58 lines
1.8 KiB
Nix
58 lines
1.8 KiB
Nix
{ stdenv, lib, fetchFromGitHub, cmake, pkgconfig, doxygen, libGL, glew
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, xorg , ffmpeg_3, python3 , libjpeg, libpng, libtiff, eigen
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, Carbon ? null, Cocoa ? null
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}:
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stdenv.mkDerivation {
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pname = "pangolin";
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version = "2017-08-02";
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src = fetchFromGitHub {
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owner = "stevenlovegrove";
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repo = "Pangolin";
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rev = "f05a8cdc4f0e32cc1664a430f1f85e60e233c407";
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sha256 = "0pfbaarlsw7f7cmsppm7m13nz0k530wwwyczy2l9k448p3v7x9j0";
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};
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nativeBuildInputs = [ cmake pkgconfig doxygen ];
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buildInputs = [
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libGL
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glew
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xorg.libX11
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ffmpeg_3
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python3
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libjpeg
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libpng
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libtiff
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eigen
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]
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++ lib.optionals stdenv.isDarwin [ Carbon Cocoa ];
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enableParallelBuilding = true;
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# The tests use cmake's findPackage to find the installed version of
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# pangolin, which isn't what we want (or available).
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doCheck = false;
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cmakeFlags = [ "-DBUILD_TESTS=OFF" ];
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meta = {
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description = "A lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input";
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longDescription = ''
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Pangolin is a lightweight portable rapid development library for managing
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OpenGL display / interaction and abstracting video input. At its heart is
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a simple OpenGl viewport manager which can help to modularise 3D
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visualisation without adding to its complexity, and offers an advanced
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but intuitive 3D navigation handler. Pangolin also provides a mechanism
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for manipulating program variables through config files and ui
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integration, and has a flexible real-time plotter for visualising
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graphical data.
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'';
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homepage = "https://github.com/stevenlovegrove/Pangolin";
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license = stdenv.lib.licenses.mit;
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maintainers = [ stdenv.lib.maintainers.expipiplus1 ];
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platforms = stdenv.lib.platforms.all;
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};
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}
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