scx_layered: Add doc comment to CpuPool

Add doc comment to `CpuPool` as a quick reference for each member.
Most importantly, differentiate "cpu" and "core", as logical core and
physical core, respectively.

Signed-off-by: Ming Yang <minos.future@gmail.com>
This commit is contained in:
Ming Yang 2024-10-05 14:39:07 -07:00
parent eb73005d07
commit 0dbb8c2374

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@ -1048,17 +1048,55 @@ impl Stats {
}
#[derive(Debug)]
/// `CpuPool` represents the CPU core and logical CPU topology within the system.
/// It manages the mapping and availability of physical and logical cores, including
/// how resources are allocated for tasks across the available CPUs.
struct CpuPool {
/// The number of physical cores available on the system.
nr_cores: usize,
/// The total number of logical CPUs (including SMT threads).
/// This can be larger than `nr_cores` if SMT is enabled,
/// where each physical core may have a couple logical cores.
nr_cpus: usize,
/// A bit mask representing all online logical cores.
/// Each bit corresponds to whether a logical core (CPU) is online and available
/// for processing tasks.
all_cpus: BitVec,
/// A vector of bit masks, each representing the mapping between
/// physical cores and the logical cores that run on them.
/// The index in the vector represents the physical core, and each bit in the
/// corresponding `BitVec` represents whether a logical core belongs to that physical core.
core_cpus: Vec<BitVec>,
/// A vector that maps the index of each logical core to the sibling core.
/// This represents the "next sibling" core within a package in systems that support SMT.
/// The sibling core is the other logical core that shares the physical resources
/// of the same physical core.
sibling_cpu: Vec<i32>,
/// A list of physical core IDs.
/// Each entry in this vector corresponds to a unique physical core.
cpu_core: Vec<usize>,
/// A bit mask representing all available physical cores.
/// Each bit corresponds to whether a physical core is available for task scheduling.
available_cores: BitVec,
/// The ID of the first physical core in the system.
/// This core is often used as a default for initializing tasks.
first_cpu: usize,
fallback_cpu: usize, // next free or the first CPU if none is free
core_topology_to_id: BTreeMap<(usize, usize, usize), usize>, // (node_id -> llc_id -> id)
/// The ID of the next free CPU or the fallback CPU if none are available.
/// This is used to allocate resources when a task needs to be assigned to a core.
fallback_cpu: usize,
/// A mapping of node IDs to last-level cache (LLC) IDs.
/// The map allows for the identification of which last-level cache
/// corresponds to each CPU based on its core topology.
core_topology_to_id: BTreeMap<(usize, usize, usize), usize>,
}
impl CpuPool {