112 lines
3.7 KiB
Nix
112 lines
3.7 KiB
Nix
{ lib, stdenv, fetchFromGitHub, cmake, bash, gnugrep
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, fixDarwinDylibNames
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, file
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, fetchpatch
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, legacySupport ? false
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, static ? stdenv.hostPlatform.isStatic
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# these need to be ran on the host, thus disable when cross-compiling
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, buildContrib ? stdenv.hostPlatform == stdenv.buildPlatform
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, doCheck ? stdenv.hostPlatform == stdenv.buildPlatform
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}:
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stdenv.mkDerivation rec {
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pname = "zstd";
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version = "1.5.0";
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src = fetchFromGitHub {
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owner = "facebook";
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repo = "zstd";
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rev = "v${version}";
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sha256 = "0icc0x89c35rq5bxd4d241vqxnz2i1qj2wwy01xls63p0z93brj7";
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};
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nativeBuildInputs = [ cmake ]
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++ lib.optional stdenv.isDarwin fixDarwinDylibNames;
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buildInputs = lib.optional stdenv.hostPlatform.isUnix bash;
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patches = [
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# This patches makes sure we do not attempt to use the MD5 implementation
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# of the host platform when running the tests
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./playtests-darwin.patch
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# Fixes linking for static builds
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(fetchpatch {
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url = "https://github.com/facebook/zstd/pull/2724/commits/e1f85dbca3a0ed5ef06c8396912a0914db8dea6a.patch";
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sha256 = "sha256-PuYAqnJWAE+L9bsroOnnBGJhERW8LHrGSLtIEkKU9vg=";
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})
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];
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postPatch = lib.optionalString (!static) ''
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substituteInPlace build/cmake/CMakeLists.txt \
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--replace 'message(SEND_ERROR "You need to build static library to build tests")' ""
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substituteInPlace build/cmake/tests/CMakeLists.txt \
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--replace 'libzstd_static' 'libzstd_shared'
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sed -i \
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"1aexport ${lib.optionalString stdenv.isDarwin "DY"}LD_LIBRARY_PATH=$PWD/build_/lib" \
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tests/playTests.sh
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'';
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cmakeFlags = lib.attrsets.mapAttrsToList
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(name: value: "-DZSTD_${name}:BOOL=${if value then "ON" else "OFF"}") {
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BUILD_SHARED = !static;
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BUILD_STATIC = static;
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BUILD_CONTRIB = buildContrib;
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PROGRAMS_LINK_SHARED = !static;
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LEGACY_SUPPORT = legacySupport;
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BUILD_TESTS = doCheck;
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};
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cmakeDir = "../build/cmake";
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dontUseCmakeBuildDir = true;
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preConfigure = ''
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mkdir -p build_ && cd $_
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'';
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checkInputs = [ file ];
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inherit doCheck;
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checkPhase = ''
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runHook preCheck
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# Patch shebangs for playTests
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patchShebangs ../programs/zstdgrep
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ctest -R playTests # The only relatively fast test.
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runHook postCheck
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'';
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preInstall = ''
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mkdir -p $bin/bin
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substituteInPlace ../programs/zstdgrep \
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--replace ":-grep" ":-${gnugrep}/bin/grep" \
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--replace ":-zstdcat" ":-$bin/bin/zstdcat"
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substituteInPlace ../programs/zstdless \
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--replace "zstdcat" "$bin/bin/zstdcat"
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'' + lib.optionalString buildContrib ''
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cp contrib/pzstd/pzstd $bin/bin/pzstd
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'' + lib.optionalString stdenv.isDarwin ''
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install_name_tool -change @rpath/libzstd.1.dylib $out/lib/libzstd.1.dylib $bin/bin/pzstd
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'';
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outputs = [ "bin" "dev" ]
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++ lib.optional stdenv.hostPlatform.isUnix "man"
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++ [ "out" ];
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meta = with lib; {
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description = "Zstandard real-time compression algorithm";
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longDescription = ''
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Zstd, short for Zstandard, is a fast lossless compression algorithm,
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targeting real-time compression scenarios at zlib-level compression
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ratio. Zstd can also offer stronger compression ratio at the cost of
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compression speed. Speed/ratio trade-off is configurable by small
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increment, to fit different situations. Note however that decompression
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speed is preserved and remain roughly the same at all settings, a
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property shared by most LZ compression algorithms, such as zlib.
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'';
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homepage = "https://facebook.github.io/zstd/";
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changelog = "https://github.com/facebook/zstd/blob/v${version}/CHANGELOG";
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license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only.
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platforms = platforms.all;
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maintainers = with maintainers; [ orivej ];
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};
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}
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