C++ has a concept of Primitive which holds in the type graph. However we don't
currently expose this information to the end user. Expose this from the OIL
iterator to allow future features like primitive rollups.
This affects containers like maps which have a fake `[]` element with no type.
They use this to group together the key/value in a map and to account for any
per element storage overhead. Currently the decision is to make the fake `[]`
element a primitive if all of its children are primitives. This allows for more
effective primitive rollups if that is implemented. This implementation detail
may be changed in future.
Test Plan:
- CI
- Updated simple tests.
Add the option to calculate total size (inclusive size) by wrapping the
existing iterator. This change provides a new iterator, `SizedIterator`, which
wraps an existing iterator and adds a new field `size` to the output element.
This is achieved with a two pass algorithm on the existing iterator:
1. Gather metadata for each element. This includes the total size up until that
element and the range of elements that should be included in the size.
2. Return the result from the underlying iterator with the additional
field.
This algorithm is `O(N)` time on the number of elements in the iterator and
`O(N)` time, storing 16 bytes per element. This isn't super expensive but is a
lot more than the current algorithm which requires close to constant space.
Because of this I've implemented it as a wrapper on the iterator rather than on
by default, though it is now on in every one of our integration test cases.
Test plan:
- Added to the integration tests for full coverage.