C++ has a concept of Primitive which holds in the type graph. However we don't
currently expose this information to the end user. Expose this from the OIL
iterator to allow future features like primitive rollups.
This affects containers like maps which have a fake `[]` element with no type.
They use this to group together the key/value in a map and to account for any
per element storage overhead. Currently the decision is to make the fake `[]`
element a primitive if all of its children are primitives. This allows for more
effective primitive rollups if that is implemented. This implementation detail
may be changed in future.
Test Plan:
- CI
- Updated simple tests.
Add the option to calculate total size (inclusive size) by wrapping the
existing iterator. This change provides a new iterator, `SizedIterator`, which
wraps an existing iterator and adds a new field `size` to the output element.
This is achieved with a two pass algorithm on the existing iterator:
1. Gather metadata for each element. This includes the total size up until that
element and the range of elements that should be included in the size.
2. Return the result from the underlying iterator with the additional
field.
This algorithm is `O(N)` time on the number of elements in the iterator and
`O(N)` time, storing 16 bytes per element. This isn't super expensive but is a
lot more than the current algorithm which requires close to constant space.
Because of this I've implemented it as a wrapper on the iterator rather than on
by default, though it is now on in every one of our integration test cases.
Test plan:
- Added to the integration tests for full coverage.
Summary: Add a second form for OIL AoT compilation which returns a `std::optional` instead of throwing. This is preferred if it's possible for the symbol to not be defined and you must not throw, instead preferring to handle the failure a different way. This still calls the throwing interface as that's what oilgen depends on, but makes sure the precondition is true first such that it won't throw.
Differential Revision: D50363926
Summary:
Previously OID/OIL required exactly one configuration file. This change makes it so you can supply 0 or more configuration files. 0 is useful if you have pre-generated the cache or use some sort of remote generation system. 1 is useful for the common case, where you have a configuration file that describes your entire source and use just that. More are useful if you have supplemental bits of config you wish to apply/override - see the changes to the integration test framework where we do exactly this.
Test Plan:
This isn't super well tested. It works for the test cases which add features via the config or enable `codegen.ignore`.
- CI
Reviewed By: ajor
Differential Revision: D49758032
Pulled By: JakeHillion
Summary:
Previously on large types OIL would have problems with corrupting the `std::stack<exporter::inst::Inst>` that is passed to the processors. This change hides the implementation of the stack from the processors by wrapping the call to emplace in a `std::function` written by the non-generated code, which solves the test case I've seen for this crashing. It also allows us to easily change the stack implementation in future - I plan to change it to a `std::stack<T, std::vector<T>>` in a follow up.
Reviewed By: tyroguru
Differential Revision: D49273116
Summary:
Update `OIGenerator` and out BUCK stuff for compile time OIL with OIL v2. Main things:
- Switch `OIGenerator` from the `getObjectSize` call to the new `introspect` call.
- Switch from looking at template parameters to looking at function parameters, as this was exposing a bug in our elfutils/drgn and this way it's the same as OID.
- Migrate `OIGenerator` to CodeGen v2 and update CodeGen v2 to accept a linkage name.
- Update the compile time example to be the same as the JIT example, using the new interface and the JSON exporter.
- Clean up the `ObjectIntrospection.h` header.
Differential Revision: D48687728
fbshipit-source-id: 2c3c041fd1b6499c5e02eb5e2082a977bfa529d7