of tasks, the
scheduling looks like this (assuming the time slice is 2):
A B B C C D D A B C C D D C C D D
| | | | | | | | |
`---`---`---`-`-`---`---`---`----> 9 context switches
With the virtual time slice the scheduling changes to this:
A B B C C C D A B C C C D D D D D
| | | | | | |
`---`-----`-`-`-`-----`----------> 7 context switches
In the latter scenario, tasks do not receive the same time slice scaled
by the total number of tasks waiting to be scheduled. Instead, their
time slice is adjusted based on their previous CPU usage. Tasks that
used more CPU time are given longer slices and their processing time
tends to be packed together, reducing the amount of context switches.
Meanwhile, latency-sensitive tasks can still be processed as soon as
they need to, because they get a higher priority and they can preempt
other tasks. However, they will get a short time slice, so tasks that
were incorrectly classified as interactive will still be forced to
release the CPU quickly.
Experimental results
====================
This patch has been tested on a on a 8-cores AMD Ryzen 7 5800X 8-Core
Processor (16 threads with SMT), 16GB RAM, NVIDIA GeForce RTX 3070.
The test case involves the usual benchmark of playing a video game while
simultaneously overloading the system with a parallel kernel build
(`make -j32`).
The average frames per second (fps) reported by Steam is used as a
metric for measuring system responsiveness (the higher the better):
Game | before | after | delta |
---------------------------+---------+---------+--------+
Baldur's Gate 3 | 40 fps | 48 fps | +20.0% |
Counter-Strike 2 | 8 fps | 15 fps | +87.5% |
Cyberpunk 2077 | 41 fps | 46 fps | +12.2% |
Terraria | 98 fps | 108 fps | +10.2% |
Team Fortress 2 | 81 fps | 92 fps | +13.6% |
WebGL demo (firefox) [1] | 32 fps | 42 fps | +31.2% |
---------------------------+---------+---------+--------+
Apart from the massive boost with Counter-Strike 2 (that should be taken
with a grain of salt, considering the overall poor performance in both
cases), the virtual time slice seems to systematically provide a boost
in responsiveness of around +10-20% fps.
It also seems to significantly prevent potential audio cracking issues
when the system is massively overloaded: no audio cracking was detected
during the entire run of these tests with the virtual deadline change
applied.
[1] https://webglsamples.org/aquarium/aquarium.html
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Make restart handling with user_exit_info simpler and consistently use the
load and report macros consistently across the rust schedulers. This makes
all schedulers automatically handle auto restarts from CPU hotplug events.
Note that this is necessary even for scx_lavd which has CPU hotplug
operations as CPU hotplug operations which took place between skel open and
scheduler init can still trigger restart.
In cpumask_intersects_domain(), we check whether a given cpumask has any
CPUs in common with the specified domain by looking at the const, static
dom_cpumasks map. This map is only really necessary when creating the
domain struct bpf_cpumask objects at scheduler load time. After that, we
can just use the actual struct bpf_cpumask object embedded in the domain
context. Let's use that and cpumask kfuncs instead.
This allows rusty to load with
https://github.com/sched-ext/sched_ext/pull/216.
Signed-off-by: David Vernet <void@manifault.com>
Commit 23b0bb5f ("scx_rustland: dispatch interactive tasks on any CPU")
allows only interactive tasks to be dispatched on any CPU, enabling them
to quickly use the first idle CPU available. Non-interactive tasks, on
the other hand, are kept on the same CPU as much as possible.
This change deprioritizes CPU-intensive tasks further, but it also helps
to exploit cache locality, while latency-sensitive tasks are dispatched
sooner, improving overall responsiveness, despite the potential
migration cost.
Given this new logic, the built-idle option, which forces all tasks to
be dispatched on the CPU assigned during select_cpu(), no longer offers
significant benefits. It would merely reduce the responsiveness of
interactive tasks.
Therefore, simply remove this option, allowing the scheduler to
determine the target CPU(s) for all tasks based on their nature.
Fixes: 23b0bb5f ("scx_rustland: dispatch interactive tasks on any CPU")
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
In order to prevent compiler from merging or refetching load/store
operations or unwanted reordering, we take the implemetation of
READ_ONCE()/WRITE_ONCE() from kernel sources under
"/include/asm-generic/rwonce.h".
Use WRITE_ONCE() in function flip_sys_cpu_util() to ensure the compiler
doesn't perform unnecessary optimization so the compiler won't make
incorrect assumptions when performing the operation of modifying of bit
flipping.
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
layered_dispatch() was incorrectly continuing down to the lower priority
DSQs after successfully consuming from HI_FALLBACK_DSQ which can lead to
latency issues. Fix it.
The main reason why custom affinities are tricky for scx_layered is because
if we put a task which doesn't allow all CPUs into a layer's DSQ, it may not
get consumed for an indefinite amount of time. However, this is only true
for confined layers. Both open and grouped layers always consumed from all
CPUs and thus don't have this risk.
Let's allow tasks with custom affinities in open and grouped layers.
- In select_cpu(), don't consider direct dispatching to a local DSQ as
affinity violation even if the target CPU is outside the layer's cpumask
if the layer is open.
- In enqueue(), separate out per-cpu kthread special case into its own
block. Note that this is only applied if the layer is not preempting as a
preempting layer has a higher priority than HI_FALLBACK_DSQ anyway.
- Trigger the LO_FALLBACK_DSQ path for other threads only if the layer is
confined.
- The preemption path now also runs for tasks with a custom affinity in open
and grouped layers. Update it so that it only considers the CPUs in the
preempting task's allowed cpumask.
(cherry picked from commit 82d2f887a4608de61ddf5e15643c10e504a88f7b)
- AFFN_VIOL for per-cpu tasks could be double counted. Once in select_cpu()
and again in enqueue(). Count in select_cpu() only when direct
dispatching.
- Violating tasks were prioritized over non-violating ones because they were
queued on SCX_DSQ_GLOBAL which has priority over all user DSQs. This
doesn't make sense. Let's introduce two fallback DSQs - HI_FALLBACK_DSQ
and LO_FALLBACK_DSQ. HI is used for violating kthreads and LO for
violating user threads. HI is dispatched after preempting layers and LO
after all other layers. This shouldn't change the behavior too much for
kthreads while punshing, rather than rewarding, violating user threads.
(cherry picked from commit 67f69645667ba8a155cae9a9b7e90c055d39e23c)
Dispatch non-interactive tasks on the CPU selected by the built-in idle
selection logic and allow interactive tasks to be dispatched on any CPU.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Do not always assign the maximum time slice to interactive tasks, but
use the same value of the dynamic time slice for everyone.
This seems to prevent potential audio cracking when the system is over
commissioned.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
The option --full-user is provided to delegate *all* scheduling
decisions to the user-space scheduler with no exception, including the
idle selection logic.
Therefore, make this option incompatible with --builtin-idle and
completely bypass the built-in idle selection logic when running in
full-user mode.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Provide a knob in scx_rustland_core to automatically turn the scheduler
into a simple FIFO when the system is underutilized.
This choice is based on the assumption that, in the case of system
underutilization (less tasks running than the amount of available CPUs),
the best scheduling policy is FIFO.
With this option enabled the scheduler starts in FIFO mode. If most of
the CPUs are busy (nr_running >= num_cpus - 1), the scheduler
immediately exits from FIFO mode and starts to apply the logic
implemented by the user-space component. Then the scheduler can switch
back to FIFO if there are no tasks waiting to be scheduled (evaluated
using a moving average).
This option can be enabled/disabled by the user-space scheduler using
the fifo_sched parameter in BpfScheduler: if set, the BPF component will
periodically check for system utilization and switch back and forth to
FIFO mode based on that.
This allows to improve performance of workloads that are using a small
amount of the available CPUs in the system, while still maintaining the
same good level of performance for interactive tasks when the system is
over commissioned.
In certain video games, such as Baldur's Gate 3 or Counter-Strike 2,
running in "normal" system conditions, we can experience a boost in fps
of approximately 4-8% with this change applied.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
This merge included additional commits that were supposed to be included
in a separate pull request and have nothing to do with the fifo-mode
changes.
Therefore, revert the whole pull request and create a separate one with
the correct list of commits required to implement this feature.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Dispatch non-interactive tasks on the CPU selected by the built-in idle
selection logic and allow interactive tasks to be dispatched on any CPU.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Do not always assign the maximum time slice to interactive tasks, but
use the same value of the dynamic time slice for everyone.
This seems to prevent potential audio cracking when the system is over
commissioned.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Provide a knob in scx_rustland_core to automatically turn the scheduler
into a simple FIFO when the system is underutilized.
This choice is based on the assumption that, in the case of system
underutilization (less tasks running than the amount of available CPUs),
the best scheduling policy is FIFO.
With this option enabled the scheduler starts in FIFO mode. If most of
the CPUs are busy (nr_running >= num_cpus - 1), the scheduler
immediately exits from FIFO mode and starts to apply the logic
implemented by the user-space component. Then the scheduler can switch
back to FIFO if there are no tasks waiting to be scheduled (evaluated
using a moving average).
This option can be enabled/disabled by the user-space scheduler using
the fifo_sched parameter in BpfScheduler: if set, the BPF component will
periodically check for system utilization and switch back and forth to
FIFO mode based on that.
This allows to improve performance of workloads that are using a small
amount of the available CPUs in the system, while still maintaining the
same good level of performance for interactive tasks when the system is
over commissioned.
In certain video games, such as Baldur's Gate 3 or Counter-Strike 2,
running in "normal" system conditions, we can experience a boost in fps
of approximately 4-8% with this change applied.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Report the amount of running tasks to stdout. This value also represents
the amount of active CPUs that are currently executing a task.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
The dynamic slice boost is not used anymore in the code, so there is no
reason to keep evaluating it.
Moreover, using it instead of the static slice boost seems to make
things worse, so let's just get rid of it.
Fixes: 0b3c399 ("scx_rustland: introduce dynamic slice boost")
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
When building with warnings enabled, a few obvious bugs are pointed out:
- We're not correctly calculating waker frequency
- We're not taking the min of avg_run_raw compared to max latency
- We're missing an element from sched_prio_to_weight
Fix these. With these changes, interactivity is seemingly improved. We
go from ~12 sec / turn -> 11 seconds / turn in the Civ 6 AI benchmark
with a 4 x nproc CPU hogging workload in the background. It's clear,
however, that we really need preemption.
Signed-off-by: David Vernet <void@manifault.com>
C SCX_OPS_ATTACH() and rust scx_ops_attach() macros were not calling
.attach() and were only attaching the struct_ops. This meant that all
non-struct_ops BPF programs contained in the skels were never attached which
breaks e.g. scx_layered.
Let's fix it by adding .attach() invocation the the attach macros.
Originally the implementation of function rsigmoid_u64 will
perform substraction even when the value of "v" equals to the value
of "max" , in which the result is certainly zero.
We can avoid this redundant substration by changing the condition from
">" to ">=" since we know when the value of "v" and "max" are equal
we can return 0 without any substract operation.
Now that the scx_ops_open!() macro is available, let's use it in scx_rusty to
cover all cases of when hotplug can happen.
Signed-off-by: David Vernet <void@manifault.com>
Now that the kernel exports the SCX_ECODE_ACT_RESTART exit code, we can
remove the custom hotplug logic from scx_rusty, and instead rely on the
built-in logic from the kernel. There's still a corner case that we're not
honoring: when a hotplug event happens on the init path. A future change will
address this as well.
Signed-off-by: David Vernet <void@manifault.com>
Introduce a low-power mode to force the scheduler to operate in a very
non-work conserving way, causing a significant saving in terms of power
consumption, while still providing a good level of responsiveness in the
system.
This option can be enabled in scx_rustland via the --low_power / -l
option.
The idea is to not immediately re-kick a CPU when it enters an idle
state, but do that only if there are no other tasks running in the
system.
In this way, latency-critical tasks can be still dispatched immediately
on the other active CPUs, while CPU-bound tasks will be forced to spend
more time waiting to be scheduled, basically enforcing a special CPU
throttling mechanism that affects only the tasks that are not latency
critical.
The consequence is a reduction in the overall system throughput, but
also a significant reduction of power consumption, that can be useful
for mobile / battery-powered devices.
Test case (using `scx_rustland -l`):
- play a video game (Terraria) while recompiling the kernel
- measure game performance (fps) and core power consumption (W)
- compare the result of normal mode vs low-power mode
Result:
Game performance | Power consumption |
------------+-----------------+-------------------+
normal mode | 60 fps | 6W |
low-power mode | 60 fps | 3W |
As we can see from the result the reduction of power consumption is
quite significant (50%), while the responsiveness of the game (fps)
remains the same, that means battery life can be potentially doubled
without significantly affecting system responsiveness.
The overall throughput of the system is, of course, affected in a
negative way (kernel build is approximately 50% slower during this
test), but the goal here is to save power while still maintaining a good
level of responsiveness in the system.
For this reason the low-power mode should be considered only in
emergency conditions, for example when the system is close to completely
run out of power or simply to extend the battery life of a mobile device
without compromising its responsiveness.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
During the initialization phase the scheduler needs to be aware of all
the available CPUs in the system (also those that are offline), in order
to create a proper per-CPU DSQ for all of them.
Otherwise, if some cores are offline, we may get errors like the
following:
swapper/7[0] triggered exit kind 1024:
runtime error (invalid DSQ ID 0x0000000000000007)
Backtrace:
scx_bpf_consume+0xaa/0xd0
bpf_prog_42ff1b9d1ac5b184_rustland_dispatch+0x12b/0x187
Change the code to configure the BpfScheduler object with the total
amount of CPUs available in the system and prevent such failure.
This fixes#280.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Always dispatch at least one task, even if all the CPUs are busy.
This small overcommitment allows to maximize the CPU utilization without
introducing bubbles in the scheduling and also without introducing
regressions in terms of resposiveness.
Before this change the average CPU utilization of a `stress-ng -c 8` on
an 8-cores system is around 95%. With this change applied the CPU
utilization goes up to a consistent 100%.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Add a method to TopologyMap to get the amount of online CPUs.
Considering that most of the schedulers are not handling CPU hotplugging
it can be useful to expose also this metric in addition to the amount of
available CPUs in the system.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Drop the global effective time-slice and use the more fine-grained
per-task time-slice to implement the dynamic time-slice capability.
This allows to reduce the scheduler's overhead (dropping the global time
slice volatile variable shared between user-space and BPF) and it
provides a more fine-grained control on the per-task time slice.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
If there is a higher priority task when running ops.tick(),
ops.select_cpu(), and ops.enqueue() callbacks, the current running tasks
yields its CPU by shrinking time slice to zero and a higher priority
task can run on the current CPU.
As low-cost, fine-grained preemption becomes available, default
parameters are adjusted as follows:
- Raise the bar for remote CPU preemption to avoid IPIs.
- Increase the maximum time slice.
- Gradually enforce the fair use of CPU time (i.e., ineligible duration)
Lastly, using CAS, we ensure that a remote CPU is preempted by only one
CPU. This removes unnecessary remote preemptions (and IPIs).
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Replace the BPF_MAP_TYPE_QUEUE with a BPF_MAP_TYPE_USER_RINGBUF to store
the tasks dispatched from the user-space scheduler to the BPF component.
This eliminates the need of the bpf() syscalls, significantly reducing
the overhead of the user-space->kernel communication and delivering a
notable performance boost in the overall system throughput.
Based on experimental results, this change allows to reduces the scheduling
overhead by approximately 30-35% when the system is overcommitted.
This improvement has the potential to make user-space schedulers based
on scx_rustland_core viable options for real production systems.
Link: https://github.com/libbpf/libbpf-rs/pull/776
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
scx_rusty's intention is to support hotplug by automatically restarting
whenever a hotplug event is encountered. Now that we're not trying to
consume a bogus DSQ in the rusty_dispatch() on a newly hotplugged CPU,
let's just remove offline tracking. It's really just there as a sanity
check, but it triggers if an offline task is made runnable during a
hotplug event before the ops.hotplug() callback has been invoked.
Signed-off-by: David Vernet <void@manifault.com>
There's currently a slight issue on existing kernels on the hotplug
path wherein we can start to receive scheduling callbacks on a CPU
before that CPU has received hotplug events. For CPUs going online, this
can possibly confuse a scheduler because it may not be expecting
anything to ever happen on that CPU, and therefore may do things that
could cause the scheduler to crash. For example, without this patch in
scx_rusty, we try to consume from a bogus DSQ that doesn't exist, which
causes ext.c to boot out the scheduler.
Though this issue will soon be fixed in ext.c, let's explicitly avoid
dispatching from an onlining CPU in rusty so that we properly support
hotplug on older kernels as well.
Signed-off-by: David Vernet <void@manifault.com>
scx_lavd implemented 32 and 64 bit versions of a base-2 logarithm
function. This is now also used in rusty. To avoid code duplication,
let's pull it into a shared header.
Note that there is technically a functional change here as we remove the
always inline compiler directive. We instead assume that the compiler
will know best whether or not to inline the function.
Signed-off-by: David Vernet <void@manifault.com>
In user space in rusty, the tuner detects system utilization, and uses
it to inform how we do load balancing, our greedy / direct cpumasks,
etc. Something else we could be doing but currently aren't, is using
system utilization to inform how we dispatch tasks. We currently have a
static, unchanging slice length for the runtime of the program, but this
is inefficient for all scenarios.
Giving a task a long slice length does have advantages, such as
decreasing the number of involuntary context switches, decreasing the
overhead of preemption by doing it less frequently, possibly getting
better cache locality due to a task running on a CPU for a longer amount
of time, etc. On the other hand, long slices can be problematic as well.
When a system is highly utilized, a CPU-hogging task running for too
long can harm interactive tasks. When the system is under-utilized,
those interactive tasks can likely find an idle, or under-utilized core
to run on. When the system is over-utilized, however, they're likely to
have to park in a runqueue.
Thus, in order to better accommodate such scenarios, this patch
implements a rudimentary slice scaling mechanism in scx_rusty. Rather
than having one global, static slice length, we instead have a dynamic,
global slice length that can be changed depending on system utilization.
When over-utilized, we go with a longer slice length, and vice versa for
when the system is under-utilized. With Terraria, this results in
roughly a 50% improvement in mean FPS when playing on an AMD Ryzen 9
7950X, while running Spotify, and stress-ng -c $((4 * $(nproc))).
Signed-off-by: David Vernet <void@manifault.com>
scx_rusty doesn't do terribly well with interactive workloads. In order
to improve the situation, this patch adds support for basic deadline
scheduling in rusty. This approach doesn't incorporate eligibility, and
simply uses a crude avg_runtime tracking approach to scaling a task's
deadline.
In a series of follow-on changes, we'll update the scheduler to use more
indicators for interactivity that affect both slice length, and deadline
calculation.
Signed-off-by: David Vernet <void@manifault.com>
To know the required CPU performance (e.g., frequency) demand, we keep
track of 1) utilization of each CPU and 2) _performance criticality_ of
each task. The performance criticality of a task denotes how critical it
is to CPU performance (frequency). Like the notion of latency
criticality, we use three factors: the task's average runtime, wake-up
frequency, and waken-up frequency. A task's runtime is longer, and its
two frequencies are higher; the task is more performance-critical
because it would be a bottleneck in the middle of the task chain.
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Let's remove the extraneous copy pasting and use a lookup helper like we
do for task and pcpu context.
Signed-off-by: David Vernet <void@manifault.com>
A LoadEntity gets the load to transfer between two entities by taking
the minimum of their imbalances and reducing its abs value by
xfer_ratio.
In practice self.imbal(), the push node or domain, always has positive
imbalance and other.imbal(), the pull node or domain, always has
negative imbalance, so other.imbal() is always the minimum even though
the abs value of its imbalance might be greater than the abs value of
self.imbal(). It seems like the intent is to take the minimum of the
two absolute values instead to avoid overbalancing at the puller, so
make both values abs.
Signed-off-by: Daniel Jordan <daniel.m.jordan@oracle.com>
Rusty's load balancer calculates load differently based on average
system CPU utilization in create_domain_hierarchy(). At >= 99.999%
utilization, load is the product of a task's weight and duty cycle;
below that, load is the same as the task's duty cycle.
populate_tasks_by_load(), however, always uses the product when
calculating per-task load so that in the sub-99.999% util case, load is
inflated, typically by a factor of 100 with a normal priority task.
Tasks look too heavy to migrate as a result because a single task would
transfer more load than the domain imbalance allows, leading to
significant imbalance in some cases.
Make populate_tasks_by_load() calculate task load the same way as
domain load, checking lb_apply_weight.
Signed-off-by: Daniel Jordan <daniel.m.jordan@oracle.com>
The current code replenishes the task's time slice whenever the task
becomes ops.running(). However, there is a case where such behavior can
starve the other tasks, causing the watchdog timeout error. One (if not
all) such case is when a task is preempted while running by the higher
scheduler class (e.g., RT, DL). In such a case, the task will be transit
in a cycle of ops.running() -> ops.stopping() -> ops.running() -> etc.
Whenever it becomes re-running, it will be placed at the head of local
DSQ and ops.running() will renew its time slice. Hence, in the worst
case, the task can run forever since its time slice is never exhausted.
The fix is assigning the time slice only once by checking if the time
slice is calculated before.
Suggested-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Changwoo Min <changwoo@igalia.com>
Provide a command line option to print the version of the scheduler and
the scx_rustland_core crate.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
Given that rustland_core now supports task preemption and it has been
tested successfully, it's worhtwhile to cut a new version of the crate.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
In Rust c_char can be aliased to i8 or u8, depending on the particular
target architecture.
For example, trying to build scx_lavd on ppc64 triggers the following
error:
error[E0308]: mismatched types
--> src/main.rs:200:38
|
200 | let c_tx_cm: *const c_char = (&tx.comm as *const [i8; 17]) as *const i8;
| ------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ expected `*const u8`, found `*const i8`
| |
| expected due to this
|
= note: expected raw pointer `*const u8`
found raw pointer `*const i8`
To fix this, consistently use c_char instead of assuming it corresponds
to i8.
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
In _some_ kernel versions, loading scx_lavd fails with an error of
"bpf_rcu_read_unlock is missing". The usage of
bpf_rcu_read_lock/unlock() in proc_dump_all_tasks() is correct but the
bpf verifier still think bpf_rcu_read_unlock() is missing. The most
plausible reason so far is that the problematic kernel does not have a
commit 6fceea0fa59f ("bpf: Transfer RCU lock state between subprog
calls"), failing inter-procedural analysis between proc_dump_all_tasks()
and submit_task_ctx(). Thus, we force inline submit_task_ctx() (no
inter-procedural analysis by the verifier is necessary) for the time
being.
Suggested-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Changwoo Min <changwoo@igalia.com>