53 lines
1.4 KiB
Nix
53 lines
1.4 KiB
Nix
{ stdenv, fetchurl, pkgconfig
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, SDL, mesa, openal, lua
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, libdevil, freetype, physfs
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, libmodplug, mpg123, libvorbis, libogg
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}:
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stdenv.mkDerivation rec {
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name = "love-0.7.2";
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src = fetchurl {
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url = "https://bitbucket.org/rude/love/downloads/${name}-linux-src.tar.gz";
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sha256 = "0s7jywkvydlshlgy11ilzngrnybmq5xlgzp2v2dhlffwrfqdqym5";
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};
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nativeBuildInputs = [ pkgconfig ];
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buildInputs = [
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SDL mesa openal lua
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libdevil freetype physfs libmodplug mpg123 libvorbis libogg
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];
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preConfigure = ''
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luaoptions="${"''"} lua luajit "
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for i in lua luajit-; do
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for j in 5 5.0 5.1 5.2 5.3 5.4; do
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luaoptions="$luaoptions $i$j "
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done
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done
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luaso="$(echo "${lua}/lib/"lib*.so.*)"
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luaso="''${luaso##*/lib}"
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luaso="''${luaso%%.so*}"
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luaoptions="$luaoptions $luaso"
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sed -e "s/${"''"} lua lua.*;/$luaoptions;/" -i configure
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luaincdir="$(echo "${lua}/include"/*/ )"
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test -d "$luaincdir" && {
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export NIX_CFLAGS_COMPILE="$NIX_CFLAGS_COMPILE -I$luaincdir"
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} || true
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'';
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NIX_CFLAGS_COMPILE = ''
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-I${SDL.dev}/include/SDL
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-I${freetype.dev}include/freetype2
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'';
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meta = {
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homepage = http://love2d.org;
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description = "A Lua-based 2D game engine/scripting language";
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license = stdenv.lib.licenses.zlib;
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platforms = stdenv.lib.platforms.linux;
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maintainers = [ stdenv.lib.maintainers.raskin ];
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};
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}
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