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scx_rustland: dispatch interactive tasks on any CPU
Dispatch non-interactive tasks on the CPU selected by the built-in idle selection logic and allow interactive tasks to be dispatched on any CPU. Signed-off-by: Andrea Righi <andrea.righi@canonical.com>
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@ -101,13 +101,13 @@ struct Opts {
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#[clap(short = 'b', long, default_value = "100")]
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#[clap(short = 'b', long, default_value = "100")]
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slice_boost: u64,
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slice_boost: u64,
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/// If specified, rely on the sched-ext built-in idle selection logic to dispatch tasks.
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/// If specified, always enforce the built-in idle selection logic to dispatch tasks.
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/// Otherwise dispatch tasks on the first CPU available.
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/// Otherwise allow to dispatch interactive tasks on the first CPU available.
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///
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///
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/// Relying on the built-in logic can improve throughput (since tasks are more likely to remain
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/// Relying on the built-in logic can improve throughput (since tasks are more likely to remain
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/// on the same CPU when the system is overloaded), but it can reduce system responsiveness.
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/// on the same CPU when the system is overloaded), but it can reduce system responsiveness.
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///
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///
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/// By default always dispatch tasks on the first CPU available to increase system
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/// By default always dispatch interactive tasks on the first CPU available to increase system
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/// responsiveness over throughput, especially when the system is overloaded.
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/// responsiveness over throughput, especially when the system is overloaded.
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///
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///
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/// NOTE: this option cannot be used with --full-user.
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/// NOTE: this option cannot be used with --full-user.
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@ -550,15 +550,21 @@ impl<'a> Scheduler<'a> {
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// available.
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// available.
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let mut dispatched_task = DispatchedTask::new(&task.qtask);
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let mut dispatched_task = DispatchedTask::new(&task.qtask);
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// Interactive tasks will be dispatched on the first CPU available and they are
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// allowed to preempt other tasks.
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if task.is_interactive {
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dispatched_task.set_flag(RL_CPU_ANY);
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if !self.no_preemption {
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dispatched_task.set_flag(RL_PREEMPT_CPU);
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}
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}
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dispatched_task.set_slice_ns(self.effective_slice_ns(nr_scheduled));
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// In full-user mode we skip the built-in idle selection logic, so simply
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// In full-user mode we skip the built-in idle selection logic, so simply
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// dispatch all the tasks on the first CPU available.
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// dispatch all the tasks on the first CPU available.
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if self.full_user || !self.builtin_idle {
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if self.full_user || !self.builtin_idle {
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dispatched_task.set_flag(RL_CPU_ANY);
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dispatched_task.set_flag(RL_CPU_ANY);
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}
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}
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if task.is_interactive && !self.no_preemption {
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dispatched_task.set_flag(RL_PREEMPT_CPU);
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}
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dispatched_task.set_slice_ns(self.effective_slice_ns(nr_scheduled));
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// Send task to the BPF dispatcher.
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// Send task to the BPF dispatcher.
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match self.bpf.dispatch_task(&dispatched_task) {
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match self.bpf.dispatch_task(&dispatched_task) {
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