nixpkgs/pkgs/games/soldat-unstable/default.nix
sternenseemann 4e50d99934 soldat-unstable: build using CMake
This will be the build system going forward, so it seems sensible to
support it right away. There's no neat way to use the system
GameNetworkingSockets upstream yet, so we add a hack for now.

Proactively decrease platforms to Linux only since the CMake doesn't
quite use GNUInstallDirs on Darwin and Windows unfortunately.
2021-11-13 18:49:45 +01:00

96 lines
2.7 KiB
Nix

{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper
, SDL2, freetype, physfs, openal, gamenetworkingsockets
, xorg, autoPatchelfHook, cmake
}:
let
base = stdenv.mkDerivation rec {
pname = "soldat-base";
version = "unstable-2021-09-05";
src = fetchFromGitHub {
name = "base";
owner = "Soldat";
repo = "base";
rev = "6c74d768d511663e026e015dde788006c74406b5";
sha256 = "175gmkdccy8rnkd95h2zqldqfydyji1hfby8b1qbnl8wz4dh08mz";
};
nativeBuildInputs = [ zip ];
buildPhase = ''
sh create_smod.sh
'';
installPhase = ''
install -Dm644 soldat.smod -t $out/share/soldat
install -Dm644 client/play-regular.ttf -t $out/share/soldat
'';
meta = with lib; {
description = "Soldat's base game content";
license = licenses.cc-by-40;
platforms = platforms.all;
inherit (src.meta) homepage;
};
};
in
stdenv.mkDerivation rec {
pname = "soldat";
version = "unstable-2021-11-01";
src = fetchFromGitHub {
name = "soldat";
owner = "Soldat";
repo = "soldat";
rev = "7780d2948b724970af9f2aaf4fb4e4350d5438d9";
sha256 = "0r39d1394q7kabsgq6vpdlzwsajxafsg23i0r273nggfvs3m805z";
};
patches = [
# Don't build GameNetworkingSockets as an ExternalProject,
# see https://github.com/Soldat/soldat/issues/73
./gamenetworkingsockets-no-external.patch
];
nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook cmake ];
cmakeFlags = [
"-DADD_ASSETS=OFF" # We provide base's smods via nix
];
buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
# TODO(@sternenseemann): set proper rpath via cmake, so we don't need autoPatchelfHook
runtimeDependencies = [ xorg.libX11 ];
# make sure soldat{,server} find their game archive,
# let them write their state and configuration files
# to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
# the user specifies otherwise.
postInstall = ''
for p in $out/bin/soldatserver $out/bin/soldat; do
configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
wrapProgram "$p" \
--run "mkdir -p \"$configDir\"" \
--add-flags "-fs_portable 0" \
--add-flags "-fs_userpath \"$configDir\"" \
--add-flags "-fs_basepath \"${base}/share/soldat\""
done
'';
meta = with lib; {
description = "Soldat is a unique 2D (side-view) multiplayer action game";
license = [ licenses.mit base.meta.license ];
inherit (src.meta) homepage;
maintainers = [ maintainers.sternenseemann ];
platforms = [ "x86_64-linux" "i686-linux" ];
# portability currently mainly limited by fpc
# in nixpkgs which doesn't work on darwin,
# aarch64 and arm support should be possible:
# https://github.com/Soldat/soldat/issues/45
};
}