Summary:
We have a good type representation in the Type Graph of an incomplete type and
the underlying type that represents. However, this incomplete type still ends
up in the generated code as `void` which loses information. For example, a
container that can't contain void may fail to compile because it was
initialised with `void` but really its because the type it was supposed to be
initialised with (say, `Foo`) had incomplete debug information.
This change identifies that a type is incomplete in the output by generating it
as an incomplete type `struct Incomplete<struct Foo>`. This allows us to name
the type correctly in the TreeBuilder output and filter for incomplete types,
as well as getting appropriate compiler errors if it mustn't be incomplete.
Test Plan:
- CI
- Added a unit test to namegen.
- Enabled and added an extra pointers_incomplete test.
This change is tricky to test because it isn't really user visible. The types
still use their `inputName` which is unchanged in any successful output - this
change is used so the compiler fails with a more detailed error.
They must not appear in the final generated code as we'd end up with
invalid types with void members, e.g.:
struct Foo {
int a;
void myIncompleteMember;
int c;
};
Removing them from the type graph early also ensures that padding is
calculated correctly.
In general, we can't tell which member is active in a union so it is not
safe to try and measure any of them.
Explicitly set the alignment of unions (and structs/classes) in CodeGen
if it is available, as the C++ compiler can no longer infer it from the
members.
Also reshuffle CodeGen's passes to fix an alignment bug with removed
members.
Change RemoveMembers to actually remove members instead of replacing
them with padding. AddPadding must be run afterwards to fill in the
gaps.