f62e2b24c3
This saves ~600MiB per STK build, as long as the assets remain the same.
64 lines
1.9 KiB
Nix
64 lines
1.9 KiB
Nix
{ stdenv, fetchFromGitHub, fetchsvn, cmake, pkgconfig, makeWrapper
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, openal, freealut, libGLU, libGL, libvorbis, libogg, gettext, curl, freetype
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, fribidi, libtool, bluez, libjpeg, libpng, zlib, libX11, libXrandr, enet, harfbuzz }:
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let
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dir = "stk-code";
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assets = fetchsvn {
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url = "https://svn.code.sf.net/p/supertuxkart/code/stk-assets";
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rev = "18212";
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sha256 = "1dyj8r5rfifhnhayga8w8irkpa99vw57xjmy74cp8xz8g7zvdzqf";
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name = "stk-assets";
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};
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in stdenv.mkDerivation rec {
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pname = "supertuxkart";
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version = "1.1";
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srcs = [
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(fetchFromGitHub {
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owner = "supertuxkart";
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repo = "stk-code";
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rev = version;
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sha256 = "01vxxl94583ixswzmi4caz8dk64r56pn3zxh7v63zml60yfvxbvp";
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name = dir;
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})
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];
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nativeBuildInputs = [ cmake gettext libtool pkgconfig makeWrapper ];
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buildInputs = [
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libX11 libXrandr
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openal freealut libGLU libGL libvorbis libogg zlib freetype
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curl fribidi bluez libjpeg libpng enet harfbuzz
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];
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enableParallelBuilding = true;
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cmakeFlags = [
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"-DBUILD_RECORDER=OFF" # libopenglrecorder is not in nixpkgs
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"-DUSE_SYSTEM_ANGELSCRIPT=OFF" # doesn't work with 2.31.2 or 2.32.0
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"-DCHECK_ASSETS=OFF"
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];
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# Obtain the assets directly from the fetched store path, to avoid duplicating assets across multiple engine builds
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preFixup = ''
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wrapProgram $out/bin/supertuxkart --set-default SUPERTUXKART_ASSETS_DIR "${assets}"
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'';
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sourceRoot = dir;
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meta = with stdenv.lib; {
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description = "A Free 3D kart racing game";
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longDescription = ''
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SuperTuxKart is a Free 3D kart racing game, with many tracks,
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characters and items for you to try, similar in spirit to Mario
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Kart.
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'';
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homepage = "https://supertuxkart.net/";
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license = licenses.gpl2Plus;
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maintainers = with maintainers; [ pyrolagus peterhoeg ];
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platforms = with platforms; linux;
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};
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}
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