Types within containers were previously named TODO. This sorts it out so
they're named as their most resolved type. The current implementation
skips Typedef names.
Type Graph deduplicates and modifies names to better fit the generated
code, for example `int32_t[4]` becomes `OIArray<int32_t, 4>` and `struct
MyStruct` might become `struct MyStruct_0`.
Add an `inputName` which better represents the original input code which
can be used when building the tree.
This removes Printer's legacy behaviour of generating an ID for each
node as it gets printed. This old method meant that if new nodes were
added to or removed from a graph, every ID after the new/removed node
would change.
Now IDs are stable so it is easier to follow specific nodes through
multiple transformation passes in CodeGen.
In general, we can't tell which member is active in a union so it is not
safe to try and measure any of them.
Explicitly set the alignment of unions (and structs/classes) in CodeGen
if it is available, as the C++ compiler can no longer infer it from the
members.
Also reshuffle CodeGen's passes to fix an alignment bug with removed
members.
Change RemoveMembers to actually remove members instead of replacing
them with padding. AddPadding must be run afterwards to fill in the
gaps.
These aren't used for anything yet, but should be useful for stable IDs
when printing nodes before and after passes and for faster cycle
detection than the current map of pointers.