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Object Introspection (OI) enables on-demand, hierarchical profiling of objects in arbitrary C/C++ programs with no recompilation.
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C++ has a concept of Primitive which holds in the type graph. However we don't currently expose this information to the end user. Expose this from the OIL iterator to allow future features like primitive rollups. This affects containers like maps which have a fake `[]` element with no type. They use this to group together the key/value in a map and to account for any per element storage overhead. Currently the decision is to make the fake `[]` element a primitive if all of its children are primitives. This allows for more effective primitive rollups if that is implemented. This implementation detail may be changed in future. Test Plan: - CI - Updated simple tests. |
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.circleci | ||
.github | ||
cmake | ||
examples | ||
extern | ||
include/oi | ||
oi | ||
resources | ||
test | ||
tools | ||
types | ||
website | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.gitmodules | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
dev.oid.toml | ||
flake.lock | ||
flake.nix | ||
LICENSE | ||
oss.oid.toml | ||
README.md |
object-introspection
Object Introspection is a memory profiling technology for C++ objects. It provides the ability to dynamically instrument applications to capture the precise memory occupancy of entire object hierarchies including all containers and dynamic allocations. All this with no code modification or recompilation!
For more information on the technology and how to get started applying it to your applications please check out the Object Introspection website.
Join the Object Introspection community
See the CONTRIBUTING file for how to help out.
License
Object Introspection is licensed under the Apache 2.0 License.