46420bbaa3
treewide replacement of stdenv.mkDerivation rec { name = "*-${version}"; version = "*"; to pname
76 lines
2.3 KiB
Nix
76 lines
2.3 KiB
Nix
{ alsaLib, cmake, fetchFromGitHub, glib, gtk2, gettext, libaio, libpng
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, makeWrapper, perl, pkgconfig, portaudio, SDL2, soundtouch, stdenv
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, wxGTK30, zlib }:
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stdenv.mkDerivation rec {
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pname = "pcsx2";
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version = "1.4.0";
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src = fetchFromGitHub {
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owner = "PCSX2";
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repo = "pcsx2";
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rev = "v${version}";
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sha256 = "0s7mxq2cgzwjfsq0vhpz6ljk7wr725nxg48128iyirf85585l691";
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};
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postPatch = "sed '1i#include \"x86intrin.h\"' -i common/src/x86emitter/cpudetect.cpp";
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configurePhase = ''
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mkdir -p build
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cd build
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cmake \
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-DBIN_DIR="$out/bin" \
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-DCMAKE_BUILD_PO=TRUE \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX="$out" \
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-DDISABLE_ADVANCE_SIMD=TRUE \
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-DDISABLE_PCSX2_WRAPPER=TRUE \
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-DDOC_DIR="$out/share/doc/pcsx2" \
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-DGAMEINDEX_DIR="$out/share/pcsx2" \
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-DGLSL_SHADER_DIR="$out/share/pcsx2" \
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-DGTK2_GLIBCONFIG_INCLUDE_DIR='${glib.out}/lib/glib-2.0/include' \
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-DGTK2_GDKCONFIG_INCLUDE_DIR='${gtk2.out}/lib/gtk-2.0/include' \
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-DGTK2_INCLUDE_DIRS='${gtk2.dev}/include/gtk-2.0' \
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-DPACKAGE_MODE=TRUE \
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-DPLUGIN_DIR="$out/lib/pcsx2" \
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-DREBUILD_SHADER=TRUE \
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-DXDG_STD=TRUE \
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..
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'';
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postFixup = ''
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wrapProgram $out/bin/PCSX2 \
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--set __GL_THREADED_OPTIMIZATIONS 1
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'';
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nativeBuildInputs = [ cmake perl pkgconfig ];
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buildInputs = [
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alsaLib glib gettext gtk2 libaio libpng makeWrapper portaudio SDL2
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soundtouch wxGTK30 zlib
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];
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enableParallelBuilding = true;
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meta = with stdenv.lib; {
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description = "Playstation 2 emulator";
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longDescription= ''
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PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose
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is to emulate the PS2 hardware, using a combination of MIPS CPU
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Interpreters, Recompilers and a Virtual Machine which manages hardware
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states and PS2 system memory. This allows you to play PS2 games on your
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PC, with many additional features and benefits.
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'';
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homepage = https://pcsx2.net;
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maintainers = with maintainers; [ hrdinka ];
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# PCSX2's source code is released under LGPLv3+. It However ships
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# additional data files and code that are licensed differently.
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# This might be solved in future, for now we should stick with
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# license.free
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license = licenses.free;
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platforms = platforms.i686;
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};
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}
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