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Object Introspection (OI) enables on-demand, hierarchical profiling of objects in arbitrary C/C++ programs with no recompilation.
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They must not appear in the final generated code as we'd end up with invalid types with void members, e.g.: struct Foo { int a; void myIncompleteMember; int c; }; Removing them from the type graph early also ensures that padding is calculated correctly. |
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oi | ||
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types | ||
website | ||
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CHANGELOG.md | ||
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CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
dev.oid.toml | ||
LICENSE | ||
oss.oid.toml | ||
README.md |
object-introspection
Object Introspection is a memory profiling technology for C++ objects. It provides the ability to dynamically instrument applications to capture the precise memory occupancy of entire object hierarchies including all containers and dynamic allocations. All this with no code modification or recompilation!
For more information on the technology and how to get started applying it to your applications please check out the Object Introspection website.
Join the Object Introspection community
See the CONTRIBUTING file for how to help out.
License
Object Introspection is licensed under the Apache 2.0 License.