Commit Graph

882 Commits

Author SHA1 Message Date
Dan Schatzberg
34075829a4
Merge pull request #348 from dschatzberg/mitosis
mitosis: Fix build
2024-06-11 18:41:58 -04:00
Dan Schatzberg
b95cfb0772 mitosis: Fix build
The target wasn't dependent on the previous sched so building all
schedulers ended up not building scx_mitosis which broke the install
script.
2024-06-11 14:33:32 -07:00
Dan Schatzberg
9528d4603e
Merge pull request #339 from dschatzberg/mitosis
scheds: Add scx_mitosis scheduler
2024-06-11 16:50:25 -04:00
Dan Schatzberg
3b6e2dee20 scheds: Add scx_mitosis scheduler
scx_mitosis is a dynamic affinity scheduler which assigns cgroups to
Cells and Cells to discrete sets of CPUs. The number of cells is dynamic
as is the CPU assignment. BPF mostly just does vtime scheduling for each
cell, tracks load, and responds to reconfiguration from userspace.
Userspace makes decisions about how to assign cgroups to cells and cells
to cpus.

This is not yet a complete scheduler, much of the userspace logic is a
placeholder as I experiment with better logic. I also want to add richer
scheduling semantics to userspace, e.g. so that cells can do more
"soft-affinity" rather than the strict partitioning implemented
currently.

Signed-off-by: Dan Schatzberg <schatzberg.dan@gmail.com>
2024-06-11 10:34:53 -07:00
David Vernet
1dbf874709
Merge pull request #341 from vax-r/rusty_data_races
scx_rusty: Elimate data races possibility for domain min_vruntime
2024-06-11 12:04:40 -05:00
David Vernet
d4a8949f4d
Merge pull request #343 from hodgesds/freq-trans-lat
scx_utils: Add CPU freq transition latency
2024-06-11 11:35:07 -05:00
Tejun Heo
f76ab01a58
Merge pull request #344 from sched-ext/resize_array
uei: Pass skel to RESIZE_ARRAY()
2024-06-11 06:25:32 -10:00
David Vernet
b50ba626cc
uei: Pass skel to RESIZE_ARRAY()
The RESIZE_ARRAY() macro assumes the presence of an in-scope "skel" variable.
This is bad practice and can cause issues in other macros that use it. Let's
update it to explicitly take a skel argument.

Signed-off-by: David Vernet <void@manifault.com>
2024-06-11 10:15:26 -05:00
Daniel Hodges
2ca42428cd scx_utils: Add CPU freq transition latency
This change adds the CPU frequency transition latency from the
`cpuinfo_transition_latency` from sysfs. The value of this field is
described [cpufreq
docs](https://www.kernel.org/doc/Documentation/cpu-freq/user-guide.txt).
On supported systems it returns the CPU frequency transition latency in
nanoseconds. The goal of this change is so that in the future schedulers
can use this data to make better frequency scaling decisions.

Signed-off-by: Daniel Hodges <hodges.daniel.scott@gmail.com>
2024-06-11 07:35:34 -07:00
I Hsin Cheng
4e30bb9ccf scx_rusty: Elimate data races possibility for domain min_vruntime
READ_ONCE()/WRITE_ONCE() macros are added in commit 0932fde, we should
be able to utilize the macros to get around the possibility of data
races for domc->min_vruntime.

Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
2024-06-11 10:57:03 +08:00
Tejun Heo
30f27d99d9
Merge pull request #340 from sched-ext/htejun/layered-updates
scx_layered: Improve yield, preemption and other behaviors
2024-06-10 11:27:44 -10:00
Tejun Heo
9ec3594b4f scx_layered: Several fixes to address David's review
- pick_idle_cpu() was putting idle_smtmask that it didn't acquire.

- layered_enqueue() was unnecessarily entering preemption path after finding
  an idle CPU.

- No need to test whether scx_bpf_get_idle_cpu/smtmask() return NULL. They
  never do.

- Relocate cctx->yielding test into keep_runinng() from its caller.
2024-06-10 11:23:37 -10:00
Tejun Heo
92317aa2f9 Use __always_inline uniformly
Instead of using __attribute__((always_inline)) use the __always_inline
macro provided by BPF.
2024-06-10 11:23:26 -10:00
Changwoo Min
472ab945b8
scx_lavd: core compaction for low power consumption (#338)
scx_lavd: core compaction for low power consumption

When system-wide CPU utilization is low, it is very likely all the CPUs
are running with very low utilization. That means all CPUs run with low
clock frequency thanks to dynamic frequency scaling and very frequently
go in and out from/to C-state. That results in low performance (i.e.,
low clock frequency) and high power consumption (i.e., frequent
P-/C-state transition).

The idea of *core compaction* is using less number of CPUs when
system-wide CPU utilization is low. The chosen cores (called "active
cores") will run in higher utilization and higher clock frequency, and
the rest of the cores (called "idle cores") will be in a C-state for a
much longer duration. Thus, the core compaction can achieve higher
performance with lower power consumption.

One potential problem of core compaction is latency spikes when all the
active cores are overloaded. A few techniques are incorporated to solve
this problem.

1) Limit the active CPU core's utilization below a certain limit (say 50%).

2) Do not use the core compaction when the system-wide utilization is
   moderate (say 50%).

3) Do not enforce the core compaction for kernel and pinned user-space
   tasks since they are manually optimized for performance.

In my experiments, under a wide range of system-wide CPU utilization
(5%—80%), the core compaction reduces 7-30% power consumption without
sacrificing average and 99p tail latency.

Signed-off-by: Changwoo Min <changwoo@igalia.com>
2024-06-08 09:25:27 +09:00
Tejun Heo
a165970ab9 scx_layered: Add migration statistic
Keep track of how frequent migrations are.
2024-06-07 11:49:39 -10:00
Tejun Heo
5b31d96c3d scx_layered: Implement "preempt_first" layer property
If set, tasks in the layer will try to preempt tasks in their previous CPUs
before trying to find idle CPUs.
2024-06-07 11:49:39 -10:00
Tejun Heo
ece3638664 scx_layered: Allow confined layers to preempt
There's no reason to restrict confined layers from preempting on the CPUs
that they are entitled to. Allow preemption for confined layers.
2024-06-07 11:49:39 -10:00
Tejun Heo
7c48814ed0 scx_layered: Prefer preempting the CPU the task was previously on
Currently, when preempting, searching for the candidate CPU always starts
from the RR preemption cursor. Let's first try the previous CPU the
preempting task was on as that may have some locality benefits.
2024-06-07 11:49:38 -10:00
Tejun Heo
3db3257911 scx_layered: Find and kick an idle CPU from enqueue path
When a task is being enqueued outside wakeup path, ops.select_cpu() isn't
called, so we can end up in a situation where a newly enqueued task keeps
waiting in one of the DSQs while there are idle CPUs. Factor out idle CPU
selection path into pick_idle_cpu() and call it from the enqueue path in
such cases. This problem is shared across schedulers and likely needs a more
generic solution in the future.
2024-06-07 11:49:38 -10:00
Tejun Heo
0f2d1ad2fa scx_layered: Implement a new layer parameter "yield_ignore"
yield(2) currently gives up the entire slice. Add "yield_ignore" layer
parameter which can modulate the magnitude of yiedling. When 1.0, yields are
completely ignored. 0.5, only half worth of the full slice is given up and
so on.
2024-06-07 11:49:38 -10:00
Tejun Heo
4aa8124b9c scx_layered: Add explicit yield() support
Currently, a task which yields is treated the same as a task which has run
out its slice. As the budget charged to a task is calculated from wall clock
time, a repeatedly yielding task can stay at the top of the queue for quite
a while hogging the CPU and spiking the number of scheduling events.

Let's add explicit yield support. An yielding task is now always charged the
full slice and not allowed to keep running on the same CPU.
2024-06-07 11:49:38 -10:00
Tejun Heo
436cd7ba9e scx_layered: Make enqueue path comprehensive and handle CPU preemptions
The keep_running path relies on the implicit last task enqueue which makes
the statistics a bit difficult to track. Let's make the enqueue path
comprehensive:

- Set SCX_OPS_ENQ_LAST and handle the last runnable task enqueue explicitly.

- Implement layered_cpu_release() to re-enqueue tasks from a CPU preempted
  by a higher pri sched class and handle the re-enqueued tasks explicitly in
  layered_enqueue().

- Add more statistics to track all enqueue operations.
2024-06-07 11:49:38 -10:00
Tejun Heo
4a0993ceab scx_layered: Allow long-running tasks to keep running on the same CPU
When a task exhausts its slice, layered currently doesn't make any effort to
keep it on the same CPU. It dispatches the next task to run and then
enqueues the running one. This leads to suboptimal behaviors. e.g. When this
happens to a task in a preempting layer, the task will most likely find an
idle CPU or a task to preempt and then migrate there causing a completely
unnecessary migration.

This patch layered_dispatch() test whether the current task should keep
running on the CPU and then skip dispatching to keep the task running. This
behavior depends on the implicit local DSQ enqueue mechanism which triggers
when there are no other tasks to run.
2024-06-07 11:49:38 -10:00
David Vernet
5ad8d40713
Merge pull request #337 from sched-ext/htejun/fix-layered-load
Bring rust scheduler's compat support to parity with C
2024-06-06 19:57:52 -05:00
Tejun Heo
bc1bb5c50f Update libbpf and bpftool commits to the latest
For better compat feature support (ignoring ops which are NULL'd out).
2024-06-06 14:26:45 -10:00
Tejun Heo
3e3720fc7f scx_utils: Add compat support for ops.tick() and ops.dump*()
Match rust scx_ops_load!()'s compat support with C's SCX_OPS_LOAD().
2024-06-06 14:16:36 -10:00
Tejun Heo
200af60f2a scx_layered: Fix load failure due to scheduler_tick() -> sched_tick() rename
- scx_utils: Replace kfunc_exists() with ksym_exists() which doesn't care
  about the type of the symbol.

- scx_layered: Fix load failure on kernels >= v6.10-rc due to
  scheduler_tick() -> sched_tick rename. Attach the tick fentry function to
  either scheduler_tick() or sched_tick().
2024-06-06 12:54:59 -10:00
Andrea Righi
def1ad2947
Merge pull request #336 from sched-ext/rustland-max-time-slice-limit
scx_rustland: never use a time slice that exceeds the default value
2024-06-06 18:34:10 +02:00
Tejun Heo
1dbeed752c
Merge pull request #335 from sirlucjan/config-update
scx: update /etc/default/scx sample flags
2024-06-06 06:32:15 -10:00
Andrea Righi
8a3ee7b801 scx_rustland: never use a time slice that exceeds the default value
Make sure to never assign a time slice longer than the default time
slice, that can be used as an upper limit.

This seems to prevent potential stall conditions (reported by the
CachyOS community) when running CPU-intensive workloads, such as:

 [   68.062813] sched_ext: BPF scheduler "rustland" errored, disabling
 [   68.062831] sched_ext: runnable task stall (ollama_llama_se[3312] failed to run for 5.180s)
 [   68.062832]    scx_watchdog_workfn+0x154/0x1e0
 [   68.062837]    process_one_work+0x18e/0x350
 [   68.062839]    worker_thread+0x2fa/0x490
 [   68.062841]    kthread+0xd2/0x100
 [   68.062842]    ret_from_fork+0x34/0x50
 [   68.062844]    ret_from_fork_asm+0x1a/0x30

Fixes: 6f4cd853 ("scx_rustland: introduce virtual time slice")
Tested-by: SoulHarsh007 <harsh.peshwani@outlook.com>
Tested-by: Piotr Gorski <piotrgorski@cachyos.org>
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-06-06 17:56:23 +02:00
Piotr Gorski
4558d5c3dd
scx: update /etc/default/scx sample flags
Signed-off-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
2024-06-06 17:52:21 +02:00
Andrea Righi
3d62866774
Merge pull request #333 from sched-ext/rustland-virtual-time-slice
scx_rustland: introduce virtual time slice
2024-06-05 07:40:22 +02:00
Tejun Heo
3e921ccb74
Merge pull request #332 from sirlucjan/services-update4
scx.service: start service after graphical target
2024-06-04 11:20:44 -10:00
Andrea Righi
6f4cd853f9 scx_rustland: introduce virtual time slice
Overview
========

Currently, a task's time slice is determined based on the total number
of tasks waiting to be scheduled: the more overloaded the system, the
shorter the time slice.

This approach can help to reduce the average wait time of all tasks,
allowing them to progress more slowly, but uniformly, thus providing a
smoother overall system performance.

However, under heavy system load, this approach can lead to very short
time slices distributed among all tasks, causing excessive context
switches that can badly affect soft real-time workloads.

Moreover, the scheduler tends to operate in a bursty manner (tasks are
queued and dispatched in bursts). This can also result in fluctuations
of longer and shorter time slices, depending on the number of tasks
still waiting in the scheduler's queue.

Such behavior can also negatively impact on soft real-time workloads,
such as real-time audio processing.

Virtual time slice
==================

To mitigate this problem, introduce the concept of virtual time slice:
the idea is to evaluate the optimal time slice of a task, considering
the vruntime as a deadline for the task to complete its work before
releasing the CPU.

This is accomplished by calculating the difference between the task's
vruntime and the global current vruntime and use this value as the task
time slice:

  task_slice = task_vruntime - min_vruntime

In this way, tasks that "promise" to release the CPU quickly (based on
their previous work pattern) get a much higher priority (due to
vruntime-based scheduling and the additional priority boost for being
classified as interactive), but they are also given a shorter time slice
to complete their work and fulfill their promise of rapidity.

At the same time tasks that are more CPU-intensive get de-prioritized,
but they will tend to have a longer time slice available, reducing in
this way the amount of context switches that can negatively affect their
performance.

In conclusion, latency-sensitive tasks get a high priority and a short
time slice (and they can preempt other tasks), CPU-intensive tasks get
low priority and a long time slice.

Example
=======

Let's consider the following theoretical scenario:

 task | time
 -----+-----
   A  | 1
   B  | 3
   C  | 6
   D  | 6

In this case task A represents a short interactive task, task C and D
are CPU-intensive tasks and task B is mainly interactive, but it also
requires some CPU time.

With a uniform time slice, scaled based on the amount of tasks, the
scheduling looks like this (assuming the time slice is 2):

 A B B C C D D A B C C D D C C D D
  |   |   |   | | |   |   |   |
  `---`---`---`-`-`---`---`---`----> 9 context switches

With the virtual time slice the scheduling changes to this:

 A B B C C C D A B C C C D D D D D
  |   |     | | | |     |
  `---`-----`-`-`-`-----`----------> 7 context switches

In the latter scenario, tasks do not receive the same time slice scaled
by the total number of tasks waiting to be scheduled. Instead, their
time slice is adjusted based on their previous CPU usage. Tasks that
used more CPU time are given longer slices and their processing time
tends to be packed together, reducing the amount of context switches.

Meanwhile, latency-sensitive tasks can still be processed as soon as
they need to, because they get a higher priority and they can preempt
other tasks. However, they will get a short time slice, so tasks that
were incorrectly classified as interactive will still be forced to
release the CPU quickly.

Experimental results
====================

This patch has been tested on a on a 8-cores AMD Ryzen 7 5800X 8-Core
Processor (16 threads with SMT), 16GB RAM, NVIDIA GeForce RTX 3070.

The test case involves the usual benchmark of playing a video game while
simultaneously overloading the system with a parallel kernel build
(`make -j32`).

The average frames per second (fps) reported by Steam is used as a
metric for measuring system responsiveness (the higher the better):

 Game                       |  before |  after  | delta  |
 ---------------------------+---------+---------+--------+
 Baldur's Gate 3            |  40 fps |  48 fps | +20.0% |
 Counter-Strike 2           |   8 fps |  15 fps | +87.5% |
 Cyberpunk 2077             |  41 fps |  46 fps | +12.2% |
 Terraria                   |  98 fps | 108 fps | +10.2% |
 Team Fortress 2            |  81 fps |  92 fps | +13.6% |
 WebGL demo (firefox) [1]   |  32 fps |  42 fps | +31.2% |
 ---------------------------+---------+---------+--------+

Apart from the massive boost with Counter-Strike 2 (that should be taken
with a grain of salt, considering the overall poor performance in both
cases), the virtual time slice seems to systematically provide a boost
in responsiveness of around +10-20% fps.

It also seems to significantly prevent potential audio cracking issues
when the system is massively overloaded: no audio cracking was detected
during the entire run of these tests with the virtual deadline change
applied.

[1] https://webglsamples.org/aquarium/aquarium.html

Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-06-04 23:01:13 +02:00
Piotr Gorski
1505164ca0
scx.service: start service after graphical target
Signed-off-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
2024-06-04 22:29:33 +02:00
Andrea Righi
40e67897a9
Merge pull request #331 from sched-ext/rustland-core-dispatch-debug
scx_rustland_core: add extra debugging info to dispatch_task()
2024-06-04 18:58:01 +02:00
Tejun Heo
5b496558c1
Merge pull request #329 from sched-ext/htejun/cleanup-loading-and-running
scx: Unify loading and running boilerplate across rust schedulers
2024-06-04 06:51:12 -10:00
Andrea Righi
b363a13310 scx_rustland_core: add enqueue flags to debug info
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-06-04 17:14:38 +02:00
Andrea Righi
89384754ce scx_rustland_core: add task time slice to the debug info
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-06-04 17:14:38 +02:00
Tejun Heo
e556dd375d scx: Unify loading and running boilerplate across rust schedulers
Make restart handling with user_exit_info simpler and consistently use the
load and report macros consistently across the rust schedulers. This makes
all schedulers automatically handle auto restarts from CPU hotplug events.
Note that this is necessary even for scx_lavd which has CPU hotplug
operations as CPU hotplug operations which took place between skel open and
scheduler init can still trigger restart.
2024-06-03 12:25:41 -10:00
David Vernet
a26d3f2220
Merge pull request #328 from sched-ext/rusty_cpumask_overlap
rusty: Use cpumask kfuncs in cpumask_intersects_domain()
2024-06-03 20:42:11 +00:00
David Vernet
0ae676a9ca
rusty: Use cpumask kfuncs in cpumask_intersects_domain()
In cpumask_intersects_domain(), we check whether a given cpumask has any
CPUs in common with the specified domain by looking at the const, static
dom_cpumasks map. This map is only really necessary when creating the
domain struct bpf_cpumask objects at scheduler load time. After that, we
can just use the actual struct bpf_cpumask object embedded in the domain
context. Let's use that and cpumask kfuncs instead.

This allows rusty to load with
https://github.com/sched-ext/sched_ext/pull/216.

Signed-off-by: David Vernet <void@manifault.com>
2024-06-03 15:01:19 -05:00
Tejun Heo
dfc642b0b3
Merge pull request #327 from sched-ext/htejun/bump-versions
Bump versions for a release
2024-06-03 08:41:18 -10:00
Tejun Heo
a2d5310cb6 Bump versions for a release 2024-06-03 08:35:21 -10:00
Andrea Righi
85e1fc5767
Merge pull request #325 from sched-ext/rustland-drop-builtin-idle
scx_rustland: get rid of --builtin-idle option
2024-06-03 19:36:41 +02:00
Tejun Heo
54bc9489e9
Merge pull request #326 from sirlucjan/readme-update2
README: Adding dependencies to allow compilation
2024-06-03 07:13:10 -10:00
Piotr Gorski
35249a1888
README: Adding dependencies to allow compilation
Signed-off-by: Piotr Gorski <lucjan.lucjanov@gmail.com>
2024-06-03 15:06:25 +02:00
Andrea Righi
ccef4d0ba1 scx_rustland: get rid of --builtin-idle option
Commit 23b0bb5f ("scx_rustland: dispatch interactive tasks on any CPU")
allows only interactive tasks to be dispatched on any CPU, enabling them
to quickly use the first idle CPU available. Non-interactive tasks, on
the other hand, are kept on the same CPU as much as possible.

This change deprioritizes CPU-intensive tasks further, but it also helps
to exploit cache locality, while latency-sensitive tasks are dispatched
sooner, improving overall responsiveness, despite the potential
migration cost.

Given this new logic, the built-idle option, which forces all tasks to
be dispatched on the CPU assigned during select_cpu(), no longer offers
significant benefits. It would merely reduce the responsiveness of
interactive tasks.

Therefore, simply remove this option, allowing the scheduler to
determine the target CPU(s) for all tasks based on their nature.

Fixes: 23b0bb5f ("scx_rustland: dispatch interactive tasks on any CPU")
Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
2024-06-03 10:02:04 +02:00
Tejun Heo
1ec6c7084b
Merge pull request #322 from vax-r/RW_ONCE
scx_lavd: Adding READ_ONCE()/WRITE_ONCE() macros
2024-06-01 06:25:11 -10:00
I Hsin Cheng
0921fde1f1 scx_lavd: Adding READ_ONCE()/WRITE_ONCE() macros
In order to prevent compiler from merging or refetching load/store
operations or unwanted reordering, we take the implemetation of
READ_ONCE()/WRITE_ONCE() from kernel sources under
"/include/asm-generic/rwonce.h".

Use WRITE_ONCE() in function flip_sys_cpu_util() to ensure the compiler
doesn't perform unnecessary optimization so the compiler won't make
incorrect assumptions when performing the operation of modifying of bit
 flipping.

Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
2024-06-01 11:07:52 +08:00