c8fd285c8d
It wasn’t exactly clear which NDK you were using previously. This adds an attribute to system that handles what version of the NDK we should use when building things. /cc @Ericson2314
51 lines
1.4 KiB
Nix
51 lines
1.4 KiB
Nix
{ lib
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, localSystem, crossSystem, config, overlays
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}:
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let
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bootStages = import ../. {
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inherit lib localSystem overlays;
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crossSystem = null;
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# Ignore custom stdenvs when cross compiling for compatability
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config = builtins.removeAttrs config [ "replaceStdenv" ];
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};
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in lib.init bootStages ++ [
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# Regular native packages
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(somePrevStage: lib.last bootStages somePrevStage // {
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# It's OK to change the built-time dependencies
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allowCustomOverrides = true;
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})
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# Build tool Packages
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(vanillaPackages: {
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inherit config overlays;
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selfBuild = false;
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stdenv =
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assert vanillaPackages.hostPlatform == localSystem;
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assert vanillaPackages.targetPlatform == localSystem;
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vanillaPackages.stdenv.override { targetPlatform = crossSystem; };
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# It's OK to change the built-time dependencies
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allowCustomOverrides = true;
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})
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# Run Packages
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(buildPackages: {
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inherit config overlays;
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selfBuild = false;
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stdenv = buildPackages.makeStdenvCross {
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inherit (buildPackages) stdenv;
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buildPlatform = localSystem;
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hostPlatform = crossSystem;
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targetPlatform = crossSystem;
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cc = if crossSystem.useiOSPrebuilt or false
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then buildPackages.darwin.iosSdkPkgs.clang
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else if crossSystem.useAndroidPrebuilt
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then buildPackages.androidenv."androidndkPkgs_${crossSystem.ndkVer}".gcc
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else buildPackages.gcc;
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};
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})
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]
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