49 lines
1.4 KiB
Nix
49 lines
1.4 KiB
Nix
{ lib, stdenv, fetchFromGitHub, gtk3, rgbds, SDL2, wrapGAppsHook, glib }:
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stdenv.mkDerivation rec {
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pname = "sameboy";
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version = "0.14.2";
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src = fetchFromGitHub {
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owner = "LIJI32";
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repo = "SameBoy";
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rev = "v${version}";
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sha256 = "sha256-VGyB0Em9VFU1Z1K2XfbS9wGs6gZ8/eH/FiaFAKnFdaA=";
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};
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enableParallelBuilding = true;
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# glib and wrapGAppsHook are needed to make the Open ROM menu work.
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nativeBuildInputs = [ rgbds glib wrapGAppsHook ];
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buildInputs = [ SDL2 ];
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makeFlags = [
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"CONF=release"
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"FREEDESKTOP=true"
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"PREFIX=$(out)"
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];
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postPatch = ''
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substituteInPlace OpenDialog/gtk.c \
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--replace '"libgtk-3.so"' '"${gtk3}/lib/libgtk-3.so"'
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'';
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meta = with lib; {
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homepage = "https://sameboy.github.io";
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description = "Game Boy, Game Boy Color, and Super Game Boy emulator";
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longDescription = ''
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SameBoy is a user friendly Game Boy, Game Boy Color and Super
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Game Boy emulator for macOS, Windows and Unix-like platforms.
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SameBoy is extremely accurate and includes a wide range of
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powerful debugging features, making it ideal for both casual
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players and developers. In addition to accuracy and developer
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capabilities, SameBoy has all the features one would expect from
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an emulator – from save states to scaling filters.
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'';
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license = licenses.mit;
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maintainers = with maintainers; [ NieDzejkob ];
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platforms = platforms.linux;
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};
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}
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