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https://github.com/JakeHillion/object-introspection.git
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25426127bb
Adds the range-v3 library which supports features that otherwise wouldn't be available until C++23 or C++26. I caught a couple of uses that suit it but this will allow us to use more in future. Test Plan: - CI
222 lines
7.1 KiB
C++
222 lines
7.1 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <algorithm>
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#include <array>
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <range/v3/algorithm/find_if.hpp>
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#include <range/v3/algorithm/starts_with.hpp>
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#include <ranges>
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#include <set>
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#include <span>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include "oi/Features.h"
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#include "oi/SymbolService.h"
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#include "oi/X86InstDefs.h"
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namespace oi::detail {
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namespace fs = std::filesystem;
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class OIMemoryManager;
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/**
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* `OICompiler` provides the tools to compile and relocate code.
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* It also provides utilities to manipulate X86 assembly instructions
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* and retrieve the type to introspect for a given `irequest`.
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*/
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class OICompiler {
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public:
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/* Configuration option for `OICompiler` */
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struct Config {
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FeatureSet features;
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std::vector<fs::path> userHeaderPaths{};
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std::vector<fs::path> sysHeaderPaths{};
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bool usePIC = false;
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};
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/**
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* The result of a call to `applyRelocs()`.
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* It contains the next BaseRelocAddress for further relocation,
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* information about the Objects' buffers location and symbols.
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*/
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struct RelocResult {
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/**
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* Information about an Object file and its relocation.
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*
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* BaseAddr contains the address of the object file buffer.
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* RelocAddr contains the relocated address of the object file buffer.
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* Size is the size of the object file buffer in bytes.
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*
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* You typically need to copy the BaseAddr buffer to RelocAddr in order to
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* finalize the relocation.
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* Note that we don't manage separate segments for code and data. Thus, the
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* RelocInfo struct describes one Slab which contains the two segments.
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*/
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struct RelocInfo {
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uintptr_t BaseAddr, RelocAddr;
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size_t Size;
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};
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using RelocInfos = std::vector<RelocInfo>;
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using SymTable = std::unordered_map<std::string, uintptr_t>;
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uintptr_t newBaseRelocAddr;
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RelocInfos relocInfos;
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SymTable symbols;
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};
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/**
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* Generator that takes a series of opcodes in
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* and output the corresponding disassembled instructions.
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*/
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class Disassembler {
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public:
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/**
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* Instruction holds the information returned by the disassembler.
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* The fields are valid until a new Instruction struct has been
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* output by the disassembler.
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* There is no ownership on the fields, so copy the values
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* in owning data-structure, if you want to extend the lifetime.
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*/
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struct Instruction {
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uintptr_t offset;
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std::span<const uint8_t> opcodes;
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std::string_view disassembly;
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};
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/**
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* Create a disassembler from anything that resemble a std::span.
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*/
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template <typename... Args>
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Disassembler(Args&&... args) : funcText(std::forward<Args>(args)...) {
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}
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/*
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* Disassemble the next instuction, if any, and return the
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* corresponding Instruction struct.
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*/
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std::optional<Instruction> operator()();
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private:
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uintptr_t offset = 0;
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std::span<const uint8_t> funcText;
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std::array<char, 128> disassemblyBuffer;
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};
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OICompiler(std::shared_ptr<SymbolService>, Config);
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~OICompiler();
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/**
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* Compile the given @param code and write the result in @param objectPath.
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*
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* @param code the C++ source code to compile
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* @param sourcePath path/name of the code to compile (not used)
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* @param objectPath path where to write the resulting Object file
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*
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* @return true if the compilation succeeded, false otherwise.
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*/
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bool compile(const std::string&, const fs::path&, const fs::path&);
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/**
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* Load the @param objectFiles in memory and apply relocation at
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* @param BaseRelocAddress. Note that it doesn't copy the object files at the
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* @param BaseRelocAddress, but returns all the information to make the copy.
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* Note: synthetic variables are symbols we define, but are used within the
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* JIT code. See 'OITraceCode.cpp' and its global variables declared with
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* extern.
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*
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* @param BaseRelocAddress where will the relocated code be located
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* @param objectFiles paths to the object files to load and relocate
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* @param syntheticSymbols a symbol table for synthetic variables
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*
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* @return a `std::optional` containing @ref RelocResult if the relocation was
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* successful. Calling `applyRelocs()` again invalidates the Segments
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* information. So make sure you copy the Segments' content before doing
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* another call.
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*/
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std::optional<RelocResult> applyRelocs(
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uintptr_t,
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const std::set<fs::path>&,
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const std::unordered_map<std::string, uintptr_t>&);
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/**
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* Locates all the offsets of the given @param insts opcodes
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* in the @param funcText. Typically used to find all `ret` instructions
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* within a function.
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*
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* @param funcText the binary instruction of a function
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* @param insts an array of instruction buffers to look for in @param funcText
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*
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* @return an optional with the offsets where the given instructions were
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* found
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*/
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template <class FuncTextRange, class NeedlesRange>
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static std::optional<std::vector<uintptr_t>> locateOpcodes(
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const FuncTextRange& funcText, const NeedlesRange& needles);
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/**
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* @return a string representation of the opcode(s) of the instruction found
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* at @param offset within function's binary instructions @param funcText.
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*/
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static std::optional<std::string> decodeInst(const std::vector<std::byte>&,
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uintptr_t);
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private:
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std::shared_ptr<SymbolService> symbols;
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Config config;
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/**
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* memMgr is only used by applyReloc, but its lifetime must be larger than
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* the duration of the function. The RelocResult returned references addrs
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* manager by the Memory Manager, so we need to let the caller copy the code
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* and data sections to their final location before release the Objects
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* memory.
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* This is why memMgr is a std::unique_ptr in the class instead of a local
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* variable in the applyReloc function.
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*/
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std::unique_ptr<OIMemoryManager> memMgr;
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};
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template <class FuncTextRange, class NeedlesRange>
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std::optional<std::vector<uintptr_t>> OICompiler::locateOpcodes(
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const FuncTextRange& funcText, const NeedlesRange& needles) {
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auto DG = Disassembler((uint8_t*)std::data(funcText), std::size(funcText));
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std::vector<uintptr_t> locs;
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while (auto inst = DG()) {
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auto it = ranges::find_if(needles, [&](const auto& needle) {
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return ranges::starts_with(inst->opcodes, needle);
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});
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if (it != std::end(needles)) {
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locs.push_back(inst->offset);
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}
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}
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return locs;
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}
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} // namespace oi::detail
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