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Merge pull request #181 from sched-ext/rustland-interactive-tuning
scx_rustland: interactive tuning
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commit
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@ -79,8 +79,8 @@ const SCHEDULER_NAME: &'static str = "RustLand";
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///
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#[derive(Debug, Parser)]
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struct Opts {
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/// Scheduling slice duration in microseconds.
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#[clap(short = 's', long, default_value = "20000")]
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/// Scheduling slice duration in microseconds (default is 5ms).
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#[clap(short = 's', long, default_value = "5000")]
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slice_us: u64,
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/// Time slice boost: increasing this value enhances performance of interactive applications
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@ -391,10 +391,13 @@ impl<'a> Scheduler<'a> {
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// NOTE: we should make this threshold a tunable, but for now let's assume that a moving
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// average of 10 voluntary context switch per second is enough to classify the task as
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// interactive.
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//
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// NOTE: some tasks may have a very high weight, that can potentially disrupt our slice
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// boost optimizations, therefore always limit the task priority to a max of 1000.
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let weight = if task_info.avg_nvcsw >= 10 {
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task.weight * self.slice_boost.max(1)
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task.weight.min(1000) * self.slice_boost.max(1)
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} else {
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task.weight
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task.weight.min(1000)
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};
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// Scale the time slice by the task's priority (weight).
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